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The Collected Journals of Artemis Heuw Cannith
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<blockquote data-quote="sniffles" data-source="post: 3489791" data-attributes="member: 30035"><p><strong>Azlin Valkara's tale, part 1</strong></p><p></p><p><strong>Well, we're falling behind a bit here, so I'm going to get things up to date and we'll just have to keep waiting for Artemis's journal entries. I apologize to any readers that my entries just aren't as entertaining as Devo's. </strong></p><p><strong></strong></p><p><strong>Player's note: I've decided to retire Caelen. He's joined Caerlyn's Blades and will return to Valenar. In his place I'm now playing Azlin Valkara, a female dwarf fighter/cleric of the Sovereign Host.</strong></p><p><strong></strong></p><p><strong>sniffles</strong></p><p>______________________________</p><p></p><p>Consul Lain Soldorak wants me to bodyguard him at a gala for the christening of the Golden Dragon. It's the biggest airship ever built, if House Lyrandar's claims can be believed.</p><p></p><p>I feel naked without my armor. Thank the Host for magic.</p><p></p><p>This is dull. Soldorak's just chatting up everyone and enjoying the food. I've got to stay on my toes. House Lyrandar's certainly put on a fine show, though. This ship is pretty impressive. Lots of giltwork and fine carving.</p><p></p><p>It must be near midnight. My feet are sore from standing. Nearly everyone else has gone home, or retired to the observation deck. I wonder if Soldorak's going to be here all night?</p><p></p><p>Bam! What's that?! Time for action. What are those - minotaurs? And hobgoblins! Coming up from below decks. One of the hobs is yelling, "Get on the floor! There's a bomb!"</p><p></p><p>A bomb! I've got to get Soldorak off this ship.</p><p></p><p>"Don't worry about it," he mutters to me. "Lyrandar will just pay the ransom and we'll be fine."</p><p> </p><p>We're outnumbered. I've only got a dagger. Blast them to Khyber, I'll just have to do as they say.</p><p></p><p>They're herding us all together. I think that's the representative of House Cannith over there, that young human in the blue and silver outfit. He's got a warforged bodyguard with him. Some other kind of construct is with him, too, a chest with arms and legs following him around like a dog.</p><p></p><p>There's a goblin woman with weird skin and eyes talking to the Cannith, and there's a halfling with her who doesn't look local. What strange guests.</p><p></p><p>I hear one of the hobs yelling, something about Lyrandar refusing to pay! There's a lot of nervous muttering and shuffling around me. Somebody mumbles something about letting the bomb go off!</p><p></p><p>That Cannith artificer's rummaging around in his walking chest. What - those are harpies alighting on the deck. The hobs tell them to look after the hostages - us.</p><p></p><p>I don't know what that just was, but I'm sure that artificer had something to do with it. I tell Soldorak, "Keep out of the way!" Then I pray to the Host, "Let my enemy hold," and aim the divine power at the nearest hob. It worked! He's not moving, just staring at me.</p><p></p><p>I mutter another prayer, "Send me ice to gird my fist." A rime of spiky ice forms over my fist. The hobgoblin's swinging his sword at me now. Ha, he missed! I punch him with my icy gauntlet and he crumbles like the biscuits they were serving earlier at the buffet.</p><p></p><p>I notice that the artificer has run around the wheelhouse, but his warforged is still near me. He's toe-to-toe with a minotaur and getting the worst of it. </p><p></p><p>A harpy comes flapping down, singing her siren song, but it doesn't bother me. A lot of the other guests are starting to gather around her, though, or wandering off to the other side of the wheelhouse.</p><p></p><p>I move over by the warforged and swing my icy fist at the minotaur, but he dances away, surprisingly nimble for such a beast. The warforged backs up, then slices out at the minotaur with some sort of weird purple energy that comes out of his hand. The minotaur falls to the deck. </p><p></p><p>The warforged pours a liquid over himself and I can see the damage on his exterior sealing up. I throw a punch at the harpy and get clawed in return. </p><p></p><p>Zap! A bolt of lightning sizzles from the corner of the wheelhouse and the harpy goes limp.</p><p></p><p>Some of the crew are back, yelling "Evacuate! Abandon ship!" I follow Consul Soldorak toward the docking tower. He must have invested in the airship. "Stay on board," he says. "I'll be fine. Do what you can to help save the ship."</p><p></p><p>I see the Cannith artificer going below with the goblin woman and the halfling. So I follow them and ask, "Need any help?" </p><p></p><p>The halfling's riding a dinosaur now - how did he get that aboard? It's climbing the walls like a spider. I've never heard of dinosaurs doing that.</p><p></p><p>The artificer's trying to find the bomb. Somebody says, "The hobgoblin leader's still on the ship." I say, "I'm going to take care of him."