Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
The Collected Journals of Artemis Heuw Cannith
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Devo" data-source="post: 2886602" data-attributes="member: 32183"><p><strong>The Collected Journals of Artemis Heuw, Excerpt 2</strong></p><p></p><p>"...showing, once again, my inexperience. Especially with live components. [ref CJ-V1-17] Unfortunately that was the only one I had to work with, and without that critical component the potion slowly solidified into a gelatenous, greyish brick that smelled slightly of burnt vanilla. Later study showed no intrinsic value in the concoction. I found the Ballig Leech four hours later on my midriff, below my ribs on the left side. It appears to have grown slightly. I put it back in it's jar."</p><p></p><p>. -- An excerpt from the Craft Journal of Artemis Heuw, Volume 2</p><p> </p><p> </p><p> </p><p>I decided to prepare another combat scroll for our journey to the Cannith vault, and after much deliberation, decided on a Shillelagh spell [CJ-V2-2]. It took me longer to get started than I anticipated, though, as I ran into master Donnovan [ref: PJ-V1-45] on my way home from gathering the necessary components. His wagon had broken down -- a broken pin had allowed the wheel to slip off it's axle -- and needed help. His wagon was overladen with statuary: most of it fairly well done, considering how unattractive the subjects were. I offered him my assistance with the wagon, and with the help of some passers-by managed to get him up and running again. He offered his thanks, and possibly a favor in the near future.</p><p> </p><p>The scribing went fine, naturally. It wasn't a real test of my abilities. [ref: CJ-V2-4]</p><p> </p><p>...</p><p> </p><p>The DC [ref: PJ-V1-81] met at the Broken Anvil and began our foray into lower Sharn. XL, bold as brass, stole one of the lightshards from a poor neighborhood, right in front of the residents. We distanced ourselves from him.</p><p> </p><p>We went to a place called the Rat's Market [ref: PJ-V1-104] at the base of Dorasharn Tower in search of the entrance to the E-213 valve cluster [ref: PJ-V1-103]. I looked around at the utter garbage they sold in this "market", and wasn't the least bit interested in what they had. GR, meanwhile, had found our path, and we made our way down into the sewer. It was disgusting! Slippery, too. Thank goodness I had the forsight to ask CA to help me. Unfortunately, there was no way to progress without stepping into the knee-high waste water. Only for House Cannith would I have done that!</p><p> </p><p>Less than half of us had gotten into sight of the valve cluster when we were attacked. A warforged attacked the center of the DC line, while two shifters ran at CA, in the front. It was a short, brutish fight, stomping and splashing about in filth. By the end, most everyone was wounded -- and in this place, that meant facing the danger of disease and sickness. XL had returned, possibly after the attack started. I'm not sure what to make of that. It took two of my scrolls [ref: CJ-V1-37; CJ-V1-42] to get the worst of the wounds closed up, then we fell into discussion as to whether we should continue. IR was out of healing abilities, and most of my abilities had been taxed for the day as well. </p><p></p><p>I managed to convince the nay-sayers that we should continue, and less than 100 feet away and around the corner was the door to the vault. After some study, I determined that it was both locked and trapped. We were at an empasse when GR used Geldem's journal [ref: PJ-V1-96] to open the door, matching sign to sign. The door opened, revealing a shaft that went down almost 600 feet. Six hundred feet seems a lot farther when you are standing at the top of a dark pit. </p><p>We decided to call it a day there, and resealed the door. </p><p> </p><p>After cleaning up a bit, we went our seperate ways, retiring for the night. </p><p> </p><p>Now I'm tired and hungry, so I'm off to dinner and then to the study for some quiet reading. If Twiggy isn't in there with her friends, that is.</p><p> </p><p>...</p><p> </p><p>Our morning started off on a good note: No one had tried to get into the vaults by themselves. Well, none of the DC, at least.</p><p> </p><p>Drayk [ref: PJ-V2-2] accompanied us to the vault, carrying the rope and forty pitons. He was too sqeemish to go into the sewer without the extra chink of silver in his pocket. Reminder: never hire Drayk again. I told him early on that he would get dirty, but he balked when the work got sticky.</p><p> </p><p>One of the goblins from Rat's Market [ref: PJ-V2-8] lay in front of the vault door, killed by it's traps and his own curiosity. Rolling the body into the slow moving waters, we opened the vault then set about the task of tying our ropes together. Another good sign: everyone brought the three lengths of rope that I asked for. We had plenty, and spare.