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Living 4th Edition
The Closed Eye (DM: Halford, Judge: garyh)
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<blockquote data-quote="Dunamin" data-source="post: 4713156" data-attributes="member: 57529"><p><span style="color: Blue">“He only needs one of them intact, though!”</span></p><p></p><p>Woe steps past Palindrome and springs into action, calling out to the newcomer in their group.</p><p></p><p><span style="color: Blue">“Duck, Atreus!”</span></p><p></p><p>Counting on Atreus’ swift reflexes to comply just as quickly as he dodged the spear trap, Woe rushes ahead to take a step on his arched back and vault up in the air. He trails his aim after the red light behind the turrets and strikes out where it connects to the ceiling.</p><p></p><p>[sblock=Actions]Woe makes a leaping charge against the frailest looking crossbow, flavored as vaulting off Atreus’ back. <a href="http://invisiblecastle.com/roller/view/1981436/" target="_blank">Athletics 20</a> should clear F1 to prevent setting off any trap-trigger that square may contain. <a href="http://invisiblecastle.com/roller/view/1981438/" target="_blank">Woe hits AC 28, deals 8 damage</a>, and lands in G1 under the crossbows.</p><p></p><p>If possible, Woe will take an opportunity attack when the trap makes its next ranged attack, though I’m not sure if that makes sense in this context.</p><p></p><p>Nice disarming rolls, by the way![/sblock]</p></blockquote><p></p>
[QUOTE="Dunamin, post: 4713156, member: 57529"] [COLOR="Blue"]“He only needs one of them intact, though!”[/COLOR] Woe steps past Palindrome and springs into action, calling out to the newcomer in their group. [COLOR="Blue"]“Duck, Atreus!”[/COLOR] Counting on Atreus’ swift reflexes to comply just as quickly as he dodged the spear trap, Woe rushes ahead to take a step on his arched back and vault up in the air. He trails his aim after the red light behind the turrets and strikes out where it connects to the ceiling. [sblock=Actions]Woe makes a leaping charge against the frailest looking crossbow, flavored as vaulting off Atreus’ back. [URL="http://invisiblecastle.com/roller/view/1981436/"]Athletics 20[/URL] should clear F1 to prevent setting off any trap-trigger that square may contain. [URL="http://invisiblecastle.com/roller/view/1981438/"]Woe hits AC 28, deals 8 damage[/URL], and lands in G1 under the crossbows. If possible, Woe will take an opportunity attack when the trap makes its next ranged attack, though I’m not sure if that makes sense in this context. Nice disarming rolls, by the way![/sblock] [/QUOTE]
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