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The Closed Eye (DM: Halford, Judge: garyh)
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<blockquote data-quote="covaithe" data-source="post: 4714441" data-attributes="member: 46559"><p><em>Round 1, continued</em></p><p></p><p>Palindrome disarms the spears beneath Atreus before they can impale the rogue again, and moves his light to the crossbows. </p><p></p><p>Woe leaps off Atreus' back and pokes at one of the crossbows, gracefully clearing a few steps, and breaking off a bit of the crossbow's armoring. He lands below them, but his landing is less graceful, due possibly to the fact that more spears promptly emerge from the ground and open a bloody scratch on his thigh. <span style="color: Gray"><em>(ooc: hits crossbow 1 (they look to be in about the same condition), and lands in G1, triggering another square of spears, which <a href="http://invisiblecastle.com/roller/view/1982978/" target="_blank">hits</a> for 5.</em></span></p><p></p><p>Tander moves forward and grants Atreus some much-needed healing, then sends a bolt of sacred energy splashing against the wall. <span style="color: Gray"><em>(miss)</em></span></p><p></p><p>Atreus moves forward to disarm the new spears that Woe has discovered, but he discovers some more himself on the way, and chooses to disarm those instead. <span style="color: Gray"><em>(ooc: move to F1, get <a href="http://invisiblecastle.com/roller/view/1982988/" target="_blank">hit</a> with more spears for 4. Disarms the spears in F1. If one of you guys can provide actions for Atreus until he returns, I'd appreciate that.)</em> </span></p><p></p><p>Woe and Atreus can see that the stairs continue down to the side from the landing. </p><p></p><p><em>Round 2</em></p><p></p><p>The crossbows both turn towards Woe, launching bolts at point blank range that punch through his armor like paper. <span style="color: Gray"><em>(ooc: both crossbows randomly pick Woe to attack, both <a href="http://invisiblecastle.com/roller/view/1982998/" target="_blank">hitting</a> for 26 total damage. Woe is bloodied. Good thing he beefed up at level 2...)</em></span></p><p></p><p>[sblock=Dungeoneering or Thievery DC 15]Most traps like this will have a hidden control panel somewhere, so that the builders can bypass the trapped area safely.[/sblock]</p><p></p><p>[sblock=status and initiative]</p><p></p><p><s>spears at D1 <em>deactivated</em></s></p><p><s>spears at E1, <em>deactivated</em></s></p><p><s>spears at F1, <em>deactivated</em></s></p><p>spears at G1, <em>undamaged</em></p><p>Crossbow 1, <em>8 damage</em>, marked by Woe</p><p>Crossbow 2, <em>undamaged</em></p><p>Palindrome <em><span style="color: white">27/27</span></em>, one failed death save, <span style="color: lime"><== You're up</span></p><p>Woe <em><span style="color: red">9/40</span></em>, bloodied</p><p>Tander <em><span style="color: white">29/29</span></em></p><p>Atreus <em><span style="color: yellow">20/24</span></em></p><p></p><p>Resources used:</p><p>* Tander: surge x5, healing word x1</p><p>* Atreus: Surge x4, healing potion, AP</p><p>* Palindrome: Surge x6, healing potion, AP</p><p>* Woe: Surge x5</p><p>[/sblock]</p><p></p><p>[sblock=map]<img src="http://betahelix.net/pics/maps/closed_eye/stairs02.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>[/sblock]</p><p></p><p>[sblock=Traps and OAs and such, oh my]Yeah, this is a can of worms. Do traps provoke OAs? Can they be marked? Do they ever grant CA? The rules seem to be silent on these issues as best I can tell, so I'm gonna make something up. I'm picturing these crossbow turrets as being more heavily armored to the front, i.e. where they're pointing. Thus, I'll say that they do grant OAs and can be marked, and could grant CA by flanking, not that you guys can flank. Now, they're 15 feet up, so they're out of range for OAs, but Woe can still get combat challenge attacks on them with his reach weapon.</p><p></p><p>As usual when I'm making stuff up, this should not be taken as precedent.[/sblock]</p></blockquote><p></p>
[QUOTE="covaithe, post: 4714441, member: 46559"] [I]Round 1, continued[/I] Palindrome disarms the spears beneath Atreus before they can impale the rogue again, and moves his light to the crossbows. Woe leaps off Atreus' back and pokes at one of the crossbows, gracefully clearing a few steps, and breaking off a bit of the crossbow's armoring. He lands below them, but his landing is less graceful, due possibly to the fact that more spears promptly emerge from the ground and open a bloody scratch on his thigh. [COLOR="Gray"][I](ooc: hits crossbow 1 (they look to be in about the same condition), and lands in G1, triggering another square of spears, which [URL="http://invisiblecastle.com/roller/view/1982978/"]hits[/URL] for 5.[/I][/COLOR] Tander moves forward and grants Atreus some much-needed healing, then sends a bolt of sacred energy splashing against the wall. [COLOR="Gray"][I](miss)[/I][/COLOR] Atreus moves forward to disarm the new spears that Woe has discovered, but he discovers some more himself on the way, and chooses to disarm those instead. [COLOR="Gray"][I](ooc: move to F1, get [URL="http://invisiblecastle.com/roller/view/1982988/"]hit[/URL] with more spears for 4. Disarms the spears in F1. If one of you guys can provide actions for Atreus until he returns, I'd appreciate that.)[/I] [/COLOR] Woe and Atreus can see that the stairs continue down to the side from the landing. [I]Round 2[/I] The crossbows both turn towards Woe, launching bolts at point blank range that punch through his armor like paper. [COLOR="Gray"][I](ooc: both crossbows randomly pick Woe to attack, both [URL="http://invisiblecastle.com/roller/view/1982998/"]hitting[/URL] for 26 total damage. Woe is bloodied. Good thing he beefed up at level 2...)[/I][/COLOR] [sblock=Dungeoneering or Thievery DC 15]Most traps like this will have a hidden control panel somewhere, so that the builders can bypass the trapped area safely.[/sblock] [sblock=status and initiative] [s]spears at D1 [I]deactivated[/I][/s] [s]spears at E1, [I]deactivated[/I][/s] [s]spears at F1, [I]deactivated[/I][/s] spears at G1, [i]undamaged[/i] Crossbow 1, [I]8 damage[/I], marked by Woe Crossbow 2, [I]undamaged[/I] Palindrome [i][COLOR=white]27/27[/COLOR][/i], one failed death save, [color=lime]<== You're up[/color] Woe [i][COLOR=red]9/40[/COLOR][/i], bloodied Tander [i][COLOR="white"]29/29[/COLOR][/i] Atreus [i][COLOR="yellow"]20/24[/COLOR][/i] Resources used: * Tander: surge x5, healing word x1 * Atreus: Surge x4, healing potion, AP * Palindrome: Surge x6, healing potion, AP * Woe: Surge x5 [/sblock] [sblock=map][IMG]http://betahelix.net/pics/maps/closed_eye/stairs02.png[/IMG] [/sblock] [sblock=Traps and OAs and such, oh my]Yeah, this is a can of worms. Do traps provoke OAs? Can they be marked? Do they ever grant CA? The rules seem to be silent on these issues as best I can tell, so I'm gonna make something up. I'm picturing these crossbow turrets as being more heavily armored to the front, i.e. where they're pointing. Thus, I'll say that they do grant OAs and can be marked, and could grant CA by flanking, not that you guys can flank. Now, they're 15 feet up, so they're out of range for OAs, but Woe can still get combat challenge attacks on them with his reach weapon. As usual when I'm making stuff up, this should not be taken as precedent.[/sblock] [/QUOTE]
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