</p><p> </p><p>The shaft we descended turned out to be an air shaft, and proved an easy climb. Convenient cross-tunnels provided a place to rest when needed. I did quite well for such a long climb.</p><p> </p><p>By the time we had reached the bottom, the shaft curved, and came out in the side wall of a large chamber with a high ceiling. The only things we could see at first were the ruined walls of ancient structures. There was a wierd noise echoing through the chamber, but I didn't get a chance to analyze it. Almost as soon as GR and XL jumped out of the shaft, they were attacked by thousands and thousands of beetles -- a whole swarm of them.</p><p> </p><p>Weapons quickly proved useless against so many insects, so we naturally turned to alchemy to solve our problem. Thanks to Lady d'Vown's warning [ref: PJ-V1-102], we had brought fire. For myself, nothing but Cannith's best alchemical fire would do. I learned later that the others had supplied themselves from lesser alchemists. Perhaps just to be contrary, IR used acid. Fortunately, it did not put out the flames. In short order, the flames, light, or simple loss of numbers caused the insects to lose interest in us. They scattered into the darkness.</p><p> </p><p>I hoped at the time that whatever we needed the fire for could be overcome through other means. I only brought the one flask of Alchemist Fire. As it turned out, though, there wasn't anything else we encountered that required it. Maybe bypassing the insects was the only purpose of the fire?</p><p> </p><p>There were only two intact buildings left down in the chamber. The first we found was a temple to Onatarr. We were just working our way inside when two massive rats with spiked bony carapaces attacked XL. He got bit pretty bad. Scrambling, we all turned to fight, but our weapons could barely punch their hard shells. I tried a quick enchantment on my crossbow, meant to slay them instantly [ref: PJ-V1-21], but I'm really not a very good shot. Especially when the rest of the DC are engaged in melee against the creatures I'm shooting. They would probably look poorly upon me if I started killing them -- plus that would interfere with my plans. </p><p> </p><p>I'm sorry, but that just strikes me as funny.</p><p> </p><p>With the rats dispatched and some wounds tended, we turned our attention again to the temple of Onatarr. Getting in was no problem. Inside we found a font of magical water: IR used her magic to determine it had healing properties, then tested it herself. Feeling better, she encouraged XL to drink, since it looked like one of the bites he'd suffered was festering something awful. He looked a little better after drinking, but the bite still looked pretty nasty. I'm glad my bite didn't turn that color. There was a little bit of water left, and no one stepped up to take it, so I did. </p><p> </p><p>It occurs to me now that I should have tested the font to see if it had any magical properties. I tested the water before IR did, but not the font itself. Ah, well, maybe Cannith can do something with it.</p><p> </p><p>The other building we found was, naturally, the vault itself. To be more specific, it was an ancient Cannith foundry, but locked up tight. It had no windows, and it's two doors were made of adamantine. I wasn't able to get past the rather extraordinary lock on the door, but while I was working on it, IR and CA found a hole in the roof large enough for us to go through. It was an easy climb up: XL and I were the first to the top. Looking inside, it was definitely the vault we were looking for! [Ref: PJ-V1-102]. I threw a light in to take a look, and XL scrambled down to the interior.</p><p> </p><p>From nowhere, two iron defenders [ref: PJ-V1-66] attacked. What is it about XL that attracts attacks? He was no match for ancient Cannith know-how, and dropped almost before he could shout a warning. CA and IR lept down to deal with the constructs.</p><p> </p><p>Again, I put a quick slayer enchantment on my crossbow [ref: PJ-V1-21] designed this time to destroy constructs. I'm not a great shot, but I can hit, and it took the defender down. CA, IR, and even GR with his own crossbow managed to take down the other. We gathered around XL to check on him, and he was still alive. Naturally, I had to use another scroll [ref: CJ-V1-19] to revive him. Maybe from now on I'll save my scrolls for my own use. I could always allow the DC to commision me to make scrolls for them. I'd still have to use the scrolls on them, but at least they'd be absorbing the cost.</p><p> </p><p>We searched high and low through the foundry and came up with a number of fine weapons and armor, all marked with House Cannith's stamp. The forge itself was a vault of sorts, and again I discovered it's lock and trap mechanisms. We had some trouble getting it open initially, but after I enchanted my cane with a quick energy resistance spell [ref: PJ-V1-43] and IR came up with a helpful suggestion, we got it open. The vault opened up and inside was the schema and some potions. I was trembling with excitement! There was some gold in there as well, and silver.