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*Dungeons & Dragons
The classes of 5e (now with 90% less speculation)
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<blockquote data-quote="Remathilis" data-source="post: 5796211" data-attributes="member: 7635"><p>I'm ambivalent on the warlord. I like the idea of the inspiring leader who lacks in raw damage dealing but is long on tactics, buffs, and bonuses. The name is probably the best we could get though; "marshal" or "tactician" are as lame as can be. My hope is that they remove (or seriously change) his "shout you better" powers. We'll see.</p><p></p><p>Eladrin are fine by me; I dislike a race that can naturally teleport every 5 minutes, but if that is fixed/removed I like the idea of a high/wood elf split.</p><p></p><p>Dragonborn are fine; I don't mind dragonmen. They aren't anything more than lizardmen with breath weapons.</p><p></p><p>At most, there will be 15 classes and 10 races (assuming every PHB1 class/race). The inclusion of dragonborn or warlords will be no different than having to houserule out gnomes in Mystara, paladins in Ravenloft, or any other "In my game..." BS.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 5796211, member: 7635"] I'm ambivalent on the warlord. I like the idea of the inspiring leader who lacks in raw damage dealing but is long on tactics, buffs, and bonuses. The name is probably the best we could get though; "marshal" or "tactician" are as lame as can be. My hope is that they remove (or seriously change) his "shout you better" powers. We'll see. Eladrin are fine by me; I dislike a race that can naturally teleport every 5 minutes, but if that is fixed/removed I like the idea of a high/wood elf split. Dragonborn are fine; I don't mind dragonmen. They aren't anything more than lizardmen with breath weapons. At most, there will be 15 classes and 10 races (assuming every PHB1 class/race). The inclusion of dragonborn or warlords will be no different than having to houserule out gnomes in Mystara, paladins in Ravenloft, or any other "In my game..." BS. [/QUOTE]
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