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The Coldlands War [Full, Now Accepting Alternates]
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<blockquote data-quote="GnomeWorks" data-source="post: 1799798" data-attributes="member: 162"><p>Well, the world is much larger than the area you're dealing with. There are a total of four continents in the known world, with legend speaking of at least one other. The druidic faith was included just for completeness' sake; I don't see druids as being very common in this particular part of the world.</p><p></p><p>Of course, spellcasters weren't listed on the original class list, and Argent is playing one. So I suppose if you want to play another class, give me a good background and reason for why you're in the Coldlands and I'll see if it works or not. To give you an idea, if you include all possible races and classes IMC, there are something like 30 races and about 40 classes. So there's potential for quite a bit of variety. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>-----</p><p></p><p>The assassin core class I wrote because, as I stated in the thread, the core ones I was seeing weren't that great and I didn't like it as a PrC with or without spellcasting ability. That one I wrote up independent of my other projects (like the technology book), so it may or may not be balanced - it should be roughly, but it needs to be worked on a little.</p><p></p><p></p><p></p><p>Concentration works as a class skill; I forgot to edit the class skill list after doing that. I'll go edit that in later.</p><p></p><p>Knowledge (Local)... I think less so. I think we'll leave it out for now.</p><p></p><p></p><p></p><p>I decided to pitch that. The requirement of 3 rounds of concentration with a successful sneak attack just makes the "you can't be noticed" a little frivolous. This gives the assassin something to make it a little different from the rogue in combat - otherwise you're stuck with just a weaker sneak attack progression.</p><p></p><p>Sneak attack requires that your opponent needs to be flat-footed and/or denied their Dex bonus to AC. I considered using the Sudden Strike from the ninja class in Dragon 318, but decided against it; Sudden Strike requires the target to be flat-footed.</p><p></p><p></p><p></p><p>Death attack is just a subset of sneak attack; they function similarly to the feats you listed, and can be stacked (you can't do multiple death attack effects on one sneak attack, though).</p><p></p><p>The aerterial feat wouldn't stack with the death attack ability, but could function with other death attack abilities (it's much less effective, anyhoo).</p><p></p><p></p><p></p><p>Flick of the Wrist: Song and Silence, yes? Yes, I'd allow that.</p><p></p><p>Cloak Dance: XPH. Yep, I'll allow it.</p><p></p><p></p><p></p><p>Rationale 1: Guns.</p><p></p><p>Yep. Basing guns off of Dexterity would make dex a highly desirable ability; fighters would need only to put a few feats into using guns, and not worry about armor - their dex will need to be high, anyway. Guns are a sight more effective than bows and crossbows.</p><p></p><p>The division between Wisdom and Perception is subtle but, IMO, important. Illusions remain a Will save based off of wisdom - perception is how well you detect your environment, sure, but illusions are designed to be as real as possible. Wisdom still covers basic intuition, and it would take more than your senses (perhaps not much) to determine that an illusion is just that.</p><p></p><p>Hope that helps! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="GnomeWorks, post: 1799798, member: 162"] Well, the world is much larger than the area you're dealing with. There are a total of four continents in the known world, with legend speaking of at least one other. The druidic faith was included just for completeness' sake; I don't see druids as being very common in this particular part of the world. Of course, spellcasters weren't listed on the original class list, and Argent is playing one. So I suppose if you want to play another class, give me a good background and reason for why you're in the Coldlands and I'll see if it works or not. To give you an idea, if you include all possible races and classes IMC, there are something like 30 races and about 40 classes. So there's potential for quite a bit of variety. :) ----- The assassin core class I wrote because, as I stated in the thread, the core ones I was seeing weren't that great and I didn't like it as a PrC with or without spellcasting ability. That one I wrote up independent of my other projects (like the technology book), so it may or may not be balanced - it should be roughly, but it needs to be worked on a little. Concentration works as a class skill; I forgot to edit the class skill list after doing that. I'll go edit that in later. Knowledge (Local)... I think less so. I think we'll leave it out for now. I decided to pitch that. The requirement of 3 rounds of concentration with a successful sneak attack just makes the "you can't be noticed" a little frivolous. This gives the assassin something to make it a little different from the rogue in combat - otherwise you're stuck with just a weaker sneak attack progression. Sneak attack requires that your opponent needs to be flat-footed and/or denied their Dex bonus to AC. I considered using the Sudden Strike from the ninja class in Dragon 318, but decided against it; Sudden Strike requires the target to be flat-footed. Death attack is just a subset of sneak attack; they function similarly to the feats you listed, and can be stacked (you can't do multiple death attack effects on one sneak attack, though). The aerterial feat wouldn't stack with the death attack ability, but could function with other death attack abilities (it's much less effective, anyhoo). Flick of the Wrist: Song and Silence, yes? Yes, I'd allow that. Cloak Dance: XPH. Yep, I'll allow it. Rationale 1: Guns. Yep. Basing guns off of Dexterity would make dex a highly desirable ability; fighters would need only to put a few feats into using guns, and not worry about armor - their dex will need to be high, anyway. Guns are a sight more effective than bows and crossbows. The division between Wisdom and Perception is subtle but, IMO, important. Illusions remain a Will save based off of wisdom - perception is how well you detect your environment, sure, but illusions are designed to be as real as possible. Wisdom still covers basic intuition, and it would take more than your senses (perhaps not much) to determine that an illusion is just that. Hope that helps! :) [/QUOTE]
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