</p><p> </p><p>The schema is beautiful. The sketching below doesn't do it justice, so I made a wax casting of it [ref: CJ-V2-19]. I'll be sad to give it Lady d'Vown.</p><p> </p><p>[picture included]</p><p> </p><p>Now I'm off to dinner. We're going uptower to celebrate Twiggy's birthday. </p><p> </p><p>...</p><p> </p><p>I've been busy today, and am now very tired. It's late. I sold the excess gear we'd recovered today, and had a long discussion with father about using the location of the Cannith vault to curry favor in the House. Father allowed me to sign the first letter to the House, so that my name would be the first House Cannith saw. Father said he would be taking over negotiations from there, though. I have high hopes that this will turn out well.</p><p> </p><p>Now, I'm off to bed.</p><p> </p><p>...</p><p> </p><p>The DC met this evening with Lady d'Vown. She had a familiar-looking warforged with her, acting as bodyguard. I think it's the same warforged we contemplated kidnapping when we were planning our Deathsgate Initiation [ref: PJ-V1-82]. Strange, that coincidence.</p><p> </p><p>Lady d'Vown seemed in a hurry -- maybe even distracted -- but she also appreciated what we'd done. She paid us in full and told us how we might get in contact with her again: in case she had more work she needed done. </p><p> </p><p>The DC stayed together for a short while, enjoying dinner, before going our seperate ways for the evening. Some time during the night a man (halfling) came to us with a proposal -- evidently the DC looks like a full-fledged adventuring company now. Not surprising given the group's leader. The halfling's proposal, however, involved stealing from MU. Between that and some potential grave robbing, we were vocal enough in our disapproval that the little man went his way. I think I offered to do something for him, but for the life of me, I can't remember what it might have been.</p><p> </p><p>. -- An excerpt from the Personal Journal of Artemis Heuw, Volume 2</p><p> </p><p> </p><p> </p><p>"Boots, one (1) pair, style: Wroat Longstriders, color: charcoal, size: 9, 160 silver</p><p>Socks, six (6) pair, black, 6 silver</p><p>Total: 16,6 gold"</p><p> </p><p>"Three red roses, long-stemmed, 9 copper</p><p>Three yellow roses, long-stemmed, 9 copper</p><p>Three magebred roses, eternal (red-spectrum), long-stemmed, 390 silver</p><p>Three magebred roses, eternal (yellow-spectrum), long-stemmed, 369 silver</p><p>Tax: 107 copper</p><p>Total: 771 silver, 5 copper"</p><p> </p><p>"2 chicken wraps, extra sauce -- 4cp"</p><p> </p><p>. -- An excerpt from the collected reciepts of Artemis Heuw, tax year 998 YK</p></blockquote><p></p>
[QUOTE="Devo, post: 2886602, member: 32183"] [b]The Collected Journals of Artemis Heuw, Excerpt 2[/b] "...showing, once again, my inexperience. Especially with live components. [ref CJ-V1-17] Unfortunately that was the only one I had to work with, and without that critical component the potion slowly solidified into a gelatenous, greyish brick that smelled slightly of burnt vanilla. Later study showed no intrinsic value in the concoction. I found the Ballig Leech four hours later on my midriff, below my ribs on the left side. It appears to have grown slightly. I put it back in it's jar." . -- An excerpt from the Craft Journal of Artemis Heuw, Volume 2 I decided to prepare another combat scroll for our journey to the Cannith vault, and after much deliberation, decided on a Shillelagh spell [CJ-V2-2]. It took me longer to get started than I anticipated, though, as I ran into master Donnovan [ref: PJ-V1-45] on my way home from gathering the necessary components. His wagon had broken down -- a broken pin had allowed the wheel to slip off it's axle -- and needed help. His wagon was overladen with statuary: most of it fairly well done, considering how unattractive the subjects were. I offered him my assistance with the wagon, and with the help of some passers-by managed to get him up and running again. He offered his thanks, and possibly a favor in the near future. The scribing went fine, naturally. It wasn't a real test of my abilities. [ref: CJ-V2-4] ... The DC [ref: PJ-V1-81] met at the Broken Anvil and began our foray into lower Sharn. XL, bold as brass, stole one of the lightshards from a poor neighborhood, right in front of the residents. We distanced ourselves from him. We went to a place called the Rat's Market [ref: PJ-V1-104] at the base of Dorasharn Tower in search of the entrance to the E-213 valve cluster [ref: PJ-V1-103]. I looked around at the utter garbage they sold in this "market", and wasn't the least bit interested in what they had. GR, meanwhile, had found our path, and we made our way down into the sewer. It was