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The Cleric Pregen
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<blockquote data-quote="Voss" data-source="post: 4080083" data-attributes="member: 57593"><p>Interestingly, I think the cleric is a bit better than the wizard, but this particular cleric is fairly unoptimized. I suspect the powers come from WIS, STR and CHA, and several of them seem lacking due to the poor CHR. (the divine fortune ability in particular, it would be much more impressive if that was +3 to an attack or save). </p><p></p><p>But the healing and buffing seems much more useful than the relatively low area damage the wizard is shelling out. Sleep is too unreliable. With saves at the end of the creature's turn, the slow effect only really matters to melee combatants that aren't in combat already (all it does, from another thread, is lower movement to 2), and then there is a 55% chance it just ends. </p><p></p><p>On the other hand, handing out damage, healing, buffs and saves is huge! Particularly since you can do any 3 in the same round.</p><p></p><p>The one downside the cleric seems to have is 2 of his key ability scores are in the same 'group', so he has to let one of his defenses down (reflex, if my suspicions on his key ability scores are correct.) But then it looks like the paladin and fighter have this same problem.</p><p></p><p>As for the amauntor thing. I dislike it intensely. I don't want a set of gods hardcoded into the rules. Power/blessing of the sun would have been a lot more acceptable.</p></blockquote><p></p>
[QUOTE="Voss, post: 4080083, member: 57593"] Interestingly, I think the cleric is a bit better than the wizard, but this particular cleric is fairly unoptimized. I suspect the powers come from WIS, STR and CHA, and several of them seem lacking due to the poor CHR. (the divine fortune ability in particular, it would be much more impressive if that was +3 to an attack or save). But the healing and buffing seems much more useful than the relatively low area damage the wizard is shelling out. Sleep is too unreliable. With saves at the end of the creature's turn, the slow effect only really matters to melee combatants that aren't in combat already (all it does, from another thread, is lower movement to 2), and then there is a 55% chance it just ends. On the other hand, handing out damage, healing, buffs and saves is huge! Particularly since you can do any 3 in the same round. The one downside the cleric seems to have is 2 of his key ability scores are in the same 'group', so he has to let one of his defenses down (reflex, if my suspicions on his key ability scores are correct.) But then it looks like the paladin and fighter have this same problem. As for the amauntor thing. I dislike it intensely. I don't want a set of gods hardcoded into the rules. Power/blessing of the sun would have been a lot more acceptable. [/QUOTE]
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