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The Closed Eye, part II (DM: covaithe, Judge: garyh)
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<blockquote data-quote="covaithe" data-source="post: 4878415" data-attributes="member: 46559"><p><em>Round 3, continued</em></p><p></p><p>Woe slips under the floating specter, slashing it and the nearby wraith with his spear. The wraith disappears with a faint sigh. <span style="color: Gray"><em>(6 damage to the specter after insubstantial, and marked by Woe. Wraith is killed.)</em></span></p><p></p><p>Palindrome summons fire from his nose, then moves closer to Tander. The last wraith disappears, and one of Arnests bodyguards screams in horrible pain. Palindrome then summons Happy the Hugging Fireball. Sadly, the specter evades the fireball's cheerful hug. The illusory shadows disappear. <span style="color: Gray"><em>(scorching burst hits wraith 9 and orc 1, misses specter 3. Happy misses specter 2. Grasping shadows expires. KenHood takes -200 xp for putting That Song in my head.)</em></span></p><p></p><p>Atreus stands and gathers his strength, then ducks through the underbrush to flank the nearby specter, easily dodging its attack. His own riposte is not strong, but does find purchase in the creature's non-flesh. <em>(OA <a href="http://invisiblecastle.com/roller/view/2192782/" target="_blank">misses</a>, Atreus hits for 5 after resists.)</em></p><p></p><p>Arnest calls, <span style="color: yellow">"Spread out! Those blasts will destroy us all!"</span> He crawls to the southeast, casting a pair of glowing missiles that further erode the specter's shape. <em>(crawl to T8, magic missile <a href="http://invisiblecastle.com/roller/view/2192784/" target="_blank">hits</a> specter 3 for 4 after resists. He <a href="http://invisiblecastle.com/roller/view/2192788/" target="_blank">saves</a> vs. cold vuln.)</em></p><p></p><p>The half orc bodyguards stand. Two of them take nasty burns from proximity to Happy. One, lacking any nearby target, heeds Arnest's orders and backs away. The other two hew at the nearby specter with their axes, displacing great gouts of shadow. <span style="color: Gray"><em>(orc 1 hits specter 3 for 7 damage after resists, and shifts E. orc 2 takes 6 fire damage from the flaming sphere, and hits specter 3 for 5 after resists. specter 3 is bloodied. orc 3 takes 8 fire damage, stands, and moves to R10. rolls <a href="http://invisiblecastle.com/roller/view/2192790/" target="_blank">attacks</a>, <a href="http://invisiblecastle.com/roller/view/2192791/" target="_blank">fire</a>. Orc 1 saves vs. vuln 3 cold.)</em></span></p><p></p><p>Both specters disappear, though one leaves a wisp of smoke behind from Happy's cheerful radiance. <em>(they become invisible. s3 <a href="http://invisiblecastle.com/roller/view/2192801/" target="_blank">fails</a> to save vs. cold vuln. S2 takes <a href="http://invisiblecastle.com/roller/view/2192805/" target="_blank">4</a> from happy, after resists, becoming bloodied.)</em></p><p></p><p>[sblock=Tander]After specter 2 disappears, you feel the sensation of wrongness from its presence increase, then decrease, moving in a generally southerly direction. You think you would recognize that feeling, if you were in close proximity to it again.[/sblock]</p><p></p><p>There is a sizzling, ozone-like smell from the area to the northeast of Happy. Moments later, the griefmotes appear again in flashes of brilliant cold. One is directly above one of Arnest's guards. Another is south of Happy. The third is just south of the path, near Palindrome and Arnest. After the first flash, only Arnest cries out. After the flashes of intense cold, they disappear again. <span style="color: Gray"><em>(motes 2 and 3 start next to Happy, and take <a href="http://invisiblecastle.com/roller/view/2192813/" target="_blank">2 and 4</a> damage after resists, respectively. mote 1 flashes in R7, <a href="http://invisiblecastle.com/roller/view/2192816/" target="_blank">hits</a> only Arnest, for 4 cold damage and vuln 3 cold (se). mote 2 flashes in P8 directly above orc 1, and <a href="http://invisiblecastle.com/roller/view/2192817/" target="_blank">hits</a> Atreus, orc 1, and orc 2 for 5 cold, etc etc. Atreus takes 3 extra from vuln. Atreus is bloodied again. mote 3 flashes in Q4, hitting <a href="http://invisiblecastle.com/roller/view/2192822/" target="_blank">only Palindrome</a> for <s>8</s> 4 cold damage (half from weakened) and 3 vuln. <a href="http://invisiblecastle.com/roller/view/2192815/" target="_blank">damage rolls</a>.)