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<blockquote data-quote="ccs" data-source="post: 6797343" data-attributes="member: 6803664"><p>Secret doors & and pointless secret passage ways. </p><p>It often seemed that early module writers simply tried to use EVERY square on their graph paper. </p><p></p><p>Treasure in bizarre places that lead to the question: "WHY would I ever search there?" </p><p>This stuff CANNOT be found via dice rolls alone. Or generalized statements. The player has to specifically indicate they search the ridiculous place. Afterall, you've gone to the effort to write down an exact location for it.</p><p></p><p>Save or die traps. Well, at least one or two.</p><p></p><p>Monsters that are in locations that, much like the secret doors/treasures beg the question: "WHY?"</p><p>White apes chained up guarding the bath tub? In a long abandoned castle ruin. Sure....</p><p></p><p>More monsters than the party could ever hope to triumph over. CR system be damned.</p><p></p><p>Slopes misc. changes in stonework - to give those dwarf & gnome players something to notice.</p><p></p><p>Healing potions scattered about.</p><p></p><p>Trick/traps/solutions that are only able to be addressed ooc/by meta-gaming.</p></blockquote><p></p>
[QUOTE="ccs, post: 6797343, member: 6803664"] Secret doors & and pointless secret passage ways. It often seemed that early module writers simply tried to use EVERY square on their graph paper. Treasure in bizarre places that lead to the question: "WHY would I ever search there?" This stuff CANNOT be found via dice rolls alone. Or generalized statements. The player has to specifically indicate they search the ridiculous place. Afterall, you've gone to the effort to write down an exact location for it. Save or die traps. Well, at least one or two. Monsters that are in locations that, much like the secret doors/treasures beg the question: "WHY?" White apes chained up guarding the bath tub? In a long abandoned castle ruin. Sure.... More monsters than the party could ever hope to triumph over. CR system be damned. Slopes misc. changes in stonework - to give those dwarf & gnome players something to notice. Healing potions scattered about. Trick/traps/solutions that are only able to be addressed ooc/by meta-gaming. [/QUOTE]
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