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The Coldlands War [Full, Now Accepting Alternates]
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<blockquote data-quote="GnomeWorks" data-source="post: 1795885" data-attributes="member: 162"><p>Some more campaign info... focusing particularly on the classes/races that you seem interested in...</p><p></p><p><span style="font-size: 12px"><strong>Gunslingers</strong></span></p><p>The first gunslinger was a halfling, supposedly several hundred years ago; however, there are no records that have survived from that time, so this may be nothing more than an unfounded legend. However, it is true that some halflings take naturally to the way of the gun; few halflings who encounter a gun at a young age are able to leave them alone for long.</p><p></p><p>Gunslingers did not become common among the other races until the founding of the Coldlands. While technology was around prior to its founding, it was not produced in one central location; it was sparse and hard to find, which made gunslingers that much more rare.</p><p></p><p>With the advent of technology in the Coldlands, however, guns have become more widespread; and with them, the art of gunnery. In the Coldlands, gunslingers occupy roughly the same role as knights do in a feudal society; they are members of the middle and upper classes and are generally the more militant members of government.</p><p></p><p>Not all gunslingers are part of an organization, however; many halfling families have a long history of gunnery, and being a gunslinger is a continuation of family tradition. While halflings do not hold steadfastly to family traditions as dwarves do, enough held to it that wandering gunslingers are not necessarily rare; also, these wanderers sometimes teach members of other races, giving rise to wandering gunslingers of other races.</p><p></p><p>Gunslingers are often capable of amazing feats with guns. While normal fighters can learn some of the same tricks as gunslingers, they take much longer to learn; also, some skills are exclusively in the realm of gunslingers. While any fighter can learn to fire a bullet through chinks in full plate armor at two-hundred feet, only a gunslinger can learn to shoot bullets out of the sky - fighters simply lack the dedication. However, a gunslinger's devotion to guns means that they are less able in other aspects of combat; few, if any, gunslingers use swords, and almost none use armor heavier than leather coats.</p><p></p><p>A gunslinger encountered in the world could be part of the somewhat-organized social structure of the Coldlands Territory, a wanderer who learned the tricks of gunnery from an old and grizzled veteran past his prime, or a halfling continuing a family tradition centuries old. Regardless of their background, however, all gunslingers share incredible skill with guns.</p><p></p><p><span style="font-size: 12px"><strong>Akashics</strong></span></p><p>Similar to the gunslingers, akashics have a long history in the world. Unlike gunslingers, however, akashics have never really become mainstream.</p><p></p><p>Akashics began as historians among the gnomes, roughly around the rise of gunslingers among the halflings. Originally, they were simple keepers of knowledge, tracking events at first orally and then by writing them down. Eventually, however, the knowledge the gnomes were aware of became too much for the akashics to keep track of; they were unable to know all of the history of the world.</p><p></p><p>It was at this time that an idea arose among the akashics: to create a great wellspring of knowledge, a kind of mental vault, where knowledge could be stored and drawn from when needed. The gnomes began work on what would become known as the akashic memory: a great stone imbued with mental power - power not quite psionic, not quite arcane, but powerful nonetheless.</p><p></p><p>Unknowingly (though it is known now), the akashics had drawn upon a force of memory - the collective memory of the world, of all creatures that had ever lived or are living. Eventually, this force would be called the Blue, as it had its origins among the gnomes, who dwelled in hills that were full of silver ore and were known as the Blue Hills.</p><p></p><p>Since then, the akashics have had a small following. During the Dragon Wars, almost four centuries ago, the gnomes - who had divided into those of the old ways and the ways of the Blue, and those who had taken an interest in the ways of the dwarves, called Barag'xoth (the dwarven formal name for technological pursuits) - joined together to create a fortress where their knowledge and inventions would be safe from the destruction raining upon the world. Of course, by this time, it was not only gnomes that were akashics - the ability to draw upon the akashic memory had spontaneously grown among other races, which was believed to be a result of the Blue having been focused through a single point; others had also gone to the gnomes in pursuit of the akashic's skills, and those who did not have natural talent learned of the Blue soon enough.