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The Closed Eye, part II (DM: covaithe, Judge: garyh)
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<blockquote data-quote="covaithe" data-source="post: 4876470" data-attributes="member: 46559"><p><em>Round 3</em></p><p></p><p>Tander, seemingly in the grip of some holy, vision, rises and calls three times on Merkari. At the first call, divine radiance washes over the area in a wave, spilling outward from Tander, reviving friends and weakening foes. <span style="color: Gray"><em>(ooc: Beacon of hope, attack rolls applied left to right, top to bottom: hits wraith 11, misses 10, misses specter 2, misses mote 2, hits mote 3, crits specter 3. Those hit are weakened.</em></span></p><p></p><p>At the second call, Woe's wounds mostly close, leaving ugly red welts but restoring strength to the warrior. <span style="color: Gray"><em>(ooc: Woe spends a surge and gets 20 hp. He's no longer bloodied.)</em></span></p><p></p><p>At the third call, blinding light flashes again. One of the wraiths disappears, obliterated by the divine radiance. The specter quails, but withstands the light. <span style="color: Gray"><em>(ooc: hits wraith 10, destroying it. misses specter 2 and mote 3. Specter 2 takes 8 damage, after insubstantial and radiant vulnerability. Mote 3 takes 3.</em></span></p><p></p><p>[sblock=initiative and status]</p><p></p><p>Tander hp <span style="color: Yellow">26/29</span> surges 8/8, +5 to healing</p><p>Woe hp <span style="color: yellow">29/40</span> surges 9/10, prone, vulnerable 3 cold (save ends) <span style="color: lime"><=== You're up</span></p><p>Palindrome hp 24/24 surges 6/6</p><p>Atreus hp <span style="color: Red">9/29</span> surges 7/7 bloodied, vulnerable 3 cold (save ends)</p><p>Arnest <em><span style="color: red">33 damage</span></em>, bloodied, prone, "protective spell" from Palindrome, vulnerable 3 cold (save ends)</p><p>Half orc 1 <em><span style="color: yellow">20 damage</span></em>, slowed TENT (wraith 9), vulnerable 3 cold (save ends)</p><p>Half orc 2 <em><span style="color: red">17 damage</span></em>, prone, slowed TENT (palindrome)</p><p>Half orc 3 <em><span style="color: Yellow">10 damage</span></em>, prone</p><p><s>specter 1 <em>destroyed</em></s></p><p>specter 2 <em><span style="color: Yellow">8 damage</span></em></p><p>specter 3 <em><span style="color: Yellow">4 damage</span></em>, vulnerable 3 cold (save ends), weakened TENT</p><p>mote 1 <em>unharmed</em>, invisible, last seen in Q8 </p><p>mote 2 <em>unharmed</em>, invisible, last seen in O5. </p><p>mote 3 <em><span style="color: Yellow">6 damage</span></em>, invisible, last seen in P5, weakened TENT</p><p><s>wraith 1 <em>destroyed</em></s></p><p><s>wraith 2 <em>destroyed</em></s></p><p><s>wraith 3 <em>destroyed</em></s></p><p><s>wraith 4 <em>destroyed</em></s></p><p><s>wraith 5 <em>destroyed</em></s></p><p><s>wraith 6 <em>destroyed</em></s></p><p><s>wraith 7 <em>destroyed</em></s></p><p><s>wraith 8 <em>destroyed</em></s></p><p>wraith 9 </p><p><s>wraith 10 <em>destroyed</em></s></p><p>wraith 11, weakened TENT</p><p></p><p>Zones in effect: </p><p> * burst 1 around Q9: grasping shadows. Until Palindrome's ENT, creatures who enter the zone take 4 psychic and are slowed TENT(palindrome)</p><p> * enemies adjacent to specters take -2 to defenses.</p><p></p><p>Resources used:</p><p>specter 2: spectral breath</p><p>specter 3: spectral breath</p><p>Tander: divine glow, beacon of hope, AP, 1xHealing word, turn undead</p><p>Palindrome: grasping shadows</p><p>[/sblock]</p><p></p><p>[sblock=map]<img src="http://betahelix.net/pics/maps/closed_eye/path05.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>[/sblock]</p><p></p><p>ooc: By my count, Tander healed 83 HP this turn. Nice!</p></blockquote><p></p>
