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The Coldlands War: Character Thread
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<blockquote data-quote="DemonAtheist" data-source="post: 1802769" data-attributes="member: 17278"><p>Sevryn Girstilr</p><p></p><p></p><p>Male, Gremlin, Rogue 3</p><p></p><p>AL: CN</p><p>Hair: brown</p><p>Eyes: green</p><p>Height: 3'7''</p><p>Weight: 48 lbs</p><p>Age: 19</p><p>Deity: Jarashi</p><p></p><p>STR: 8 (-1)</p><p>DEX: 18 (+4)</p><p>CON: 14 (+2)</p><p>INT: 16 (+3)</p><p>WIS: 12 (+1)</p><p>CHA: 6 (-2)</p><p>PER: 12 (+1)</p><p></p><p>HP: XX (6 + 2d6 + 6Con)</p><p></p><p>AC: 19 (10 + 4dex + 4armor + 1 size) / 15 / 15</p><p></p><p>Saves: </p><p>Fortitude: +3 (1base + 2con)</p><p>Reflex: +7 (3base + 4dex)</p><p>Will: +2 (1base + 1wis)</p><p></p><p>Init: +4 (4dex)</p><p></p><p>Base attack bonus: +2</p><p></p><p>Attacks: </p><p>Materwork Rapier: +8 (2base + 4dex + 1size + 1weapon), 1d4-1 damage, 18-20/x2</p><p>Dagger: +7 (2base + 4dex + 1size), 1d3-1 damage, Threat 19-20/x2</p><p>Hand Crossbow: +7 (2base + 4dex + 1size), 1d3 damage, Threat 19-20/x2</p><p>Sap: +7 (2base + 4dex + 1size), 1d4-1 damage, Threat x2</p><p></p><p>Skills:</p><p>Skill points: 66</p><p>Max Rank: 6 </p><p>Disable Device +11, Escape Artist +10, Hide +14, Jump +4, Listen +7, Move Silently +10, Open Lock +14, Search +7, Sleight of Hand +7, Spot +7, Tumble +12, Repair +11</p><p></p><p>Feats: </p><p>Lvl 1 - Combat Reflexes</p><p>Lvl 3 - Weapon Finesse</p><p></p><p>Languages: </p><p>Common</p><p>Gremlin</p><p>Dwarven</p><p>Gnome</p><p></p><p>Equipment:</p><p>Mithral Chain shirt [1100gp]</p><p>Masterwork Rapier [320gp]</p><p>Hand Crossbow [100gp]</p><p>2x Silver Daggers [44gp]</p><p>3x Cold Iron Daggers [12gp]</p><p>Sap [1gp]</p><p>20x bolts [1gp]</p><p>Hand of the Mage [900gp]</p><p>3x Caltrops [3gp]</p><p>Masterwork theives' tools [100gp]</p><p>Silk Rope [10gp]</p><p>Crowbar [2gp]</p><p>4x Rations [2gp]</p><p>Grappling Hook [1gp]</p><p>Backpack [1gp]</p><p>Waterflask [1gp]</p><p>Tindertwig [1 gp]</p><p>101 gp</p><p></p><p>Race: Gremlin</p><p>Racial abilities</p><p>Darkvision out to 60 feet.</p><p>+2 racial bonus on Disable Device, Open Lock, and Repair checks</p><p>Device affinity</p><p>Disassemble</p><p></p><p>Class: Rogue</p><p>Class features</p><p><em>Sneak Attack</em>: Sevryn's attacks deal +2d6 extra damage any time his target would be denied a Dexterity bonus to AC , or when Sevryn flanks his target. </p><p><em>Trapfinding</em>: Sevryn can use the Search skill to locate traps when the task has a Difficulty Class higher than 20.</p><p><em>Evasion (Ex)</em>: Sevryn can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. </p><p><em>Trap Sense (Ex)</em>: Sevryn gains an intuitive sense that alerts him to danger from traps, giving him a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps.</p><p></p><p>Proficiencies:</p><p>all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword</p><p>light armor</p><p></p><p></p><p>Background:</p><p></p><p>Sevryn grew up in the stereotypical gremlin tribal setting. His clan lived much in the shadow of an Orcish city, raiding junk heaps and such. Sevryn never had much luck with his own inventions, what with those darned explosions, so he began taking it upon himself to do the raiding for his friends. He became well trained in avoiding alarms and eluding guards during his forays to junkyards and scrap heaps.</p><p></p><p>Upon reaching his fifteenth birthday, Sevryn left his village to try to make it on his own with the Orcs. He tried selling his skills to Orcish inventors, but the ability to easily obtain scrap wasn't highly valued. However, his skill set easily translated into stealing from other inventors, as well as sabotaging rival inventions.</p><p></p><p>Sevryn eventually picked up some technological prowess, able to fix and work things he encountered on the job. He is still, however, a mch more accomplished thief and sabateur, using his knowledge of technology to aid in his raids. Orcs he encountered valued his services, but now he has been enlisted to help Tristam's war effort.</p><p></p><p>He doesn't particularly care about the motivations of the war, in fact he doesn't know them. He is, though, interested in experiencing the war and picking up valuable skills and more valuable things to sell. </p><p></p><p>Personality-wise, Sevryn is twitchy, socially-awkward, and plagued by a short (non-existant?) attention span. His being nimble and uncannily clever offset his flaws to those who take the time to know him and to see his handiwork.</p></blockquote><p></p>
