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Living 4th Edition
The Closed Eye (DM: Halford, Judge: garyh)
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<blockquote data-quote="covaithe" data-source="post: 4787037" data-attributes="member: 46559"><p><span style="color: sienna">"What in the seven hells is that thing?"</span> </p><p></p><p><span style="color: tomato">"I don't know, sir, I..."</span></p><p></p><p><span style="color: sienna">"I don't care what it is, Nobbs, just get it out of the way!"</span></p><p></p><p>Voices float down the stairwell past the Mobile Fortress Bunkbed, which smolders but fails to burst into flames from Palindrome's magic. Time is quickly running out.</p><p></p><p>[sblock=On the Lam!]</p><p>Skill challenge time! 8 successes before 4 failures. Primary skills will depend on what you're trying to accomplish. If it's escaping through the sewers, primary skills are Athletics, Acrobatics, Dungeoneering, Stealth. If you change your minds and try to bluff your way out of it, we'll change up the skills needed. Appropriate uses of other skills will give bonuses (or possibly penalties), and if you can think of a way to use powers, I'll consider that on a case by case basis. </p><p></p><p>If you bring Arnest along, you can either carry him, or untie his feet if you trust him enough. Tsasha will have to be carried if you bring her. If you're carrying someone, make an athletics or endurance check in addition to your skill challenge check that round. Failure will impose a penalty on the next primary skill use.</p><p></p><p>No need for initiative, but everyone must act once in each "round".</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="covaithe, post: 4787037, member: 46559"] [color=sienna]"What in the seven hells is that thing?"[/color] [color=tomato]"I don't know, sir, I..."[/color] [color=sienna]"I don't care what it is, Nobbs, just get it out of the way!"[/color] Voices float down the stairwell past the Mobile Fortress Bunkbed, which smolders but fails to burst into flames from Palindrome's magic. Time is quickly running out. [sblock=On the Lam!] Skill challenge time! 8 successes before 4 failures. Primary skills will depend on what you're trying to accomplish. If it's escaping through the sewers, primary skills are Athletics, Acrobatics, Dungeoneering, Stealth. If you change your minds and try to bluff your way out of it, we'll change up the skills needed. Appropriate uses of other skills will give bonuses (or possibly penalties), and if you can think of a way to use powers, I'll consider that on a case by case basis. If you bring Arnest along, you can either carry him, or untie his feet if you trust him enough. Tsasha will have to be carried if you bring her. If you're carrying someone, make an athletics or endurance check in addition to your skill challenge check that round. Failure will impose a penalty on the next primary skill use. No need for initiative, but everyone must act once in each "round". [/sblock] [/QUOTE]
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