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The Cleric Pregen
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<blockquote data-quote="Puggins" data-source="post: 4114331" data-attributes="member: 12386"><p>I had the same issue with justifying the rules via flavor, but reading the cleric again makes me think that I was paying attention more to the possibility than to the actual powers.</p><p></p><p>Check them out:</p><p></p><p><em>LANCE OF FAITH: A brilliant lance of light strikes a foe and illuminates him, making him easier to strike.</em> </p><p></p><p>This one makes sense. I would've preferred a blanket bonus to all attacks against the guy, but we're talking divine power, so personalized attention is fine.</p><p></p><p><em>PRIEST'S SHIELD: You utter a minor prayer as you strike an opponent. You and an adjacent ally gain +1AC until your next turn.</em></p><p></p><p>Having to hit the guy is probably the biggest issue, and that can be explained easily as a wavering of your faith as you miss your target. The fact that an adjacent ally is affected makes the protection itself very easy to justify- it's a protective aura emanating near you.</p><p></p><p><em>SACRED FLAME: A light from above strikes your foe and aids an ally. He may gain 2 temporary hp or make a saving throw.</em></p><p></p><p>This one is simple- the divine power is channeled in two ways at once. Again, the attack roll needs to be explained as a weakening of faith, perhaps. Otherwise, no worries.</p><p></p><p>It's probably me just warming up to the whole concept, but I don't see much of a problem here anymore.</p></blockquote><p></p>
[QUOTE="Puggins, post: 4114331, member: 12386"] I had the same issue with justifying the rules via flavor, but reading the cleric again makes me think that I was paying attention more to the possibility than to the actual powers. Check them out: [i]LANCE OF FAITH: A brilliant lance of light strikes a foe and illuminates him, making him easier to strike.[/i] This one makes sense. I would've preferred a blanket bonus to all attacks against the guy, but we're talking divine power, so personalized attention is fine. [i]PRIEST'S SHIELD: You utter a minor prayer as you strike an opponent. You and an adjacent ally gain +1AC until your next turn.[/i] Having to hit the guy is probably the biggest issue, and that can be explained easily as a wavering of your faith as you miss your target. The fact that an adjacent ally is affected makes the protection itself very easy to justify- it's a protective aura emanating near you. [i]SACRED FLAME: A light from above strikes your foe and aids an ally. He may gain 2 temporary hp or make a saving throw.[/i] This one is simple- the divine power is channeled in two ways at once. Again, the attack roll needs to be explained as a weakening of faith, perhaps. Otherwise, no worries. It's probably me just warming up to the whole concept, but I don't see much of a problem here anymore. [/QUOTE]
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