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<blockquote data-quote="Dunamin" data-source="post: 4717929" data-attributes="member: 57529"><p>Initially, Woe is unsure whether it’s worth going to such lengths with the idea - he figures a few more potshots behind a quick makeshift barricade could handle the turrets and save them some time.</p><p></p><p>Once they get started he toils away enthusiastically, however, whistling the tune to an unsavory Dwarven worker’s song that parallels women and hard labor – it’s called “Hammering Away”.</p><p></p><p><span style="color: Blue">“It lives, fellas! It lives!”</span> he laughs when the fort stands completed.</p><p></p><p>Once the team is ready at the trapdoor, Woe opens it and tilts the barrel down to cause a distraction, then takes up position at the rear.</p><p></p><p><span style="color: Blue">“All aboard! Full speed ahead!”</span></p><p></p><p>Woe keeps as close behind the fort as possible once they descend down the staircase once again, javelin and shield in hand. As soon as the two turrets come into view he flings away at the damaged crossbow, then crouches back in cover behind their construction.</p><p></p><p>[sblock=Back in Biz]Hey guys, I'm back. Thumbs-up to all the cool planning (though a little over-elaborate <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />)!</p><p></p><p><a href="http://invisiblecastle.com/roller/view/1986159/" target="_blank">Woe hits AC 26 and deals 8 damage </a> with his javelin. This may technically take place in round 2, though, since Woe first opens the door and causes the distraction, then moves into position.</p><p></p><p>By the way, I believe Pal’s failed death save went away after we rested.</p><p></p><p><strong><a href="http://www.enworld.org/wiki/index.php/L4W:PC:Woe_Chinua_%28Dunamin%29" target="_blank">Woe Chinua</a></strong> - Human Fighter 2</p><p>Passive Perception 12, Passive Insight 12</p><p>AC 20, Fort 19, Reflex 17, Will 14</p><p>HP 40/40, Bloodied 20, Surge Value 10, Surges 4/11</p><p>Speed 5, Initiative +3</p><p>Action Points: 1, <span style="color: red">Second Wind</span></p><p>Powers: <span style="color: Green">Cleave</span>, <span style="color: green">Crushing Surge</span>, <span style="color: green">Tide of Iron</span>; <span style="color: green">Pass Forward</span>;</p><p><span style="color: red">Steel Serpent Strike</span>; <span style="color: gray">Comeback Strike</span>, <s><span style="color: gray">Inspiring Word</span>[/sblock]</s></p></blockquote><p></p>
[QUOTE="Dunamin, post: 4717929, member: 57529"] Initially, Woe is unsure whether it’s worth going to such lengths with the idea - he figures a few more potshots behind a quick makeshift barricade could handle the turrets and save them some time. Once they get started he toils away enthusiastically, however, whistling the tune to an unsavory Dwarven worker’s song that parallels women and hard labor – it’s called “Hammering Away”. [COLOR="Blue"]“It lives, fellas! It lives!”[/COLOR] he laughs when the fort stands completed. Once the team is ready at the trapdoor, Woe opens it and tilts the barrel down to cause a distraction, then takes up position at the rear. [COLOR="Blue"]“All aboard! Full speed ahead!”[/COLOR] Woe keeps as close behind the fort as possible once they descend down the staircase once again, javelin and shield in hand. As soon as the two turrets come into view he flings away at the damaged crossbow, then crouches back in cover behind their construction. [sblock=Back in Biz]Hey guys, I'm back. Thumbs-up to all the cool planning (though a little over-elaborate ;))! [URL="http://invisiblecastle.com/roller/view/1986159/"]Woe hits AC 26 and deals 8 damage [/URL] with his javelin. This may technically take place in round 2, though, since Woe first opens the door and causes the distraction, then moves into position. By the way, I believe Pal’s failed death save went away after we rested. [B][URL="http://www.enworld.org/wiki/index.php/L4W:PC:Woe_Chinua_%28Dunamin%29"]Woe Chinua[/URL][/B] - Human Fighter 2 Passive Perception 12, Passive Insight 12 AC 20, Fort 19, Reflex 17, Will 14 HP 40/40, Bloodied 20, Surge Value 10, Surges 4/11 Speed 5, Initiative +3 Action Points: 1, [color=red]Second Wind[/color] Powers: [color=Green]Cleave[/color], [color=green]Crushing Surge[/color], [color=green]Tide of Iron[/color]; [color=green]Pass Forward[/color]; [color=red]Steel Serpent Strike[/color]; [color=gray]Comeback Strike[/color], [s][color=gray]Inspiring Word[/color][/sblock][/s] [/QUOTE]
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