Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The Cleric
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Falling Icicle" data-source="post: 6084093" data-attributes="member: 17077"><p>That is true in some settings, like the Forgotten Realms, but it isn't true for every setting. The 3rd edition rules, by default, allowed clerics and druids to get their power from abstract sources instead of gods. The FR book explicity said that such wasn't the case in that setting. In the Dragonlance setting, on the other hand, there is also what is called Mysticism, a way of using divine magic without the gods, drawing upon the divine power of one's own spirit. Mystics in that setting are basically the divine equivalent of sorcerers.</p><p></p><p>Being granted spells by a diety is only one of many ways that divine magic could work. You make that sound like that is the only way, as if it were black and white, cut and dry, my way or no way. In your game world, maybe that is the only way divine magic works. But don't tell me that it has to work that way in mine.</p><p></p><p> </p><p></p><p>Why not? Many cultures believe that things like the Earth, the sun, the moon, and other forces are divine. Some associate those things with gods or spirits, others simply see them as forces of nature, but still divine and deserving of respect and adoration. Maybe the gods themselves are just pawns of those same cosmic forces. Maybe the gods don't define good and evil, law and chaos, light and darkness, maybe those things define <em>them</em>.</p><p></p><p></p><p></p><p>And just what is the cleric learning when he learns "how to channel divine magic?" Is he studying a book and learning religious lore and rituals? Is that all there is to it? Or is it a spiritual journey? Is there a much deeper personal enlightenment required to work divine magic than simply uttering the right incantations? </p><p></p><p>There is no right or wrong answer to that question. I was simply offering alternative explanations that people can use in their games if they wish.</p><p></p><p></p><p></p><p>Anyone can pick up a sword, but that doesn't mean anyone can fight like a fighter. Anyone can pray and worship, but that doesn't mean anyone can use the miracle of divine magic. The way I see it, members of every class have gone above and beyond what ordinary people do, and are something special.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 6084093, member: 17077"] That is true in some settings, like the Forgotten Realms, but it isn't true for every setting. The 3rd edition rules, by default, allowed clerics and druids to get their power from abstract sources instead of gods. The FR book explicity said that such wasn't the case in that setting. In the Dragonlance setting, on the other hand, there is also what is called Mysticism, a way of using divine magic without the gods, drawing upon the divine power of one's own spirit. Mystics in that setting are basically the divine equivalent of sorcerers. Being granted spells by a diety is only one of many ways that divine magic could work. You make that sound like that is the only way, as if it were black and white, cut and dry, my way or no way. In your game world, maybe that is the only way divine magic works. But don't tell me that it has to work that way in mine. Why not? Many cultures believe that things like the Earth, the sun, the moon, and other forces are divine. Some associate those things with gods or spirits, others simply see them as forces of nature, but still divine and deserving of respect and adoration. Maybe the gods themselves are just pawns of those same cosmic forces. Maybe the gods don't define good and evil, law and chaos, light and darkness, maybe those things define [i]them[/i]. And just what is the cleric learning when he learns "how to channel divine magic?" Is he studying a book and learning religious lore and rituals? Is that all there is to it? Or is it a spiritual journey? Is there a much deeper personal enlightenment required to work divine magic than simply uttering the right incantations? There is no right or wrong answer to that question. I was simply offering alternative explanations that people can use in their games if they wish. Anyone can pick up a sword, but that doesn't mean anyone can fight like a fighter. Anyone can pray and worship, but that doesn't mean anyone can use the miracle of divine magic. The way I see it, members of every class have gone above and beyond what ordinary people do, and are something special. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Cleric
Top