</p><p></p><p>Since then, akashics have been relatively rare throughout the world; they are primarily found in Urilaulri, the flying city the gnomes built so long ago, where the gnomish akashics tend for the akashic memory. Their knowledge is often sought by those who know of it, however, as akashics can often assist others with the experiences the world offers.</p><p></p><p>An akashic found in the world could be a gnome who has come down from Urilaulri to see the world, a learned advisor in any number of governments or organizations, or a young and unexperienced person who suddenly developed the ability to tap into the Blue. Regardless of how they gained the skill or their race, however, akashics all have access to an immense pool of knowledge that they can tap at will.</p><p></p><p><span style="font-size: 12px"><strong>The Calendar and The Moons</strong></span></p><p>In the sky of the world are eleven recognizable constellations. When a new calendar was written after all records of the previous one had been lost, it was decided that these constellations would form the basis of the calendar.</p><p></p><p>Each month consists of 29 or 30 days; it is a lunar calendar, based off of Millicent, the larger of the two moons in the sky. Millicent passes through one of the eleven constellations each day, and that is the constellation the month is named for; also, Millicent has a much more regular pattern of crossing the sky than the world's smaller moon, Merle.</p><p></p><p>The eleven months, in order, are:</p><p></p><p>Quellosian, Month of the Arch (29 days)</p><p>Kotritan, Month of the Skull (30 days)</p><p>Lisyllan, Month of the Flame (30 days)</p><p>Zirconian, Month of the Diamond (29 days)</p><p>Torian, Month of the Squirrel (29 days)</p><p>Klanthi, Month of the Eagle (30 days)</p><p>Alexia, Month of the Bow (30 days)</p><p>Relofis, Month of the Gear (29 days)</p><p>Harsyli, Month of the Mole (29 days)</p><p>Vardithia, Month of the Tree (30 days)</p><p>Sellixian, Month of the Wheel (30 days)</p><p></p><p>In addition, each day of the week is named for the sun, Philomena, one of the two moons, or one of the deities representing the four basic elements. In order, the days are:</p><p></p><p>Philoday</p><p>Merleday</p><p>Milliday</p><p>Elday</p><p>Ratiaday</p><p>Falday</p><p>Winday</p><p></p><p>Millicent is full on the 14th and 29th of each month. Merle is full every 25 days, starting with the 7th of Sellixian.</p><p></p><p>The calendar is on a seven-year system; every seven years, the first day of the year starts on the same day of the week as it did seven years prior.</p><p></p><p>Seasons always start on the same day every year.</p><p></p><p>Winter Ends: Kotritan 24</p><p>Spring Begins: Kotritan 25</p><p>Spring Ends: Torian 14</p><p>Summer Begins: Torian 15</p><p>Summer Ends: Relofis 7</p><p>Autumn Begins: Relofis 8</p><p>Autumn Ends: Vardithia 30</p><p>Winter Begins: Sellixian 1</p></blockquote><p></p>
[QUOTE="GnomeWorks, post: 1795885, member: 162"] Some more campaign info... focusing particularly on the classes/races that you seem interested in... [size=3][b]Gunslingers[/b][/size] The first gunslinger was a halfling, supposedly several hundred years ago; however, there are no records that have survived from that time, so this may be nothing more than an unfounded legend. However, it is true that some halflings take naturally to the way of the gun; few halflings who encounter a gun at a young age are able to leave them alone for long. Gunslingers did not become common among the other races until the founding of the Coldlands. While technology was around prior to its founding, it was not produced in one central location; it was sparse and hard to find, which made gunslingers that much more rare. With the advent of technology in the Coldlands, however, guns have become more widespread; and with them, the art of gunnery. In the Coldlands, gunslingers occupy roughly the same role as knights do in a feudal society; they are members of the middle and upper classes and are generally the more militant members of government. Not all gunslingers are part of an organization, however; many halfling families have a long history of gunnery, and being a gunslinger is a continuation of family tradition. While halflings do not hold steadfastly to family traditions as dwarves do, enough held to it that wandering gunslingers are not necessarily rare; also, these wanderers sometimes teach members of other races, giving rise to wandering gunslingers of other races. Gunslingers are often capable of amazing feats with guns. While normal fighters can learn some of the same tricks as gunslingers, they take much longer to learn; also, some skills are exclusively in the realm of gunslingers. While any fighter can learn to fire a bullet through chinks in full plate armor at two-hundred feet, only a gunslinger can learn to shoot bullets out of the sky - fighters simply lack the dedication. However, a gunslinger's devotion to guns means that they are less able in other aspects of combat; few, if any, gunslingers use swords, and almost none use armor heavier than leather coats. A gunslinger