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The Closed Door
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<blockquote data-quote="BoldItalic" data-source="post: 7466560" data-attributes="member: 6777052"><p>DM: You come to a doorway but there is no actual door. The passage continues 30ft ahead. </p><p></p><p>Brother Candle: "Let us give thanks to the keeper of doors and pray for its speedy return."</p><p></p><p>Paranoid Albert: "But <em>why</em> is there no door here? It could be a trick! Perhaps it's an invisible door?"</p><p></p><p>Fingers McThumb: "I steal the ... um ... I examine the ... um ... <em>doorway</em>. Yes, that's it, I examine the doorway."</p><p></p><p>DM: The doorway is worked stone, quite old, and built into the wall. There is a faded inscription carved above it, which reads, in common, <strong><span style="font-family: 'Comic Sans MS'">THIS IS NOT A DOOR</span></strong>.</p><p></p><p>Paranoid Albert: "I told you it was a trick! No-one would write that if it wasn't a trick! I push Fingers through the doorway in front of me."</p><p></p><p>Fingers McThumb: "Hey, no pushing! I'm wearing my <strong>Dwarven Boots of the Firm-Footed</strong>. I resist the push."</p><p></p><p>DM: Albert, I'll treat that as a Shove attack with disadvantage because of the Boots.</p><p></p><p>Brother Candle: "Gentlemen, gentlemen, let us not fall to petty squabbling. I will cast <em>Detect Missing Doors</em>.</p><p></p><p>DM: You do not detect a missing door.</p><p></p><p>Paranoid Albert: "Oh no! It's an invisible door that resists detection! I put down my torch, close my visor and grip my halberd firmly in both hands. I have the Alert feat and cannot be surprised."</p><p></p><p>Fingers McThumb: "I <em>Hide</em> in Albert's shadow."</p><p></p><p>DM: Albert, as you douse your torch and your eyes become accustomed to the gloom, you see that the corridor is dimly-lit by phosphorescent moss. Fingers, make a <em>Stealth</em> roll, please, but with Disadvantage because there are no actual shadows.</p><p></p><p>Brother Candle: "The gods have warned me not to touch the moss. It is living moss formed from the bones of the long-dead door by evil necromacy. Ahead lies the lair of a half-elf necromancer."</p><p></p><p>DM: How did you know that? Have you been reading the module? Bah! Now I'll have to change it. Okay. 30ft ahead there is a door ...</p><p></p><p>"I told you it was a trick."</p></blockquote><p></p>
[QUOTE="BoldItalic, post: 7466560, member: 6777052"] DM: You come to a doorway but there is no actual door. The passage continues 30ft ahead. Brother Candle: "Let us give thanks to the keeper of doors and pray for its speedy return." Paranoid Albert: "But [i]why[/i] is there no door here? It could be a trick! Perhaps it's an invisible door?" Fingers McThumb: "I steal the ... um ... I examine the ... um ... [i]doorway[/i]. Yes, that's it, I examine the doorway." DM: The doorway is worked stone, quite old, and built into the wall. There is a faded inscription carved above it, which reads, in common, [b][FONT=Comic Sans MS]THIS IS NOT A DOOR[/FONT][/b]. Paranoid Albert: "I told you it was a trick! No-one would write that if it wasn't a trick! I push Fingers through the doorway in front of me." Fingers McThumb: "Hey, no pushing! I'm wearing my [b]Dwarven Boots of the Firm-Footed[/b]. I resist the push." DM: Albert, I'll treat that as a Shove attack with disadvantage because of the Boots. Brother Candle: "Gentlemen, gentlemen, let us not fall to petty squabbling. I will cast [i]Detect Missing Doors[/i]. DM: You do not detect a missing door. Paranoid Albert: "Oh no! It's an invisible door that resists detection! I put down my torch, close my visor and grip my halberd firmly in both hands. I have the Alert feat and cannot be surprised." Fingers McThumb: "I [i]Hide[/i] in Albert's shadow." DM: Albert, as you douse your torch and your eyes become accustomed to the gloom, you see that the corridor is dimly-lit by phosphorescent moss. Fingers, make a [i]Stealth[/i] roll, please, but with Disadvantage because there are no actual shadows. Brother Candle: "The gods have warned me not to touch the moss. It is living moss formed from the bones of the long-dead door by evil necromacy. Ahead lies the lair of a half-elf necromancer." DM: How did you know that? Have you been reading the module? Bah! Now I'll have to change it. Okay. 30ft ahead there is a door ... "I told you it was a trick." [/QUOTE]
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