Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Talking the Talk
The Coldlands War [Full, Now Accepting Alternates]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GnomeWorks" data-source="post: 1798690" data-attributes="member: 162"><p>Sounds good to me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Some information for you... <a href="http://www.enworld.org/forums/showthread.php?p=1020510#post1020510" target="_blank">Assassin core class</a>.</p><p></p><p>-----</p><p></p><p><span style="font-size: 12px"><strong>Ashk</strong></span></p><p>The Ashkian Empire has existed for the last few centuries. Its origins lie in the kingdom of Adren, which conquered the neighboring country Dralin and formed a magocratic empire that came to be known as Ashk.</p><p></p><p>Ashk is a predominantly elven society. Within its borders lies the Woods of Elvenhome, a gargantuan forest that is home to the wood elves. The predominant race among the rulers of Ashk, however, is the high elves, whose ancestry came from another land prior to recorded history.</p><p></p><p>Regardless of how they rose to power, the elves who rule Ashk have been ruling it since its inception. The sole exception is the archmage Kalrios Dilark, who split off from Ashk after it became more barbaric after the War of the Illusionist and founded his own nation in the north. However, Kalrios' leave has had little to no effect on Ashkian politicking.</p><p></p><p>Given the age of the Ashkian magocratic 'nobles,' there is almost no shifting of power in Ashk. The structure of the government is essentially a puppet monarch and an enclave consisting only of those who wield arcane power. The wizards and such that are not part of the council are still considered nobility; though they don't hold true governmental power, they are given land and have more rights than those who don't use magic.</p><p></p><p>Magewrights are common among the middle classes, representing those who have a small amount of arcane knowledge but aren't as devoted as wizards and sorcerers. The middle classes, such as merchants and professionals in various fields, are given slightly more rights than the commoners, but fewer than full-fledged arcane spellcasters; for instance, they can own land, but aren't directly given any to oversee by the government.</p><p></p><p>Commoners and peasants, of course, are just that: common and peasantry. It was from this class of society that Fortang Diaclo rose up and revolted against the Ashkian way of life. Their lives are those of typical serfdom; they serve the local wizard or sorcerer, paying taxes, working the land, and other such tasks.</p><p></p><p>'Mage' is the typical term for such smaller rulers; few members of the lower classes are able to distinguish wizard from sorcerer, and the catchall term 'mage' is used to describe anyone with arcane spellcasting ability. It is also used as a title, much as 'duke' or 'baron'. There are no differentiations in title between members of the enclave; the only difference that matters is skill with and knowledge of the arcane, which determines exact power in the enclave and how much control the individual mage has at his disposal.</p><p></p><p>Ashk is not gender-biased, and a member of either gender can aspire to become part of the enclave. The puppet monarch - used as little more than a figurehead for the masses, and also a diplomat used in meetings with other nations - is currently male, though if he ever needs to be replaced his replacement could be of either gender.</p><p></p><p>Ashk is heavily discriminatory on a racial basis, however. Members of races that are typically psionic or technological in nature - goblins, gremlins, dwarves, githyanki, among others - are highly restricted when entering the country, and are typically watched by agents of the enclave. Halflings are disliked, as their predominant faith emphasizes freedom and equality, a condition with the more powerful mages would prefer not come to pass. Elves are preferred above all other races, as they are the predominant race and also tend to be more magically-inclined; the treatment of half-elves varies from person to person, ranging from disgust with a half-breed to pity for one who will never reach the pinnacles of magical talent.</p><p></p><p>Practicing members of other forces are all but forbidden, and any display of psionics or technology will result in an exile if not execution; many Ashkian nobles are much harsher towards technology than psionics, and a first-time offender of psionics may not be treated as harshly as a technological offender.</p><p></p><p>-----</p><p></p><p>Hope that helps! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="GnomeWorks, post: 1798690, member: 162"] Sounds good to me. :) Some information for you... [url=http://www.enworld.org/forums/showthread.php?p=1020510#post1020510]Assassin core class[/url]. ----- [size=3][b]Ashk[/b][/size] The Ashkian Empire has existed for the last few centuries. Its origins lie in the kingdom of Adren, which conquered the neighboring country Dralin and formed a magocratic empire that came to be known as Ashk. Ashk is a predominantly elven society. Within its borders lies the Woods of Elvenhome, a gargantuan forest that is home to the wood elves. The predominant race among the rulers of Ashk, however, is the high elves, whose ancestry came from another land prior to recorded history. Regardless of how they rose to power, the elves who rule Ashk have been ruling it since its inception. The sole exception is the archmage Kalrios Dilark, who split off from Ashk after it became more barbaric after the War of the Illusionist and founded his own nation in the north. However, Kalrios' leave has had little to no effect on Ashkian politicking. Given the age of the Ashkian magocratic 'nobles,' there is almost no shifting of power in Ashk. The structure of the government is essentially a puppet monarch and an enclave consisting only of those who wield arcane power. The wizards and such that are not part of the council are still considered nobility; though they don't hold true governmental power, they are given land and have more rights than those who don't use magic. Magewrights are common among the middle classes, representing those who have a small amount of arcane knowledge but aren't as devoted as wizards and sorcerers. The middle classes, such as merchants and professionals in various fields, are given slightly more rights than the commoners, but fewer than full-fledged arcane spellcasters; for instance, they can own land, but aren't directly given any to oversee by the government. Commoners and peasants, of course, are just that: common and peasantry. It was from this class of society that Fortang Diaclo rose up and revolted against the Ashkian way of life. Their lives are those of typical serfdom; they serve the local wizard or sorcerer, paying taxes, working the land, and other such tasks. 'Mage' is the typical term for such smaller rulers; few members of the lower classes are able to distinguish wizard from sorcerer, and the catchall term 'mage' is used to describe anyone with arcane spellcasting ability. It is also used as a title, much as 'duke' or 'baron'. There are no differentiations in title between members of the enclave; the only difference that matters is skill with and knowledge of the arcane, which determines exact power in the enclave and how much control the individual mage has at his disposal. Ashk is not gender-biased, and a member of either gender can aspire to become part of the enclave. The puppet monarch - used as little more than a figurehead for the masses, and also a diplomat used in meetings with other nations - is currently male, though if he ever needs to be replaced his replacement could be of either gender. Ashk is heavily discriminatory on a racial basis, however. Members of races that are typically psionic or technological in nature - goblins, gremlins, dwarves, githyanki, among others - are highly restricted when entering the country, and are typically watched by agents of the enclave. Halflings are disliked, as their predominant faith emphasizes freedom and equality, a condition with the more powerful mages would prefer not come to pass. Elves are preferred above all other races, as they are the predominant race and also tend to be more magically-inclined; the treatment of half-elves varies from person to person, ranging from disgust with a half-breed to pity for one who will never reach the pinnacles of magical talent. Practicing members of other forces are all but forbidden, and any display of psionics or technology will result in an exile if not execution; many Ashkian nobles are much harsher towards technology than psionics, and a first-time offender of psionics may not be treated as harshly as a technological offender. ----- Hope that helps! :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
The Coldlands War [Full, Now Accepting Alternates]
Top