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The Cleric should be retired
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<blockquote data-quote="Mephista" data-source="post: 9214130" data-attributes="member: 6786252"><p>On a whim, I looked up Final Fantasy white mages. </p><p>FF1 white mage used hammers.</p><p>FF2 didn't have jobs.</p><p><a href="https://finalfantasy.fandom.com/wiki/Final_Fantasy_III_weapons?file=Elder_Staff_FFIII_Art.png#Elder_Staff" target="_blank">FF3's white mage used "staffs" but check out the concept art.</a></p><p>FF4's white mage, Rosa, was an archer - a niche but still used cleric weapon option in D&D.</p><p>FF5's white mage is like FF3's - used "staves" but included an option called "Mace of Zeus." Mixing maces and staves again.</p><p>Characters in FF6, FF7, FF8 could learn all magics, depending on materia / junctions. </p><p>FF9 has Garnet/Dagger and Eiko, who mix Summoning and White magic. Eiko is the more proficent of the two in white magic, and both equip Rackets. Yes, like the sport rackets. They can also use either rod and flute, respectively. Weird.</p><p>FF10's Yuna only staff. The spin off white mage only used staves too. </p><p>FF11's white mage can use Club skills, which includes maces. </p><p>FF12 white mage board was staff and daggers. </p><p>FF13 and sequals have a weird magic system, never played it, don't get it.</p><p>FF14 is actual staff only. Or wand and shield. Dedicated healer in the tank/dps/healer mmo trinity. </p><p>FF15, FF16 had no white mages.</p><p>Tactics could only use Staff, but includes "Zeus Mace"</p><p>Tactics Advance and A2 could only use staves and were unable to use Mace category. </p><p>A few other spin offs, like Dimensions, can use maces. Not going through all of them though.</p><p></p><p>There's a lot more references to white mages using maces than expected, to be honest.</p></blockquote><p></p>
[QUOTE="Mephista, post: 9214130, member: 6786252"] On a whim, I looked up Final Fantasy white mages. FF1 white mage used hammers. FF2 didn't have jobs. [URL='https://finalfantasy.fandom.com/wiki/Final_Fantasy_III_weapons?file=Elder_Staff_FFIII_Art.png#Elder_Staff']FF3's white mage used "staffs" but check out the concept art.[/URL] FF4's white mage, Rosa, was an archer - a niche but still used cleric weapon option in D&D. FF5's white mage is like FF3's - used "staves" but included an option called "Mace of Zeus." Mixing maces and staves again. Characters in FF6, FF7, FF8 could learn all magics, depending on materia / junctions. FF9 has Garnet/Dagger and Eiko, who mix Summoning and White magic. Eiko is the more proficent of the two in white magic, and both equip Rackets. Yes, like the sport rackets. They can also use either rod and flute, respectively. Weird. FF10's Yuna only staff. The spin off white mage only used staves too. FF11's white mage can use Club skills, which includes maces. FF12 white mage board was staff and daggers. FF13 and sequals have a weird magic system, never played it, don't get it. FF14 is actual staff only. Or wand and shield. Dedicated healer in the tank/dps/healer mmo trinity. FF15, FF16 had no white mages. Tactics could only use Staff, but includes "Zeus Mace" Tactics Advance and A2 could only use staves and were unable to use Mace category. A few other spin offs, like Dimensions, can use maces. Not going through all of them though. There's a lot more references to white mages using maces than expected, to be honest. [/QUOTE]
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The Cleric should be retired
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