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The Closed Eye (DM: Halford, Judge: garyh)
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<blockquote data-quote="covaithe" data-source="post: 4776283" data-attributes="member: 46559"><p>Arnest's head rocks back from Palindrome's kick. <span style="color: yellow">"Of course the ritual needs blood. Just a few drops. Much like your little 'ritual'. I don't know where the bugbears are. They neglected to leave their calling card. That's what we've been trying to figure out, these last few days. Oh, and that's 350 gold now. I'm docking your pay for failure to protect me from kicks in the head."</span> He laughs shrilly, the sound of a man very close to the edge of sanity. </p><p></p><p>When Tander restores Tsasha to consciousness, she opens her eyes to slits, hissing slightly in pain. Arnest brings her up to speed on the situation while Tander confers with the party. </p><p></p><p>[sblock=ooc]I'm having trouble keeping track of the sequence of events here. I'd really like this scene to be driven by your actions, but a few times I've come back to my computer after a day where I can't find time to post, and find that there are more than one contradictory action to be resolved. Sometimes from the same person: for instance, I'm scratching my head trying to figure out how Palindrome is going to go outside and exsanguinate an elf while staying inside, tormenting Arnest, performing a lengthy ritual, and waiting for his answer. </p><p></p><p>In other words, I'm asking you-the-players for some help in keeping the narrative flow somewhat linear. I guess it basically boils down to trying to pay attention to the flow of time in the game. Try to respect the actions that have been posted before yours. If you want to do something in-character that takes a long time, announce your intention, so that other characters have a chance to interrupt you if they're doing something more immediate. I know you guys have cool things that you want to do, and that's great, but it makes things much harder for me -- and that means slower posting -- if I have to untangle multiple contradictory timelines. </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="covaithe, post: 4776283, member: 46559"] Arnest's head rocks back from Palindrome's kick. [color=yellow]"Of course the ritual needs blood. Just a few drops. Much like your little 'ritual'. I don't know where the bugbears are. They neglected to leave their calling card. That's what we've been trying to figure out, these last few days. Oh, and that's 350 gold now. I'm docking your pay for failure to protect me from kicks in the head."[/color] He laughs shrilly, the sound of a man very close to the edge of sanity. When Tander restores Tsasha to consciousness, she opens her eyes to slits, hissing slightly in pain. Arnest brings her up to speed on the situation while Tander confers with the party. [sblock=ooc]I'm having trouble keeping track of the sequence of events here. I'd really like this scene to be driven by your actions, but a few times I've come back to my computer after a day where I can't find time to post, and find that there are more than one contradictory action to be resolved. Sometimes from the same person: for instance, I'm scratching my head trying to figure out how Palindrome is going to go outside and exsanguinate an elf while staying inside, tormenting Arnest, performing a lengthy ritual, and waiting for his answer. In other words, I'm asking you-the-players for some help in keeping the narrative flow somewhat linear. I guess it basically boils down to trying to pay attention to the flow of time in the game. Try to respect the actions that have been posted before yours. If you want to do something in-character that takes a long time, announce your intention, so that other characters have a chance to interrupt you if they're doing something more immediate. I know you guys have cool things that you want to do, and that's great, but it makes things much harder for me -- and that means slower posting -- if I have to untangle multiple contradictory timelines. [/sblock] [/QUOTE]
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