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*Dungeons & Dragons
The Cleric should be retired
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<blockquote data-quote="Mirrorrorrim" data-source="post: 9174094" data-attributes="member: 7040132"><p>There are so many things in D&D (and fantasy in general) that so many people can find problematic. What makes Clerics more insensitive than any of these other themes?</p><ul> <li data-xf-list-type="ul">Some people are pacifists and could be turned off by games centered around killing.</li> <li data-xf-list-type="ul">Some don't like the idea of magic, or witches and warlocks, or demons and devils.</li> <li data-xf-list-type="ul">Some don't like the depiction of Druids or Shamans or other themes borrowed and repurposed in a fantasy way.</li> <li data-xf-list-type="ul">Some don't like the ethnocentrism that exists in lots of fantasy with different races and species, which can be depicted as racist.</li> <li data-xf-list-type="ul">There is slavery and mind control and dark necromancy and soul-snatching and other nasty, evil themes. There is evil in the game, and some like to play with that evil.</li> </ul><p>Do we remove anything that could be problematic?</p><p></p><p>The entire game is subject to Session Zero for anyone who has a problem with any themes. It doesn't mean that the game has to be transformed into My Little Pony: Friendship is Magic (But I am SO DOWN for such a game as well). The gamers at the table get to pick and choose what they want to focus on, and some people just don't want to be a part of some things. If the group doesn't click, they don't all have to play.</p><p></p><p>Finally, with all the reskinning that the game allows, one could literally ignore certain themes, change the story, and re-imagine the mechanics in another light. A Cleric could be re-imagined purely as a "Light" or "Dark" magic defender gish that draws its magic from the Akashic Memory of the Astral Sea or Philosophies of weird Outer Planes, without being tied to gods at all.</p><p></p><p>Of course a DM and group would have to accept that flavor is malleable.</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9174094, member: 7040132"] There are so many things in D&D (and fantasy in general) that so many people can find problematic. What makes Clerics more insensitive than any of these other themes? [LIST] [*]Some people are pacifists and could be turned off by games centered around killing. [*]Some don't like the idea of magic, or witches and warlocks, or demons and devils. [*]Some don't like the depiction of Druids or Shamans or other themes borrowed and repurposed in a fantasy way. [*]Some don't like the ethnocentrism that exists in lots of fantasy with different races and species, which can be depicted as racist. [*]There is slavery and mind control and dark necromancy and soul-snatching and other nasty, evil themes. There is evil in the game, and some like to play with that evil. [/LIST] Do we remove anything that could be problematic? The entire game is subject to Session Zero for anyone who has a problem with any themes. It doesn't mean that the game has to be transformed into My Little Pony: Friendship is Magic (But I am SO DOWN for such a game as well). The gamers at the table get to pick and choose what they want to focus on, and some people just don't want to be a part of some things. If the group doesn't click, they don't all have to play. Finally, with all the reskinning that the game allows, one could literally ignore certain themes, change the story, and re-imagine the mechanics in another light. A Cleric could be re-imagined purely as a "Light" or "Dark" magic defender gish that draws its magic from the Akashic Memory of the Astral Sea or Philosophies of weird Outer Planes, without being tied to gods at all. Of course a DM and group would have to accept that flavor is malleable. [/QUOTE]
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The Cleric should be retired
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