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<blockquote data-quote="covaithe" data-source="post: 4685339" data-attributes="member: 46559"><p><span style="color: Gray"><em>Round 3, continued</em></span></p><p></p><p>Despite Woe's steady trickle of blood, his condition does not worsen. </p><p></p><p>Palindrome stumbles a bit as he stands on Neera's back, but his spell flies true. One of the archers staggers. His second spell is less successful, hurtling into the sky, where it burst with a spectacular boom, harming no one. Palindrome's mage hand pats him on the back sadly. <span style="color: Gray"><em>(ooc: MM hits, force orb misses. Archer 1 is bloodied.</em></span></p><p></p><p><span style="color: Gray"><em>Round 4</em></span></p><p></p><p>Tander's prayers restore Woe to consciousness, though he is still badly hurt. Tander then centers himself and stands over Woe protectively. <span style="color: Gray"><em>(ooc: Woe heals 13 and is bloodied and prone. Tander heals 6 and is at full health with +2 to defenses 'tsnt)</em></span></p><p></p><p>The archers exchange places, one crossing in front of the other. The bleeding one turns his bow on Palindrome, again firing with pinpoint accuracy. The wizard falls unconscious for the second time. <span style="color: Gray"><em>(ooc: <a href="http://invisiblecastle.com/roller/view/1955889/" target="_blank">Hit</a>, <span style="color: red">12</span> damage. Palindrome is dying again. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" />)</em></span></p><p></p><p>The second archer fires at Tander. At first it looks like the cleric's readied shield will stop the arrow, but a last second twist of the elf's fingers lifts the shot over the shield and into Tander's neck. <span style="color: Gray"><em>(ooc: <a href="http://invisiblecastle.com/roller/view/1955893/" target="_blank">miss</a>. Would have hit without second wind bonus. Reroll from Elven Accuracy... is a <a href="http://invisiblecastle.com/roller/view/1955900/" target="_blank">crit</a>. *facepalm* I was going to use the original damage roll, too, which was 6, but instead it's <span style="color: red">14</span> damage. Tander is bloodied.)</em></span></p><p></p><p>Atreus...</p><p></p><p>[sblock=initiative and status]</p><p></p><p>Tander <em>10/24</em> +2 to defenses 'tsnt, bloodied</p><p>Archer 1 <em><span style="color: Red">22 damage</span></em>, bloodied</p><p>Archer 2 <em>unharmed</em></p><p>Atreus <em>24/24, total concealment, stealthed against everyone</em> <span style="color: lime"><== You're up</span></p><p>Goblin 1 <em><span style="color: Red">19 damage</span>, bloodied</em></p><p>Goblin 2 <em>unharmed</em></p><p>Woe <em><span style="color: Red">13/29</span></em>, bloodied, prone</p><p><s>Goblin 3 <em>dead</em></s></p><p>Neera <em>unharmed</em></p><p>Palindrome <em><span style="color: Red">-2/23</span></em>, dying</p><p></p><p>Resources used:</p><p> * Tander: Healing Word x2, second wind</p><p> * Atreus: Surge x2, healing potion</p><p> * Palindrome: Surge x1, healing potion, Force Orb</p><p> * Woe: Surge x1</p><p></p><p> * Archer 2: Elven Accuracy</p><p>[/sblock]</p><p></p><p>[sblock=map]<img src="http://betahelix.net/pics/maps/closed_eye/map008.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="covaithe, post: 4685339, member: 46559"] [COLOR="Gray"][i]Round 3, continued[/i][/COLOR] Despite Woe's steady trickle of blood, his condition does not worsen. Palindrome stumbles a bit as he stands on Neera's back, but his spell flies true. One of the archers staggers. His second spell is less successful, hurtling into the sky, where it burst with a spectacular boom, harming no one. Palindrome's mage hand pats him on the back sadly. [COLOR="Gray"][i](ooc: MM hits, force orb misses. Archer 1 is bloodied.[/i][/COLOR] [COLOR="Gray"][i]Round 4[/i][/COLOR] Tander's prayers restore Woe to consciousness, though he is still badly hurt. Tander then centers himself and stands over Woe protectively. [COLOR="Gray"][i](ooc: Woe heals 13 and is bloodied and prone. Tander heals 6 and is at full health with +2 to defenses 'tsnt)[/i][/COLOR] The archers exchange places, one crossing in front of the other. The bleeding one turns his bow on Palindrome, again firing with pinpoint accuracy. The wizard falls unconscious for the second time. [COLOR="Gray"][i](ooc: [URL="http://invisiblecastle.com/roller/view/1955889/"]Hit[/URL], [COLOR="red"]12[/COLOR] damage. Palindrome is dying again. :()[/i][/COLOR] The second archer fires at Tander. At first it looks like the cleric's readied shield will stop the arrow, but a last second twist of the elf's fingers lifts the shot over the shield and into Tander's neck. [COLOR="Gray"][i](ooc: [URL="http://invisiblecastle.com/roller/view/1955893/"]miss[/URL]. Would have hit without second wind bonus. Reroll from Elven Accuracy... is a [URL="http://invisiblecastle.com/roller/view/1955900/"]crit[/URL]. *facepalm* I was going to use the original damage roll, too, which was 6, but instead it's [COLOR="red"]14[/COLOR] damage. Tander is bloodied.)[/i][/COLOR] Atreus... [sblock=initiative and status] Tander [i]10/24[/i] +2 to defenses 'tsnt, bloodied Archer 1 [i][COLOR="Red"]22 damage[/COLOR][/i], bloodied Archer 2 [i]unharmed[/i] Atreus [i]24/24, total concealment, stealthed against everyone[/i] [color=lime]<== You're up[/color] Goblin 1 [i][COLOR="Red"]19 damage[/COLOR], bloodied[/i] Goblin 2 [i]unharmed[/i] Woe [i][COLOR="Red"]13/29[/COLOR][/i], bloodied, prone [s]Goblin 3 [i]dead[/i][/s] Neera [i]unharmed[/i] Palindrome [i][COLOR="Red"]-2/23[/COLOR][/i], dying Resources used: * Tander: Healing Word x2, second wind * Atreus: Surge x2, healing potion * Palindrome: Surge x1, healing potion, Force Orb * Woe: Surge x1 * Archer 2: Elven Accuracy [/sblock] [sblock=map][IMG]http://betahelix.net/pics/maps/closed_eye/map008.png[/IMG][/sblock] [/QUOTE]
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