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The Cleric's Channel Divinity
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<blockquote data-quote="shadowmane" data-source="post: 6009963" data-attributes="member: 6687237"><p>I think I would favor linking the cleric even more closely to his deity. All of the spells are already coming from the deity. Handling the prayer for healing differently than the other magic would make for an interesting class. The domain gives the spells, but the cleric can always pray for healing. Kind of like a cantrip for a MU. Healing is just something the cleric does (and the reverse for the evil cleric) Its granted through prayer to ones deity, not through the spells. Its an active prayer. The cleric must be physically touching the one being healed. A save is thrown to determine if the deity actually answers the prayer. If so, then the D6 is thrown to see how many points of damage are healed.</p><p></p><p>All other spells are handled by the regular cleric magic system.</p></blockquote><p></p>
[QUOTE="shadowmane, post: 6009963, member: 6687237"] I think I would favor linking the cleric even more closely to his deity. All of the spells are already coming from the deity. Handling the prayer for healing differently than the other magic would make for an interesting class. The domain gives the spells, but the cleric can always pray for healing. Kind of like a cantrip for a MU. Healing is just something the cleric does (and the reverse for the evil cleric) Its granted through prayer to ones deity, not through the spells. Its an active prayer. The cleric must be physically touching the one being healed. A save is thrown to determine if the deity actually answers the prayer. If so, then the D6 is thrown to see how many points of damage are healed. All other spells are handled by the regular cleric magic system. [/QUOTE]
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