disgusting! Slippery, too. Thank goodness I had the forsight to ask CA to help me. Unfortunately, there was no way to progress without stepping into the knee-high waste water. Only for House Cannith would I have done that! Less than half of us had gotten into sight of the valve cluster when we were attacked. A warforged attacked the center of the DC line, while two shifters ran at CA, in the front. It was a short, brutish fight, stomping and splashing about in filth. By the end, most everyone was wounded -- and in this place, that meant facing the danger of disease and sickness. XL had returned, possibly after the attack started. I'm not sure what to make of that. It took two of my scrolls [ref: CJ-V1-37; CJ-V1-42] to get the worst of the wounds closed up, then we fell into discussion as to whether we should continue. IR was out of healing abilities, and most of my abilities had been taxed for the day as well. I managed to convince the nay-sayers that we should continue, and less than 100 feet away and around the corner was the door to the vault. After some study, I determined that it was both locked and trapped. We were at an empasse when GR used Geldem's journal [ref: PJ-V1-96] to open the door, matching sign to sign. The door opened, revealing a shaft that went down almost 600 feet. Six hundred feet seems a lot farther when you are standing at the top of a dark pit. We decided to call it a day there, and resealed the door. After cleaning up a bit, we went our seperate ways, retiring for the night. Now I'm tired and hungry, so I'm off to dinner and then to the study for some quiet reading. If Twiggy isn't in there with her friends, that is. ... Our morning started off on a good note: No one had tried to get into the vaults by themselves. Well, none of the DC, at least. Drayk [ref: PJ-V2-2] accompanied us to the vault, carrying the rope and forty pitons. He was too sqeemish to go into the sewer without the extra chink of silver in his pocket. Reminder: never hire Drayk again. I told him early on that he would get dirty, but he balked when the work got sticky. One of the goblins from Rat's Market [ref: PJ-V2-8] lay in front of the vault door, killed by it's traps and his own curiosity. Rolling the body into the slow moving waters, we opened the vault then set about the task of tying our ropes together. Another good sign: everyone brought the three lengths of rope that I asked for. We had plenty, and spare. The shaft we descended turned out to be an air shaft, and proved an easy climb. Convenient cross-tunnels provided a place to rest when needed. I did quite well for such a long climb. By the time we had reached the bottom, the shaft curved, and came out in the side wall of a large chamber with a high ceiling. The only things we could see at first were the ruined walls of ancient structures. There was a wierd noise echoing through the chamber, but I didn't get a chance to analyze it. Almost as soon as GR and XL jumped out of the shaft, they were attacked by thousands and thousands of beetles -- a whole swarm of them. Weapons quickly proved useless against so many insects, so we naturally turned to alchemy to solve our problem. Thanks to Lady d'Vown's warning [ref: PJ-V1-102], we had brought fire. For myself, nothing but Cannith's best alchemical fire would do. I learned later that the others had supplied themselves from lesser alchemists. Perhaps just to be contrary, IR used acid. Fortunately, it did not put out the flames. In short order, the flames, light, or simple loss of numbers caused the insects to lose interest in us. They scattered into the darkness. I hoped at the time that whatever we needed the fire for could be overcome through other means. I only brought the one flask of Alchemist Fire. As it turned out, though, there wasn't anything else we encountered that required it. Maybe bypassing the insects was the only purpose of the fire? There were only two intact buildings left down in the chamber. The first we found was a temple to Onatarr. We were just working our way inside when two massive rats with spiked bony carapaces attacked XL. He got bit pretty bad. Scrambling, we all turned to fight, but our weapons could barely punch their hard shells. I tried a quick enchantment on my crossbow, meant to slay them instantly [ref: PJ-V1-21], but I'm really not a very good shot. Especially when the rest of the DC are engaged in melee against the creatures I'm shooting. They would probably look poorly upon me if I started killing them -- plus that would interfere with my plans. I'm sorry, but that just strikes me as funny. With the rats dispatched and some wounds tended, we turned our attention again to the temple of Onatarr. Getting in was no problem. Inside we found a font of magical water: IR used her magic to determine it had healing properties, then tested it herself. Feeling better, she encouraged XL to drink, since it looked like one of the bites