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General Tabletop Discussion
*Dungeons & Dragons
The classes of 5e (now with 90% less speculation)
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<blockquote data-quote="LurkAway" data-source="post: 5798298" data-attributes="member: 6685059"><p>I don't think they're assassins (unless they're purposefully taking potshots at civilians). It seems to me that the difference between a sniper and an assassin depends on the nature of the target and the reason for the killing. Snipers are defined by <em>how</em> they kill, assassins by <em>what</em> or <em>why</em> they kill. Snipers surprise attack enemy combatants. Assassins surprise murder religious or political figures (and yes there is a blurry area in between, but I think the general contrast still applies).</p><p></p><p>In terms of combat, I think the best class concepts are not distinguished by <em>what</em> they kill, but <em>how</em> they kill. Fighters kill with weapons, wizards kill with spells, etc and <em>what</em> or <em>why</em> they kill is part of the individual character concept. Ideally, I'd prefer that a flavorful <em>what</em> and <em>why</em> is a theme so that any core class can take it and that allowance just feels right to me.</p><p></p><p>The Assassin class seems, to my mind, to confuse the <em>why</em> with the class concept. I think this is because of the semantic weight of the word "assassin". So finding the soul of the assassin class is to distinguish between assassin (with all it implications) and Assassin (the D&D version). Perhaps the Assassin is part of an Order, trained in remote fortresses for whatever purpose with a unique specialized fighting style, and that most trained Assassins become assassins, but not all assassins are Assassins, and a PC Assassin might not be an assassin at all.</p></blockquote><p></p>
[QUOTE="LurkAway, post: 5798298, member: 6685059"] I don't think they're assassins (unless they're purposefully taking potshots at civilians). It seems to me that the difference between a sniper and an assassin depends on the nature of the target and the reason for the killing. Snipers are defined by [I]how[/I] they kill, assassins by [I]what[/I] or [I]why[/I] they kill. Snipers surprise attack enemy combatants. Assassins surprise murder religious or political figures (and yes there is a blurry area in between, but I think the general contrast still applies). In terms of combat, I think the best class concepts are not distinguished by [I]what[/I] they kill, but [I]how[/I] they kill. Fighters kill with weapons, wizards kill with spells, etc and [I]what[/I] or [I]why[/I] they kill is part of the individual character concept. Ideally, I'd prefer that a flavorful [I]what[/I] and [I]why[/I] is a theme so that any core class can take it and that allowance just feels right to me. The Assassin class seems, to my mind, to confuse the [I]why[/I] with the class concept. I think this is because of the semantic weight of the word "assassin". So finding the soul of the assassin class is to distinguish between assassin (with all it implications) and Assassin (the D&D version). Perhaps the Assassin is part of an Order, trained in remote fortresses for whatever purpose with a unique specialized fighting style, and that most trained Assassins become assassins, but not all assassins are Assassins, and a PC Assassin might not be an assassin at all. [/QUOTE]
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