</p><p></p><p>As I start to walk away from the group, the halfling's voice suddenly says in my ear, "This spell will let you talk back to us."</p><p></p><p>"I found him!" the goblin woman yells. I can hear her via the spell. I run downstairs, praying to the Host as I go. An axe made of ice fills my hand. </p><p></p><p>I find the goblin and the halfling fighting a hobgoblin and a warforged - a different one, more heavily armed than the artificer's bodyguard.</p><p></p><p>The halfling's dinosaur is clinging to the wall, and the halfling's shooting rays of scorching heat at the warforged. The little goblin girl draws a sword and sends lightning down the blade. It burns right through the hobgoblin and then takes the warforged down! </p><p></p><p>The hob's still on his feet, so I let him feel the cold of my axe. It makes a nice meaty thunk as it hits his nasty red hide. He falls like a side of beef. A nice-looking warhammer falls out of his hand. It looks to be adamantine. I pick it up and push the haft through my belt.</p><p></p><p>The door opens up and a stranger sticks his head in. "We need to leave," he says urgently. Wait, the room beyond the door doesn't look anything like the rest of the ship - that's not the hallway I came through! </p><p></p><p>But the halfling and the goblin go right through. I guess it would be prudent to follow them. Dol Arrah keep me safe.</p><p></p><p>Where in Boldrei's name are we? It looks like we're in a stone tower, but it's not the docking tower. It reminds me of Consul Soldorak's mansion. I can't see where the windows are facing, but I don't see the Lyrandar airship anywhere.</p><p></p><p>The human who opened the door opens it back up again, with a key I note, and now I'm looking at the airship again! Is this some trick of the Mockery? The man leans out into the room and disappears in a cloud of steam. I follow the other two out into a corridor.</p><p></p><p>I can hear someone talking excitedly, but I can't make out what they're saying. The man reappears and opens the door into the tower room again.</p><p></p><p>"Get in! Get in!" he urges. The warforged bodyguard is with him. Those things don't have expressions, but something about the way it's walking makes me think it's reluctant to be here. I don't see the artificer anywhere.</p><p></p><p>Now we're walking out of the stone tower into the airship docking tower. This is getting stranger and stranger. </p><p></p><p>Just as we emerge onto the docking tower, I see the elemental ring on the airship flicker out. The huge ship starts to list to one side, then begins falling ponderously toward the lower levels. People are shouting and screaming all over the place. </p><p></p><p>The airship hits a smaller vessel moored at the tower and smashes it to splinters on its way down. Eventually it disappears from sight. </p><p></p><p>I follow the man with the key one more time when I see them all filing through a doorway again. No one objects. Now we're coming out at the base of the docking tower. The Cannith artificer comes floating gracefully down to the ground in front of me, covered in soot. </p><p></p><p>One of my own people comes running up, pointing at the Cannith. "You set the bomb! You destroyed my ship!" I recognize him as the ship's engineer; I met him earlier this evening. </p><p></p><p>He's got someone wearing Lyrandar heraldry with him. I turn to the Lyrandar. "These people have been trying to save your ship," I tell him. "They were held hostage by the brigands along with everyone else."</p><p></p><p>The engineer looks like he's going to have an apoplexy. "If only you'd done what I told you, everything would have been fine!" he bellows at the artificer.</p><p></p><p>Consul Soldorak shows up and starts trying to smooth things over with the furious engineer. I back off to let him handle the situation. Eventually things get straightened out enough that the Cannith representative and his friends can leave, and I escort Soldorak back home.</p><p></p><p>This has certainly been an interesting evening. On the way back to his mansion the consul tells me the Cannith artificer, Artemis Heuw Cannith, is an up-and-coming member of his House who's been making a name for himself as an adventurer. </p><p></p><p>I'm not sure how comfortable I'd be with a goblin and a warforged for company, but I may have to look Artemis up again. He certainly seems to lead an exciting life - far more exciting than guarding a consul during parties and dinners.</p><p></p><p>_______________________</p><p><strong>Quips & Quotes</strong>:</p><p>[sblock]</p><p>Devo: "That's one of the reasons Artemis is sporting a new cane."</p><p>DH: "Put that away!"</p><p>Devo: "No! He's sporting with it."</p><p></p><p>DH: "Do you have reservations? Yes, many."</p><p></p><p>Jubilee: "Pat, you're not suspicious enough to be a player!"</p><p></p><p>patv: "I can do a minotaur."</p><p>Zora: "Ew! Gross."</p><p></p><p>Zora: "I'm going to do my Aquaman signal to Grix. "(Conshru's animal companion).</p><p></p><p>DH: "The door is ajar."</p><p>Zora: "So which is it, a door or a jar?"</p><p>sniffles: "It's magic, so it's both."</p><p>Zora: " Made by the Masons?"