he'd suffered was festering something awful. He looked a little better after drinking, but the bite still looked pretty nasty. I'm glad my bite didn't turn that color. There was a little bit of water left, and no one stepped up to take it, so I did. It occurs to me now that I should have tested the font to see if it had any magical properties. I tested the water before IR did, but not the font itself. Ah, well, maybe Cannith can do something with it. The other building we found was, naturally, the vault itself. To be more specific, it was an ancient Cannith foundry, but locked up tight. It had no windows, and it's two doors were made of adamantine. I wasn't able to get past the rather extraordinary lock on the door, but while I was working on it, IR and CA found a hole in the roof large enough for us to go through. It was an easy climb up: XL and I were the first to the top. Looking inside, it was definitely the vault we were looking for! [Ref: PJ-V1-102]. I threw a light in to take a look, and XL scrambled down to the interior. From nowhere, two iron defenders [ref: PJ-V1-66] attacked. What is it about XL that attracts attacks? He was no match for ancient Cannith know-how, and dropped almost before he could shout a warning. CA and IR lept down to deal with the constructs. Again, I put a quick slayer enchantment on my crossbow [ref: PJ-V1-21] designed this time to destroy constructs. I'm not a great shot, but I can hit, and it took the defender down. CA, IR, and even GR with his own crossbow managed to take down the other. We gathered around XL to check on him, and he was still alive. Naturally, I had to use another scroll [ref: CJ-V1-19] to revive him. Maybe from now on I'll save my scrolls for my own use. I could always allow the DC to commision me to make scrolls for them. I'd still have to use the scrolls on them, but at least they'd be absorbing the cost. We searched high and low through the foundry and came up with a number of fine weapons and armor, all marked with House Cannith's stamp. The forge itself was a vault of sorts, and again I discovered it's lock and trap mechanisms. We had some trouble getting it open initially, but after I enchanted my cane with a quick energy resistance spell [ref: PJ-V1-43] and IR came up with a helpful suggestion, we got it open. The vault opened up and inside was the schema and some potions. I was trembling with excitement! There was some gold in there as well, and silver. The schema is beautiful. The sketching below doesn't do it justice, so I made a wax casting of it [ref: CJ-V2-19]. I'll be sad to give it Lady d'Vown. [picture included] Now I'm off to dinner. We're going uptower to celebrate Twiggy's birthday. ... I've been busy today, and am now very tired. It's late. I sold the excess gear we'd recovered today, and had a long discussion with father about using the location of the Cannith vault to curry favor in the House. Father allowed me to sign the first letter to the House, so that my name would be the first House Cannith saw. Father said he would be taking over negotiations from there, though. I have high hopes that this will turn out well. Now, I'm off to bed. ... The DC met this evening with Lady d'Vown. She had a familiar-looking warforged with her, acting as bodyguard. I think it's the same warforged we contemplated kidnapping when we were planning our Deathsgate Initiation [ref: PJ-V1-82]. Strange, that coincidence. Lady d'Vown seemed in a hurry -- maybe even distracted -- but she also appreciated what we'd done. She paid us in full and told us how we might get in contact with her again: in case she had more work she needed done. The DC stayed together for a short while, enjoying dinner, before going our seperate ways for the evening. Some time during the night a man (halfling) came to us with a proposal -- evidently the DC looks like a full-fledged adventuring company now. Not surprising given the group's leader. The halfling's proposal, however, involved stealing from MU. Between that and some potential grave robbing, we were vocal enough in our disapproval that the little man went his way. I think I offered to do something for him, but for the life of me, I can't remember what it might have been. . -- An excerpt from the Personal Journal of Artemis Heuw, Volume 2 "Boots, one (1) pair, style: Wroat Longstriders, color: charcoal, size: 9, 160 silver Socks, six (6) pair, black, 6 silver Total: 16,6 gold" "Three red roses, long-stemmed, 9 copper Three yellow roses, long-stemmed, 9 copper Three magebred roses, eternal (red-spectrum), long-stemmed, 390 silver Three magebred roses, eternal (yellow-spectrum), long-stemmed, 369 silver Tax: 107 copper Total: 771 silver, 5 copper" "2 chicken wraps, extra sauce -- 4cp" . -- An excerpt from the collected reciepts of Artemis Heuw, tax year 998 YK [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
The Collected Journals of Artemis Heuw Cannith
Top