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The Coldlands War [Full, Now Accepting Alternates]
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<blockquote data-quote="GnomeWorks" data-source="post: 1801452" data-attributes="member: 162"><p>Hence why you get 32 points instead of 28. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>If you're interested to see what other characters look like using Perception, take a look at the character thread for the Psionicle - they were made using the same ability scores and points available.</p><p></p><p>DemonAtheist is correct - you get 2700 gp at first level.</p><p></p><p>Which brings me to my next point...</p><p></p><p><span style="font-size: 12px"><strong>Currency and the Economy</strong></span></p><p>In most of the world, the silver piece is the staple coinage. In addition to the silver, the gold, copper, and platinum pieces are in circulation. All nations mint their own currency, and they are usually simple in design; they are all easily recognizable, however, and are mostly interchangable.</p><p></p><p>The one exception to this rule is the Coldlands. With technology requiring metal to fuel it, the economic system could not continue to use silver or copper, which were becoming more and more prevalent in experiments with electricity. As such, a new form of currency was introduced - rather than using metal, the Coldlanders decided to use notes.</p><p></p><p>Notes are a largely belief-based economic system. Originally, there was a small reservoir of platinum in Mechanicus; however, the amount of currency in circulation cannot possibly be all backed by the platinum theoretically available. Instead, once the people of the Coldlands became used to the idea of notes, the system has continued; notes are used as currency, and can be changed to standard gold and silver when going to most other nations (of course, the exchange rate varies from nation to nation; Ashk will almost never accept Coldlands currency). Newcomers to the Coldlands are given notes in exchange for their coinage, at an exchange rate dependent upon the nation the coinage is from.</p><p></p><p>Notes come in several denominations. To ensure that the residents of the Coldlands wouldn't mistake the note's theoretical value for the value of other nations' coinage, the notes are quite different from typical coinage.</p><p></p><p>[code][color=white]NOTE COLORATION COIN EQUIVALENT</p><p>Ivory Pale white Platinum (1 pp)</p><p>Steel Dark gray Gold (1 gp)</p><p>Coal Black Silver (1 sp)</p><p>Tin Light gray Copper (1 cp)[/color][/code]</p><p></p><p>The economy in the Coldlands is based primarily on the manufacture of mundane goods; furniture, blacksmith tools, and miscellaneous non-firearm weaponry that is shipped out to other nations. Internally, of course, there are many more technological goods available; these rarely make it out of the Coldlands, however, due to the lack of other nations who favor technology. The Coldlands' most common trading partners are Kesmong, to the north, and Shamok, to the east.</p><p></p><p>Almost no goods make it across the Ashkian-Coldlands border; however, there are smugglers that take technology across the border and to the various rebels throughout the Dralin region, who use technology to combat the mages of Ashk at times. However, such activity is highly dangerous and Ashkians execute first and ask questions later when it comes to smugglers.</p></blockquote><p></p>
[QUOTE="GnomeWorks, post: 1801452, member: 162"] Hence why you get 32 points instead of 28. :) If you're interested to see what other characters look like using Perception, take a look at the character thread for the Psionicle - they were made using the same ability scores and points available. DemonAtheist is correct - you get 2700 gp at first level. Which brings me to my next point... [size=3][b]Currency and the Economy[/b][/size] In most of the world, the silver piece is the staple coinage. In addition to the silver, the gold, copper, and platinum pieces are in circulation. All nations mint their own currency, and they are usually simple in design; they are all easily recognizable, however, and are mostly interchangable. The one exception to this rule is the Coldlands. With technology requiring metal to fuel it, the economic system could not continue to use silver or copper, which were becoming more and more prevalent in experiments with electricity. As such, a new form of currency was introduced - rather than using metal, the Coldlanders decided to use notes. Notes are a largely belief-based economic system. Originally, there was a small reservoir of platinum in Mechanicus; however, the amount of currency in circulation cannot possibly be all backed by the platinum theoretically available. Instead, once the people of the Coldlands became used to the idea of notes, the system has continued; notes are used as currency, and can be changed to standard gold and silver when going to most other nations (of course, the exchange rate varies from nation to nation; Ashk will almost never accept Coldlands currency). Newcomers to the Coldlands are given notes in exchange for their coinage, at an exchange rate dependent upon the nation the coinage is from. Notes come in several denominations. To ensure that the residents of the Coldlands wouldn't mistake the note's theoretical value for the value of other nations' coinage, the notes are quite different from typical coinage. [code][color=white]NOTE COLORATION COIN EQUIVALENT Ivory Pale white Platinum (1 pp) Steel Dark gray Gold (1 gp) Coal Black Silver (1 sp) Tin Light gray Copper (1 cp)[/color][/code] The economy in the Coldlands is based primarily on the manufacture of mundane goods; furniture, blacksmith tools, and miscellaneous non-firearm weaponry that is shipped out to other nations. Internally, of course, there are many more technological goods available; these rarely make it out of the Coldlands, however, due to the lack of other nations who favor technology. The Coldlands' most common trading partners are Kesmong, to the north, and Shamok, to the east. Almost no goods make it across the Ashkian-Coldlands border; however, there are smugglers that take technology across the border and to the various rebels throughout the Dralin region, who use technology to combat the mages of Ashk at times. However, such activity is highly dangerous and Ashkians execute first and ask questions later when it comes to smugglers. [/QUOTE]
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