[QUOTE="covaithe, post: 4876470, member: 46559"] [I]Round 3[/I] Tander, seemingly in the grip of some holy, vision, rises and calls three times on Merkari. At the first call, divine radiance washes over the area in a wave, spilling outward from Tander, reviving friends and weakening foes. [COLOR="Gray"][I](ooc: Beacon of hope, attack rolls applied left to right, top to bottom: hits wraith 11, misses 10, misses specter 2, misses mote 2, hits mote 3, crits specter 3. Those hit are weakened.[/I][/COLOR] At the second call, Woe's wounds mostly close, leaving ugly red welts but restoring strength to the warrior. [COLOR="Gray"][I](ooc: Woe spends a surge and gets 20 hp. He's no longer bloodied.)[/I][/COLOR] At the third call, blinding light flashes again. One of the wraiths disappears, obliterated by the divine radiance. The specter quails, but withstands the light. [COLOR="Gray"][I](ooc: hits wraith 10, destroying it. misses specter 2 and mote 3. Specter 2 takes 8 damage, after insubstantial and radiant vulnerability. Mote 3 takes 3.[/I][/COLOR] [sblock=initiative and status] Tander hp [COLOR="Yellow"]26/29[/COLOR] surges 8/8, +5 to healing Woe hp [COLOR="yellow"]29/40[/COLOR] surges 9/10, prone, vulnerable 3 cold (save ends) [color=lime]<=== You're up[/color] Palindrome hp 24/24 surges 6/6 Atreus hp [COLOR="Red"]9/29[/COLOR] surges 7/7 bloodied, vulnerable 3 cold (save ends) Arnest [i][COLOR="red"]33 damage[/COLOR][/i], bloodied, prone, "protective spell" from Palindrome, vulnerable 3 cold (save ends) Half orc 1 [i][COLOR="yellow"]20 damage[/COLOR][/i], slowed TENT (wraith 9), vulnerable 3 cold (save ends) Half orc 2 [i][COLOR="red"]17 damage[/COLOR][/i], prone, slowed TENT (palindrome) Half orc 3 [i][COLOR="Yellow"]10 damage[/COLOR][/i], prone [s]specter 1 [i]destroyed[/i][/s] specter 2 [i][COLOR="Yellow"]8 damage[/COLOR][/i] specter 3 [i][COLOR="Yellow"]4 damage[/COLOR][/i], vulnerable 3 cold (save ends), weakened TENT mote 1 [i]unharmed[/i], invisible, last seen in Q8 mote 2 [i]unharmed[/i], invisible, last seen in O5. mote 3 [i][COLOR="Yellow"]6 damage[/COLOR][/i], invisible, last seen in P5, weakened TENT [s]wraith 1 [i]destroyed[/i][/s] [s]wraith 2 [i]destroyed[/i][/s] [s]wraith 3 [i]destroyed[/i][/s] [s]wraith 4 [i]destroyed[/i][/s] [s]wraith 5 [i]destroyed[/i][/s] [s]wraith 6 [i]destroyed[/i][/s] [s]wraith 7 [i]destroyed[/i][/s] [s]wraith 8 [i]destroyed[/i][/s] wraith 9 [s]wraith 10 [i]destroyed[/i][/s] wraith 11, weakened TENT Zones in effect: * burst 1 around Q9: grasping shadows. Until Palindrome's ENT, creatures who enter the zone take 4 psychic and are slowed TENT(palindrome) * enemies adjacent to specters take -2 to defenses. Resources used: specter 2: spectral breath specter 3: spectral breath Tander: divine glow, beacon of hope, AP, 1xHealing word, turn undead Palindrome: grasping shadows [/sblock] [sblock=map][IMG]http://betahelix.net/pics/maps/closed_eye/path05.png[/IMG] [/sblock] ooc: By my count, Tander healed 83 HP this turn. Nice! [/QUOTE]
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The Closed Eye, part II (DM: covaithe, Judge: garyh)
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