encountered in the world could be part of the somewhat-organized social structure of the Coldlands Territory, a wanderer who learned the tricks of gunnery from an old and grizzled veteran past his prime, or a halfling continuing a family tradition centuries old. Regardless of their background, however, all gunslingers share incredible skill with guns. [size=3][b]Akashics[/b][/size] Similar to the gunslingers, akashics have a long history in the world. Unlike gunslingers, however, akashics have never really become mainstream. Akashics began as historians among the gnomes, roughly around the rise of gunslingers among the halflings. Originally, they were simple keepers of knowledge, tracking events at first orally and then by writing them down. Eventually, however, the knowledge the gnomes were aware of became too much for the akashics to keep track of; they were unable to know all of the history of the world. It was at this time that an idea arose among the akashics: to create a great wellspring of knowledge, a kind of mental vault, where knowledge could be stored and drawn from when needed. The gnomes began work on what would become known as the akashic memory: a great stone imbued with mental power - power not quite psionic, not quite arcane, but powerful nonetheless. Unknowingly (though it is known now), the akashics had drawn upon a force of memory - the collective memory of the world, of all creatures that had ever lived or are living. Eventually, this force would be called the Blue, as it had its origins among the gnomes, who dwelled in hills that were full of silver ore and were known as the Blue Hills. Since then, the akashics have had a small following. During the Dragon Wars, almost four centuries ago, the gnomes - who had divided into those of the old ways and the ways of the Blue, and those who had taken an interest in the ways of the dwarves, called Barag'xoth (the dwarven formal name for technological pursuits) - joined together to create a fortress where their knowledge and inventions would be safe from the destruction raining upon the world. Of course, by this time, it was not only gnomes that were akashics - the ability to draw upon the akashic memory had spontaneously grown among other races, which was believed to be a result of the Blue having been focused through a single point; others had also gone to the gnomes in pursuit of the akashic's skills, and those who did not have natural talent learned of the Blue soon enough. Since then, akashics have been relatively rare throughout the world; they are primarily found in Urilaulri, the flying city the gnomes built so long ago, where the gnomish akashics tend for the akashic memory. Their knowledge is often sought by those who know of it, however, as akashics can often assist others with the experiences the world offers. An akashic found in the world could be a gnome who has come down from Urilaulri to see the world, a learned advisor in any number of governments or organizations, or a young and unexperienced person who suddenly developed the ability to tap into the Blue. Regardless of how they gained the skill or their race, however, akashics all have access to an immense pool of knowledge that they can tap at will. [size=3][b]The Calendar and The Moons[/b][/size] In the sky of the world are eleven recognizable constellations. When a new calendar was written after all records of the previous one had been lost, it was decided that these constellations would form the basis of the calendar. Each month consists of 29 or 30 days; it is a lunar calendar, based off of Millicent, the larger of the two moons in the sky. Millicent passes through one of the eleven constellations each day, and that is the constellation the month is named for; also, Millicent has a much more regular pattern of crossing the sky than the world's smaller moon, Merle. The eleven months, in order, are: Quellosian, Month of the Arch (29 days) Kotritan, Month of the Skull (30 days) Lisyllan, Month of the Flame (30 days) Zirconian, Month of the Diamond (29 days) Torian, Month of the Squirrel (29 days) Klanthi, Month of the Eagle (30 days) Alexia, Month of the Bow (30 days) Relofis, Month of the Gear (29 days) Harsyli, Month of the Mole (29 days) Vardithia, Month of the Tree (30 days) Sellixian, Month of the Wheel (30 days) In addition, each day of the week is named for the sun, Philomena, one of the two moons, or one of the deities representing the four basic elements. In order, the days are: Philoday Merleday Milliday Elday Ratiaday Falday Winday Millicent is full on the 14th and 29th of each month. Merle is full every 25 days, starting with the 7th of Sellixian. The calendar is on a seven-year system; every seven years, the first day of the year starts on the same day of the week as it did seven years prior. Seasons always start on the same day every year. Winter Ends: Kotritan 24 Spring Begins: Kotritan 25 Spring Ends: Torian 14 Summer Begins: Torian 15 Summer Ends: Relofis 7 Autumn Begins: Relofis 8 Autumn Ends: Vardithia 30 Winter Begins: Sellixian 1 [/QUOTE]
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