</em></span></p><p></p><p>[sblock=initiative and status]</p><p></p><p>Tander hp <span style="color: Yellow">26/29</span> surges 8/8, +5 to healing <span style="color: lime"><=== You're up</span></p><p>Woe hp <span style="color: yellow">29/40</span> surges 9/10, prone</p><p>Palindrome hp <span style="color: Yellow">20/24</span> surges 6/6, vuln 3 cold (save ends)</p><p>Atreus hp <span style="color: red">8/29</span> surges 6/7 vulnerable 3 cold (save ends), +2 defenses TSNT</p><p>Arnest <em><span style="color: red">40 damage</span></em>, bloodied, prone, "protective spell" from Palindrome, vulnerable 3 cold (save ends)</p><p>Half orc 1 <em><span style="color: yellow">32 damage</span></em>, slowed TENT (wraith 9), vulnerable 3 cold (save ends)</p><p>Half orc 2 <em><span style="color: red">22 damage</span></em>, vuln 3 cold (save ends)</p><p>Half orc 3 <em><span style="color: Yellow">10 damage</span></em>, prone</p><p><s>specter 1 <em>destroyed</em></s></p><p>specter 2 <em><span style="color: red">18 damage</span></em>, marked by Woe, invisible (last seen in Q3)</p><p>specter 3 <em><span style="color: red">25 damage</span></em>, bloodied, vulnerable 3 cold (save ends), invisible (last seen in O7)</p><p>mote 1 <em>unharmed</em>, invisible, last seen in R7 </p><p>mote 2 <em>2 damage</em>, invisible, last seen in P8. </p><p>mote 3 <em><span style="color: Yellow">10 damage</span></em>, invisible, last seen in Q4</p><p><s>wraith 1 <em>destroyed</em></s></p><p><s>wraith 2 <em>destroyed</em></s></p><p><s>wraith 3 <em>destroyed</em></s></p><p><s>wraith 4 <em>destroyed</em></s></p><p><s>wraith 5 <em>destroyed</em></s></p><p><s>wraith 6 <em>destroyed</em></s></p><p><s>wraith 7 <em>destroyed</em></s></p><p><s>wraith 8 <em>destroyed</em></s></p><p><s>wraith 9 <em>destroyed</em></s></p><p><s>wraith 10 <em>destroyed</em></s></p><p><s>wraith 11 <em>destroyed</em></s></p><p></p><p>Zones in effect: </p><p> * enemies adjacent to specters take -2 to defenses.</p><p></p><p>Resources used:</p><p>specter 2: spectral breath</p><p>specter 3: spectral breath</p><p>Tander: divine glow, beacon of hope, AP, 1xHealing word, turn undead</p><p>Palindrome: grasping shadows, flaming sphere, AP</p><p>Atreus: second wind, AP</p><p>[/sblock]</p><p></p><p>[sblock=map]<img src="http://betahelix.net/pics/maps/closed_eye/path06.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="covaithe, post: 4878415, member: 46559"] [I]Round 3, continued[/I] Woe slips under the floating specter, slashing it and the nearby wraith with his spear. The wraith disappears with a faint sigh. [COLOR="Gray"][I](6 damage to the specter after insubstantial, and marked by Woe. Wraith is killed.)[/I][/COLOR] Palindrome summons fire from his nose, then moves closer to Tander. The last wraith disappears, and one of Arnests bodyguards screams in horrible pain. Palindrome then summons Happy the Hugging Fireball. Sadly, the specter evades the fireball's cheerful hug. The illusory shadows disappear. [COLOR="Gray"][I](scorching burst hits wraith 9 and orc 1, misses specter 3. Happy misses specter 2. Grasping shadows expires. KenHood takes -200 xp for putting That Song in my head.)[/I][/COLOR] Atreus stands and gathers his strength, then ducks through the underbrush to flank the nearby specter, easily dodging its attack. His own riposte is not strong, but does find purchase in the creature's non-flesh. [I](OA [URL="http://invisiblecastle.com/roller/view/2192782/"]misses[/URL], Atreus hits for 5 after resists.)[/I] Arnest calls, [color=yellow]"Spread out! Those blasts will destroy us all!"[/color] He crawls to the southeast, casting a pair of glowing missiles that further erode the specter's shape. [I](crawl to T8, magic missile [URL="http://invisiblecastle.com/roller/view/2192784/"]hits[/URL] specter 3 for 4 after resists. He [URL="http://invisiblecastle.com/roller/view/2192788/"]saves[/URL] vs. cold vuln.)