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The classes of 5e (now with 90% less speculation)
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<blockquote data-quote="Incenjucar" data-source="post: 5799054" data-attributes="member: 6182"><p>He one-shot killed dudes, for reasons involving politics, in a location where his actions were illegal. That is what assassins do. He was just an assassin who was a good guy slaying monsters for a noble cause. In D&D, good assassins go about one-shot killing drow raiders near what turn out to be camps filled with enslaved dwarves who are about to be fed to the local illithids.</p><p></p><p>Assassin definitely has negative connotations, so I can understand being uncomfortable with the word, but "being evil" is not part of the definition.</p><p></p><p></p><p></p><p>Your average paladin is holy and good. Your average anything in D&D is holy and good because D&D is a game focused on heroes. Sometimes, though, you want to play a paladin of a different kind. Nobody is forcing the paladin you play to be like as honor-stained as Lancelot.</p><p></p><p>D&D has a <strong>lot</strong> of deities. They all have their place in their game, and they all have a use for divine warriors. Making one class for each alignment would just be messy. Save the forced alignment stuff for a module so those who don't like it can ignore it.</p></blockquote><p></p>
[QUOTE="Incenjucar, post: 5799054, member: 6182"] He one-shot killed dudes, for reasons involving politics, in a location where his actions were illegal. That is what assassins do. He was just an assassin who was a good guy slaying monsters for a noble cause. In D&D, good assassins go about one-shot killing drow raiders near what turn out to be camps filled with enslaved dwarves who are about to be fed to the local illithids. Assassin definitely has negative connotations, so I can understand being uncomfortable with the word, but "being evil" is not part of the definition. Your average paladin is holy and good. Your average anything in D&D is holy and good because D&D is a game focused on heroes. Sometimes, though, you want to play a paladin of a different kind. Nobody is forcing the paladin you play to be like as honor-stained as Lancelot. D&D has a [B]lot[/B] of deities. They all have their place in their game, and they all have a use for divine warriors. Making one class for each alignment would just be messy. Save the forced alignment stuff for a module so those who don't like it can ignore it. [/QUOTE]
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