[QUOTE="DemonAtheist, post: 1802769, member: 17278"] Sevryn Girstilr Male, Gremlin, Rogue 3 AL: CN Hair: brown Eyes: green Height: 3'7'' Weight: 48 lbs Age: 19 Deity: Jarashi STR: 8 (-1) DEX: 18 (+4) CON: 14 (+2) INT: 16 (+3) WIS: 12 (+1) CHA: 6 (-2) PER: 12 (+1) HP: XX (6 + 2d6 + 6Con) AC: 19 (10 + 4dex + 4armor + 1 size) / 15 / 15 Saves: Fortitude: +3 (1base + 2con) Reflex: +7 (3base + 4dex) Will: +2 (1base + 1wis) Init: +4 (4dex) Base attack bonus: +2 Attacks: Materwork Rapier: +8 (2base + 4dex + 1size + 1weapon), 1d4-1 damage, 18-20/x2 Dagger: +7 (2base + 4dex + 1size), 1d3-1 damage, Threat 19-20/x2 Hand Crossbow: +7 (2base + 4dex + 1size), 1d3 damage, Threat 19-20/x2 Sap: +7 (2base + 4dex + 1size), 1d4-1 damage, Threat x2 Skills: Skill points: 66 Max Rank: 6 Disable Device +11, Escape Artist +10, Hide +14, Jump +4, Listen +7, Move Silently +10, Open Lock +14, Search +7, Sleight of Hand +7, Spot +7, Tumble +12, Repair +11 Feats: Lvl 1 - Combat Reflexes Lvl 3 - Weapon Finesse Languages: Common Gremlin Dwarven Gnome Equipment: Mithral Chain shirt [1100gp] Masterwork Rapier [320gp] Hand Crossbow [100gp] 2x Silver Daggers [44gp] 3x Cold Iron Daggers [12gp] Sap [1gp] 20x bolts [1gp] Hand of the Mage [900gp] 3x Caltrops [3gp] Masterwork theives' tools [100gp] Silk Rope [10gp] Crowbar [2gp] 4x Rations [2gp] Grappling Hook [1gp] Backpack [1gp] Waterflask [1gp] Tindertwig [1 gp] 101 gp Race: Gremlin Racial abilities Darkvision out to 60 feet. +2 racial bonus on Disable Device, Open Lock, and Repair checks Device affinity Disassemble Class: Rogue Class features [i]Sneak Attack[/i]: Sevryn's attacks deal +2d6 extra damage any time his target would be denied a Dexterity bonus to AC , or when Sevryn flanks his target. [i]Trapfinding[/i]: Sevryn can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. [i]Evasion (Ex)[/i]: Sevryn can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. [i]Trap Sense (Ex)[/i]: Sevryn gains an intuitive sense that alerts him to danger from traps, giving him a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. Proficiencies: all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword light armor Background: Sevryn grew up in the stereotypical gremlin tribal setting. His clan lived much in the shadow of an Orcish city, raiding junk heaps and such. Sevryn never had much luck with his own inventions, what with those darned explosions, so he began taking it upon himself to do the raiding for his friends. He became well trained in avoiding alarms and eluding guards during his forays to junkyards and scrap heaps. Upon reaching his fifteenth birthday, Sevryn left his village to try to make it on his own with the Orcs. He tried selling his skills to Orcish inventors, but the ability to easily obtain scrap wasn't highly valued. However, his skill set easily translated into stealing from other inventors, as well as sabotaging rival inventions. Sevryn eventually picked up some technological prowess, able to fix and work things he encountered on the job. He is still, however, a mch more accomplished thief and sabateur, using his knowledge of technology to aid in his raids. Orcs he encountered valued his services, but now he has been enlisted to help Tristam's war effort. He doesn't particularly care about the motivations of the war, in fact he doesn't know them. He is, though, interested in experiencing the war and picking up valuable skills and more valuable things to sell. Personality-wise, Sevryn is twitchy, socially-awkward, and plagued by a short (non-existant?) attention span. His being nimble and uncannily clever offset his flaws to those who take the time to know him and to see his handiwork. [/QUOTE]
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