[/I] The half orc bodyguards stand. Two of them take nasty burns from proximity to Happy. One, lacking any nearby target, heeds Arnest's orders and backs away. The other two hew at the nearby specter with their axes, displacing great gouts of shadow. [COLOR="Gray"][I](orc 1 hits specter 3 for 7 damage after resists, and shifts E. orc 2 takes 6 fire damage from the flaming sphere, and hits specter 3 for 5 after resists. specter 3 is bloodied. orc 3 takes 8 fire damage, stands, and moves to R10. rolls [URL="http://invisiblecastle.com/roller/view/2192790/"]attacks[/URL], [URL="http://invisiblecastle.com/roller/view/2192791/"]fire[/URL]. Orc 1 saves vs. vuln 3 cold.)[/I][/COLOR] Both specters disappear, though one leaves a wisp of smoke behind from Happy's cheerful radiance. [I](they become invisible. s3 [URL="http://invisiblecastle.com/roller/view/2192801/"]fails[/URL] to save vs. cold vuln. S2 takes [URL="http://invisiblecastle.com/roller/view/2192805/"]4[/URL] from happy, after resists, becoming bloodied.)[/I] [sblock=Tander]After specter 2 disappears, you feel the sensation of wrongness from its presence increase, then decrease, moving in a generally southerly direction. You think you would recognize that feeling, if you were in close proximity to it again.[/sblock] There is a sizzling, ozone-like smell from the area to the northeast of Happy. Moments later, the griefmotes appear again in flashes of brilliant cold. One is directly above one of Arnest's guards. Another is south of Happy. The third is just south of the path, near Palindrome and Arnest. After the first flash, only Arnest cries out. After the flashes of intense cold, they disappear again. [COLOR="Gray"][I](motes 2 and 3 start next to Happy, and take [URL="http://invisiblecastle.com/roller/view/2192813/"]2 and 4[/URL] damage after resists, respectively. mote 1 flashes in R7, [URL="http://invisiblecastle.com/roller/view/2192816/"]hits[/URL] only Arnest, for 4 cold damage and vuln 3 cold (se). mote 2 flashes in P8 directly above orc 1, and [URL="http://invisiblecastle.com/roller/view/2192817/"]hits[/URL] Atreus, orc 1, and orc 2 for 5 cold, etc etc. Atreus takes 3 extra from vuln. Atreus is bloodied again. mote 3 flashes in Q4, hitting [URL="http://invisiblecastle.com/roller/view/2192822/"]only Palindrome[/URL] for [s]8[/s] 4 cold damage (half from weakened) and 3 vuln. [URL="http://invisiblecastle.com/roller/view/2192815/"]damage rolls[/URL].)[/I][/COLOR] [sblock=initiative and status] Tander hp [COLOR="Yellow"]26/29[/COLOR] surges 8/8, +5 to healing [color=lime]<=== You're up[/color] Woe hp [COLOR="yellow"]29/40[/COLOR] surges 9/10, prone Palindrome hp [COLOR="Yellow"]20/24[/COLOR] surges 6/6, vuln 3 cold (save ends) Atreus hp [COLOR="red"]8/29[/COLOR] surges 6/7 vulnerable 3 cold (save ends), +2 defenses TSNT Arnest [i][COLOR="red"]40 damage[/COLOR][/i], bloodied, prone, "protective spell" from Palindrome, vulnerable 3 cold (save ends) Half orc 1 [i][COLOR="yellow"]32 damage[/COLOR][/i], slowed TENT (wraith 9), vulnerable 3 cold (save ends) Half orc 2 [i][COLOR="red"]22 damage[/COLOR][/i], vuln 3 cold (save ends) Half orc 3 [i][COLOR="Yellow"]10 damage[/COLOR][/i], prone [s]specter 1 [i]destroyed[/i][/s] specter 2 [i][COLOR="red"]18 damage[/COLOR][/i], marked by Woe, invisible (last seen in Q3) specter 3 [i][COLOR="red"]25 damage[/COLOR][/i], bloodied, vulnerable 3 cold (save ends), invisible (last seen in O7) mote 1 [i]unharmed[/i], invisible, last seen in R7 mote 2 [i]2 damage[/i], invisible, last seen in P8. mote 3 [i][COLOR="Yellow"]10 damage[/COLOR][/i], invisible, last seen in Q4 [s]wraith 1 [i]destroyed[/i][/s] [s]wraith 2 [i]destroyed[/i][/s] [s]wraith 3 [i]destroyed[/i][/s] [s]wraith 4 [i]destroyed[/i][/s] [s]wraith 5 [i]destroyed[/i][/s] [s]wraith 6 [i]destroyed[/i][/s] [s]wraith 7 [i]destroyed[/i][/s] [s]wraith 8 [i]destroyed[/i][/s] [s]wraith 9 [i]destroyed[/i][/s] [s]wraith 10 [i]destroyed[/i][/s] [s]wraith 11 [i]destroyed[/i][/s] Zones in effect: * enemies adjacent to specters take -2 to defenses. Resources used: specter 2: spectral breath specter 3: spectral breath Tander: divine glow, beacon of hope, AP, 1xHealing word, turn undead Palindrome: grasping shadows, flaming sphere, AP Atreus: second wind, AP [/sblock] [sblock=map][IMG]http://betahelix.net/pics/maps/closed_eye/path06.png[/IMG] [/sblock] [/QUOTE]
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The Closed Eye, part II (DM: covaithe, Judge: garyh)
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