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Living 4th Edition
The Closed Eye, part II (DM: covaithe, Judge: garyh)
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<blockquote data-quote="covaithe" data-source="post: 4983807" data-attributes="member: 46559"><p>[sblock=retcon narrowly averted]When I started this post, I thought I had a real mess on my hands. As I dug deeper, it turns out that it all works, barely, with some creative juggling. </p><p></p><p>In the first place, Woe is dazed. The dazed condition specifies "You can't take immediate actions", and a combat challenge attack is an immediate interrupt. I made that mistake last round, but it didn't really matter then, since the attack I rolled was a miss. </p><p></p><p>So, Woe's crit happens on his turn, not on Hacker's. Does it drop the golem? Yes, to exactly 0 HP. It's an elite brute 5, with 152 HP, which is about average. If I'd made its Con score one point higher, we'd be in retcon city. </p><p></p><p>What about the zombie? Well, it turns out Woe hasn't used Passing Attack yet in this encounter. If he uses that to crit the golem, then shifts back towards the zombie, the secondary attack will drop it. </p><p></p><p>Phew, retcon averted. But, that's really a whole lot more creativity than I want to be applying, to make your actions fit your narrative. I <em>like</em> your narratives; they're fun for all of us, and you guys are pretty good at them. Unfortunately, it's my job to enforce a modicum of reality, and when in-game reality contradicts the narrative, it puts me in an awkward position. I think this combat was pretty cool, but it would have soured it for me quite a bit to have to choose between handwaving the end of the fight and stomping on a substantial chunk of IC narrative.</p><p></p><p>I'm definitely going to start posting defenses and HP totals for monsters in the future, to try to offload some of the reality-checking onto you guys. </p><p></p><p>IC post to follow. What are you guys doing about Atriden? He's still dying, as far as I can see. </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="covaithe, post: 4983807, member: 46559"] [sblock=retcon narrowly averted]When I started this post, I thought I had a real mess on my hands. As I dug deeper, it turns out that it all works, barely, with some creative juggling. In the first place, Woe is dazed. The dazed condition specifies "You can't take immediate actions", and a combat challenge attack is an immediate interrupt. I made that mistake last round, but it didn't really matter then, since the attack I rolled was a miss. So, Woe's crit happens on his turn, not on Hacker's. Does it drop the golem? Yes, to exactly 0 HP. It's an elite brute 5, with 152 HP, which is about average. If I'd made its Con score one point higher, we'd be in retcon city. What about the zombie? Well, it turns out Woe hasn't used Passing Attack yet in this encounter. If he uses that to crit the golem, then shifts back towards the zombie, the secondary attack will drop it. Phew, retcon averted. But, that's really a whole lot more creativity than I want to be applying, to make your actions fit your narrative. I [i]like[/i] your narratives; they're fun for all of us, and you guys are pretty good at them. Unfortunately, it's my job to enforce a modicum of reality, and when in-game reality contradicts the narrative, it puts me in an awkward position. I think this combat was pretty cool, but it would have soured it for me quite a bit to have to choose between handwaving the end of the fight and stomping on a substantial chunk of IC narrative. I'm definitely going to start posting defenses and HP totals for monsters in the future, to try to offload some of the reality-checking onto you guys. IC post to follow. What are you guys doing about Atriden? He's still dying, as far as I can see. [/sblock] [/QUOTE]
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The Closed Eye, part II (DM: covaithe, Judge: garyh)
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