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<blockquote data-quote="Madmage" data-source="post: 6086471" data-attributes="member: 6693380"><p>Didn't vote in the poll because the terminology used was incorrect for what I think the author was aiming for. "Faith", as suggested by another poster, I think is more accurate.</p><p></p><p>That said, the current glimpse of the cleric should be considered just that, a glimpse. Many of the examples of adaptations to the officially supported worlds provided within the document are in fact quite erroneous (for Forgotten Realms anyways).</p><p></p><p>I actually like the version of the cleric provided so far based on the potential of the class. As a Forgotten Realms DM, one thing that irked me in 3rd edition was that the clerics of various deities were too similar in playstyle and mechanic when compared to the fantastic take on specialty priests in Faths & Avatars, Powers and Pantheons, and Demihuman Deities of the Realms. By coupling weapon and armor proficiency to the choice of god (or faith), it invokes a different image and style which can only be a good thing. Cleric of a war god should ride into battle in full plate and the biggest weapon he can find. While a god of peace and prosperity might not want to promote that image. </p><p></p><p>At the very least, I hope the DMG or an initial supplement book provide guidelines on establishing our own templates/domains/whatever the final name is to help build a pantheon or tweak it as we see fit. As some have stated, there are gods that have a wide array of portfolios and mortals can favour one or more interpretations of their god and thus take on different aspects. A god of war could have savage primitive followers who launch themselves into battle ferociously in pursuit of glory while in more civilized lands, his followers adhere to a more disciplined rank and file strategy.</p></blockquote><p></p>
[QUOTE="Madmage, post: 6086471, member: 6693380"] Didn't vote in the poll because the terminology used was incorrect for what I think the author was aiming for. "Faith", as suggested by another poster, I think is more accurate. That said, the current glimpse of the cleric should be considered just that, a glimpse. Many of the examples of adaptations to the officially supported worlds provided within the document are in fact quite erroneous (for Forgotten Realms anyways). I actually like the version of the cleric provided so far based on the potential of the class. As a Forgotten Realms DM, one thing that irked me in 3rd edition was that the clerics of various deities were too similar in playstyle and mechanic when compared to the fantastic take on specialty priests in Faths & Avatars, Powers and Pantheons, and Demihuman Deities of the Realms. By coupling weapon and armor proficiency to the choice of god (or faith), it invokes a different image and style which can only be a good thing. Cleric of a war god should ride into battle in full plate and the biggest weapon he can find. While a god of peace and prosperity might not want to promote that image. At the very least, I hope the DMG or an initial supplement book provide guidelines on establishing our own templates/domains/whatever the final name is to help build a pantheon or tweak it as we see fit. As some have stated, there are gods that have a wide array of portfolios and mortals can favour one or more interpretations of their god and thus take on different aspects. A god of war could have savage primitive followers who launch themselves into battle ferociously in pursuit of glory while in more civilized lands, his followers adhere to a more disciplined rank and file strategy. [/QUOTE]
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