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Living Worlds
Living 4th Edition
The Closed Eye, part II (DM: covaithe, Judge: garyh)
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<blockquote data-quote="Dunamin" data-source="post: 4930033" data-attributes="member: 57529"><p>[sblock=Plans]</p><p>I guess we never decided, but Merkari's temple would be the obvious choice. Assuming the priests there determine that Tander's spirit will be staying in the afterlife, that case is pretty much closed.</p><p></p><p>Palindrome's corpse will be recovered as well, and both corpses relieved of their gear.</p><p></p><p>We probably also need to go potion shopping again. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p>The order in which we do this doesn't really matter to Woe, but he would prefer we start by snatching Palindrome with a quick grab-and-run expedition.[/sblock]</p></blockquote><p></p>
[QUOTE="Dunamin, post: 4930033, member: 57529"] [sblock=Plans] I guess we never decided, but Merkari's temple would be the obvious choice. Assuming the priests there determine that Tander's spirit will be staying in the afterlife, that case is pretty much closed. Palindrome's corpse will be recovered as well, and both corpses relieved of their gear. We probably also need to go potion shopping again. :erm: The order in which we do this doesn't really matter to Woe, but he would prefer we start by snatching Palindrome with a quick grab-and-run expedition.[/sblock] [/QUOTE]
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The Closed Eye, part II (DM: covaithe, Judge: garyh)
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