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Living 4th Edition
The Closed Eye, part II (DM: covaithe, Judge: garyh)
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<blockquote data-quote="covaithe" data-source="post: 4868753" data-attributes="member: 46559"><p>Without another word, Arnest walks away from the tower, two of his guards in the lead, and the third several paces behind him, careful to make sure no one can approach Arnest from behind unseen. </p><p></p><p>The march to the north side of town, above whose cliffs the Whiteside Barrows are located, is tense but uneventful. Arnest's bodyguards clear a path through the morning crowds with practiced, impersonal brutality, so progress is quick. At one point there are a number of faint screams far to the west. Arnest ignores them. </p><p></p><p>Soon you pass beyond the town's limits into the hills at the base of the cliffs. The area is lightly forested and the paths leading north to the cliffs are winding things of packed earth and occasional patches of gravel, signifying at least token attempts at maintenance. </p><p></p><p>Not far into the forested paths, you a trio of screams rips the wooded quiet somewhere ahead of you. </p><p></p><p><span style="color: lightblue">"Aaaaiiiiieeeeee!!"</span></p><p></p><p><span style="color: thistle">"Aaaahhh Help! Help! Augh!!"</span></p><p></p><p><span style="color: peach">"Aaaaaaah! What is... Run, boy! Run and don't look ba-aaaaargh!"</span></p><p></p><p><span style="color: lightblue">"Ow! Ow, leggo, ahhhhhh!"</span></p><p></p><p>Around a bend in the path come running a trio of humans, a man, a woman, and a small boy. The boy pelts ahead, fleeing in terror, while the adults, perhaps his parents, lag behind. They are closely pursued by a half dozen floating, insubstantial figures with long, flickering, many-fingered arms. When touched by the wraiths, the man and woman slow to a crawl, ugly black lesions breaking out on their bodies. They fall, and quickly the wraiths are on them. Then another ghostly figure appears, directly in the boy's path, and exudes a spectral miasma, catching the boy squarely. His face pales, and his legs keep pumping a few moments more before collapsing onto his face only a few paces in front of Arnest's guards. </p><p></p><p>When the adult humans stop twitching, the wispy figures turn towards you, tendril-arms flicking outward once again. </p><p></p><p>[sblock=map]<img src="http://betahelix.net/pics/maps/closed_eye/path01.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>[/sblock]</p><p></p><p>ooc: initiative, please! I'd normally do it for you, but I'm going out of town for the weekend in a few hours, so I wouldn't be able to update anyway. We'll pick this up when I get back on Sunday.</p></blockquote><p></p>
[QUOTE="covaithe, post: 4868753, member: 46559"] Without another word, Arnest walks away from the tower, two of his guards in the lead, and the third several paces behind him, careful to make sure no one can approach Arnest from behind unseen. The march to the north side of town, above whose cliffs the Whiteside Barrows are located, is tense but uneventful. Arnest's bodyguards clear a path through the morning crowds with practiced, impersonal brutality, so progress is quick. At one point there are a number of faint screams far to the west. Arnest ignores them. Soon you pass beyond the town's limits into the hills at the base of the cliffs. The area is lightly forested and the paths leading north to the cliffs are winding things of packed earth and occasional patches of gravel, signifying at least token attempts at maintenance. Not far into the forested paths, you a trio of screams rips the wooded quiet somewhere ahead of you. [color=lightblue]"Aaaaiiiiieeeeee!!"[/color] [color=thistle]"Aaaahhh Help! Help! Augh!!"[/color] [color=peach]"Aaaaaaah! What is... Run, boy! Run and don't look ba-aaaaargh!"[/color] [color=lightblue]"Ow! Ow, leggo, ahhhhhh!"[/color] Around a bend in the path come running a trio of humans, a man, a woman, and a small boy. The boy pelts ahead, fleeing in terror, while the adults, perhaps his parents, lag behind. They are closely pursued by a half dozen floating, insubstantial figures with long, flickering, many-fingered arms. When touched by the wraiths, the man and woman slow to a crawl, ugly black lesions breaking out on their bodies. They fall, and quickly the wraiths are on them. Then another ghostly figure appears, directly in the boy's path, and exudes a spectral miasma, catching the boy squarely. His face pales, and his legs keep pumping a few moments more before collapsing onto his face only a few paces in front of Arnest's guards. When the adult humans stop twitching, the wispy figures turn towards you, tendril-arms flicking outward once again. [sblock=map][IMG]http://betahelix.net/pics/maps/closed_eye/path01.png[/IMG] [/sblock] ooc: initiative, please! I'd normally do it for you, but I'm going out of town for the weekend in a few hours, so I wouldn't be able to update anyway. We'll pick this up when I get back on Sunday. [/QUOTE]
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The Closed Eye, part II (DM: covaithe, Judge: garyh)
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