Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
The Classic 1E modules - an exclusive list
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MerricB" data-source="post: 1648243" data-attributes="member: 3586"><p>I've decided that I'm going to make a somewhat exclusive list about the "Classic" 1E modules. I'm not going to include modules that I don't think are widely enough known or appreciated... (That is to say, modules I don't think are classic enough. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p></p><p>Heh. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><strong>G1-3: Against the Giants</strong> - the very first official AD&D modules, with an archetypal plot</p><p><strong>D1-2: Descent into the Depths of the Earth</strong> - New cultures! New experiences. Shades of Jules Verne!</p><p><strong>D3: Vault of the Drow</strong> - Absolutely incredible. The world expands once more.</p><p><strong>Q1: Queen of the Spiderweb Pits</strong> - This one is marginal. We now know that it wasn't what Gary had envisioned, and that there are problems with it... but I still think it's a classic. It takes adventuring to a new plane! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p><strong>S1: Tomb of Horrors</strong> - Exceedingly deadly, but iconic.</p><p><strong>S2: White Plume Mountain</strong> - A good example of early D&D: Monsters, Traps, Tricks and Treasure</p><p><strong>S3: Expedition to the Barrier Peaks</strong> - A borderline classic, but on the list for various reasons.</p><p><strong>S4: Lost Caverns of Tsojcanth</strong> - Another borderline module. It's really Monsters, Tricks, Traps and Treasure, but it gets classic status by the sheer number of new Monsters and Magic in it.</p><p><strong>I3: Pharoah</strong> - My favourite module. I4 and I5 don't quite make the list - I don't think they're as well known.</p><p><strong>I6: Ravenloft</strong> - Very iconic. Moving into new areas for D&D</p><p><strong>T1-4: Temple of Elemental Evil</strong> - Greatly flawed, but still deserving classic status</p><p><strong>A1, A2, A3, A4: original slaver modules</strong> - I view these as more classic tournament modules than great campaign modules. GDQ and T1-4 are great campaign modules, but A1-4 don't integrate as much as I would wish.</p><p><strong>B2: Keep on the Borderlands</strong> - Honorary 1E status. The classic beginning module, possibly played by more players than anything else.</p><p></p><p>There you go. That's my list. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Some modules that didn't make it, though they're good modules:</p><p></p><p><strong>U1-3: The Saltmarsh series.</strong> - Overall, I feel the material is too slight to warrant inclusion. U1 is over in a couple of sessions, U2 can be avoided, and U3 is way too difficult for the normal group of adventurers.</p><p><strong>C1: Hidden Shrine of Tamoachan</strong> - An oddity. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I really don't know it that well, so it doesn't make the list.</p><p><strong>C2: The Ghost Tower of Inverness</strong> - Another tournament oddity. I know it better than C1, but it's a little too arbitrary for my liking</p><p><strong>X1: The Isle of Dread</strong> - Very close to classic status, but there are enough people who don't like dinosaurs to keep it off the list.</p><p><strong>WG4: Forgotten Temple of Tharizdun</strong> - I think the reputation of this module rests entirely on the backstory and the final few encounters. Don't get me wrong - I love the backstory and the end of this module, but there are other parts that I find rather dull.</p><p><strong>WG5: Mordenkainen's Fantastic Adventure</strong> - The Terrible Iron Golem is great, but I can never quite get so enthused over the next two levels.</p><p><strong>H1-4: Bloodstone Pass series</strong> - Very High Level, but not quite great enough</p><p><strong>EX1, EX2: Dungeonland, The Land Beyond the Magic Mirror</strong> - Weird and amazing... but too far from regular D&D to make the classic list. I don't think they're that well known, either.</p><p></p><p>I invite you to create your own exclusive lists. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 1648243, member: 3586"] I've decided that I'm going to make a somewhat exclusive list about the "Classic" 1E modules. I'm not going to include modules that I don't think are widely enough known or appreciated... (That is to say, modules I don't think are classic enough. :)) Heh. :) [b]G1-3: Against the Giants[/b] - the very first official AD&D modules, with an archetypal plot [b]D1-2: Descent into the Depths of the Earth[/b] - New cultures! New experiences. Shades of Jules Verne! [b]D3: Vault of the Drow[/b] - Absolutely incredible. The world expands once more. [b]Q1: Queen of the Spiderweb Pits[/b] - This one is marginal. We now know that it wasn't what Gary had envisioned, and that there are problems with it... but I still think it's a classic. It takes adventuring to a new plane! ;) [b]S1: Tomb of Horrors[/b] - Exceedingly deadly, but iconic. [b]S2: White Plume Mountain[/b] - A good example of early D&D: Monsters, Traps, Tricks and Treasure [b]S3: Expedition to the Barrier Peaks[/b] - A borderline classic, but on the list for various reasons. [b]S4: Lost Caverns of Tsojcanth[/b] - Another borderline module. It's really Monsters, Tricks, Traps and Treasure, but it gets classic status by the sheer number of new Monsters and Magic in it. [b]I3: Pharoah[/b] - My favourite module. I4 and I5 don't quite make the list - I don't think they're as well known. [b]I6: Ravenloft[/b] - Very iconic. Moving into new areas for D&D [b]T1-4: Temple of Elemental Evil[/b] - Greatly flawed, but still deserving classic status [b]A1, A2, A3, A4: original slaver modules[/b] - I view these as more classic tournament modules than great campaign modules. GDQ and T1-4 are great campaign modules, but A1-4 don't integrate as much as I would wish. [b]B2: Keep on the Borderlands[/b] - Honorary 1E status. The classic beginning module, possibly played by more players than anything else. There you go. That's my list. :) Some modules that didn't make it, though they're good modules: [b]U1-3: The Saltmarsh series.[/b] - Overall, I feel the material is too slight to warrant inclusion. U1 is over in a couple of sessions, U2 can be avoided, and U3 is way too difficult for the normal group of adventurers. [b]C1: Hidden Shrine of Tamoachan[/b] - An oddity. :) I really don't know it that well, so it doesn't make the list. [b]C2: The Ghost Tower of Inverness[/b] - Another tournament oddity. I know it better than C1, but it's a little too arbitrary for my liking [b]X1: The Isle of Dread[/b] - Very close to classic status, but there are enough people who don't like dinosaurs to keep it off the list. [b]WG4: Forgotten Temple of Tharizdun[/b] - I think the reputation of this module rests entirely on the backstory and the final few encounters. Don't get me wrong - I love the backstory and the end of this module, but there are other parts that I find rather dull. [b]WG5: Mordenkainen's Fantastic Adventure[/b] - The Terrible Iron Golem is great, but I can never quite get so enthused over the next two levels. [b]H1-4: Bloodstone Pass series[/b] - Very High Level, but not quite great enough [b]EX1, EX2: Dungeonland, The Land Beyond the Magic Mirror[/b] - Weird and amazing... but too far from regular D&D to make the classic list. I don't think they're that well known, either. I invite you to create your own exclusive lists. :) Cheers! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Classic 1E modules - an exclusive list
Top