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<blockquote data-quote="Remathilis" data-source="post: 6084469" data-attributes="member: 7635"><p>That's not true in multiple D&D worlds...</p><p></p><p>1.) <strong>Mystara</strong> has no Gods; they have immortals who (while powerful beings) don't grant spells directly to priests. Clerics draw power from belief (usually in a universal force like Law or Good) and may be a member of a church which worships many deities. A cleric could belong to a church but not worship an immortal (or immortals) or even do neither and still receives his powers. </p><p>2.) <strong>Athas</strong> has no Gods; priests worship aspects of nature (rain, sun, wind, etc) which grants them power. </p><p>3.) <strong>Eberron</strong>, while having deities, also allows clerics of "the Dragon Above", a divine force that is non-sentient (or at least non-communicative) and grants clerics power.</p><p>4.) <strong>Krynn</strong>, at one point, had no deities and clerics (well, mystics) drew on internal power of belief to power divine magic.</p><p>5.) Its been said (or merely hinted at) that <strong>Ravenloft</strong>'s Dark Powers have granted spellcasting to clerics in the Mists. </p><p>6.) <strong>Planescape</strong> described the concept of "near powers"; non-deities (such as demon lords, Archdevils, animal lords, elemental princes, or powerful celestial beings) who could grant their priests spells. Two Factions (the Athar and the Believers of the Source) could also draw power from their beliefs (The Great Unknown for the Athar, the Source for the Believers) and gain priest spells there too. Additionally, Many Dustmen didn't worship deities of death, but Death (with a capital D) as a force of the universe. </p><p></p><p>To say none of these priests are legit because they don't worship "Gods" is bunk.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6084469, member: 7635"] That's not true in multiple D&D worlds... 1.) [B]Mystara[/B] has no Gods; they have immortals who (while powerful beings) don't grant spells directly to priests. Clerics draw power from belief (usually in a universal force like Law or Good) and may be a member of a church which worships many deities. A cleric could belong to a church but not worship an immortal (or immortals) or even do neither and still receives his powers. 2.) [B]Athas[/B] has no Gods; priests worship aspects of nature (rain, sun, wind, etc) which grants them power. 3.) [B]Eberron[/B], while having deities, also allows clerics of "the Dragon Above", a divine force that is non-sentient (or at least non-communicative) and grants clerics power. 4.) [B]Krynn[/B], at one point, had no deities and clerics (well, mystics) drew on internal power of belief to power divine magic. 5.) Its been said (or merely hinted at) that [B]Ravenloft[/B]'s Dark Powers have granted spellcasting to clerics in the Mists. 6.) [B]Planescape[/B] described the concept of "near powers"; non-deities (such as demon lords, Archdevils, animal lords, elemental princes, or powerful celestial beings) who could grant their priests spells. Two Factions (the Athar and the Believers of the Source) could also draw power from their beliefs (The Great Unknown for the Athar, the Source for the Believers) and gain priest spells there too. Additionally, Many Dustmen didn't worship deities of death, but Death (with a capital D) as a force of the universe. To say none of these priests are legit because they don't worship "Gods" is bunk. [/QUOTE]
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