Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Cleric and the Priest: A different take on divine casters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kerrick" data-source="post: 4362980" data-attributes="member: 4722"><p>I'd say just get rid of chain shirt, but you're right - it's a topic for another thread. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>A lot of things in 3E suffered from lazy design, clerics chief among them. While I don't like 4E, I do appreciate the fact that the designers weren't afraid to look at something and say, "Man, this sucks. Let's change it."</p><p></p><p>Anyway... It does need a good beatdown with the nerf bat, though - reduce its armor, but keep the BAB/weapons (it only gets simple anyway). The major part of its power comes from being able to choose ANY spell, and having domains on top. Cutting down their spell selection (or at least diversifying it) would go a long way to getting away from the cookie-cutter syndrome (another problem with clerics). Maybe borrow a few spells from the druid list for nature clerics, or the paladin list for war clerics.</p><p></p><p>Not all clerics should (or would) be able to turn/rebuke undead. Give them unique powers dependent on their gods' portfolio(s), akin to the domain powers, and then drop the domain powers. I was thinking of divvying them up into four broad groups - combat, support, healer, and utility. Each group would have its own weapon/armor profs, abilities, and spell list. Domains would then fall into each group, and you'd get additional skills (over and above the base list) based on the domains you get. Your god determines your role and the domains.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4362980, member: 4722"] I'd say just get rid of chain shirt, but you're right - it's a topic for another thread. :) A lot of things in 3E suffered from lazy design, clerics chief among them. While I don't like 4E, I do appreciate the fact that the designers weren't afraid to look at something and say, "Man, this sucks. Let's change it." Anyway... It does need a good beatdown with the nerf bat, though - reduce its armor, but keep the BAB/weapons (it only gets simple anyway). The major part of its power comes from being able to choose ANY spell, and having domains on top. Cutting down their spell selection (or at least diversifying it) would go a long way to getting away from the cookie-cutter syndrome (another problem with clerics). Maybe borrow a few spells from the druid list for nature clerics, or the paladin list for war clerics. Not all clerics should (or would) be able to turn/rebuke undead. Give them unique powers dependent on their gods' portfolio(s), akin to the domain powers, and then drop the domain powers. I was thinking of divvying them up into four broad groups - combat, support, healer, and utility. Each group would have its own weapon/armor profs, abilities, and spell list. Domains would then fall into each group, and you'd get additional skills (over and above the base list) based on the domains you get. Your god determines your role and the domains. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Cleric and the Priest: A different take on divine casters
Top