</p><p></p><p>patv: "You can't just Sten around here. Heuw knows how much danger there</p><p>is."</p><p></p><p>Jubilee: "You can double move on a stair."</p><p>DH: "You're assuming it's a stair. It's a lift. Grix is listening to 'The</p><p>Girl From Ipanema'."</p><p></p><p>Jubilee: "The minotaur's so large he has penalties for being squeezy."</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="sniffles, post: 3489791, member: 30035"] [b]Azlin Valkara's tale, part 1[/b] [B]Well, we're falling behind a bit here, so I'm going to get things up to date and we'll just have to keep waiting for Artemis's journal entries. I apologize to any readers that my entries just aren't as entertaining as Devo's. Player's note: I've decided to retire Caelen. He's joined Caerlyn's Blades and will return to Valenar. In his place I'm now playing Azlin Valkara, a female dwarf fighter/cleric of the Sovereign Host. sniffles[/B] ______________________________ Consul Lain Soldorak wants me to bodyguard him at a gala for the christening of the Golden Dragon. It's the biggest airship ever built, if House Lyrandar's claims can be believed. I feel naked without my armor. Thank the Host for magic. This is dull. Soldorak's just chatting up everyone and enjoying the food. I've got to stay on my toes. House Lyrandar's certainly put on a fine show, though. This ship is pretty impressive. Lots of giltwork and fine carving. It must be near midnight. My feet are sore from standing. Nearly everyone else has gone home, or retired to the observation deck. I wonder if Soldorak's going to be here all night? Bam! What's that?! Time for action. What are those - minotaurs? And hobgoblins! Coming up from below decks. One of the hobs is yelling, "Get on the floor! There's a bomb!" A bomb! I've got to get Soldorak off this ship. "Don't worry about it," he mutters to me. "Lyrandar will just pay the ransom and we'll be fine." We're outnumbered. I've only got a dagger. Blast them to Khyber, I'll just have to do as they say. They're herding us all together. I think that's the representative of House Cannith over there, that young human in the blue and silver outfit. He's got a warforged bodyguard with him. Some other kind of construct is with him, too, a chest with arms and legs following him around like a dog. There's a goblin woman with weird skin and eyes talking to the Cannith, and there's a halfling with her who doesn't look local. What strange guests. I hear one of the hobs yelling, something about Lyrandar refusing to pay! There's a lot of nervous muttering and shuffling around me. Somebody mumbles something about letting the bomb go off! That Cannith artificer's rummaging around in his walking chest. What - those are harpies alighting on the deck. The hobs tell them to look after the hostages - us. I don't know what that just was, but I'm sure that artificer had something to do with it. I tell Soldorak, "Keep out of the way!" Then I pray to the Host, "Let my enemy hold," and aim the divine power at the nearest hob. It worked! He's not moving, just staring at me. I mutter another prayer, "Send me ice to gird my fist." A rime of spiky ice forms over my fist. The hobgoblin's swinging his sword at me now. Ha, he missed! I punch him with my icy gauntlet and he crumbles like the biscuits they were serving earlier at the buffet. I notice that the artificer has run around the wheelhouse, but his warforged is still near me. He's toe-to-toe with a minotaur and getting the worst of it. A harpy comes flapping down, singing her siren song, but it doesn't bother me. A lot of the other guests are starting to gather around her, though, or wandering off to the other side of the wheelhouse. I move over by the warforged and swing my icy fist at the minotaur, but he dances away, surprisingly nimble for such a beast. The warforged backs up, then slices out at the minotaur with some sort of weird purple energy that comes out of his hand. The minotaur falls to the deck. The warforged pours a liquid over himself and I can see the damage on his exterior sealing up. I throw a punch at the harpy and get clawed in return. Zap! A bolt of lightning sizzles from the corner of the wheelhouse and the harpy goes limp. Some of the crew are back, yelling "Evacuate! Abandon ship!" I follow Consul Soldorak toward the docking tower. He must have invested in the airship. "Stay on board," he says. "I'll be fine. Do what you can to help save the ship." I see the Cannith artificer going below with the goblin woman and the halfling. So I follow them and ask, "Need any help?" The halfling's riding a dinosaur now - how did he get that aboard? It's climbing the walls like a spider. I've never heard of dinosaurs doing that. The artificer's trying to find the bomb. Somebody says, "The hobgoblin leader's still on the ship." I say, "I'm going to take care of him." As I start to walk away from the group, the halfling's voice suddenly says in my ear, "This spell will let you talk back to us." "I found him!" the goblin woman yells. I can hear her via the spell. I run downstairs, praying to the Host as I go. An axe made of ice fills my hand. I find the goblin and the halfling fighting a hobgoblin and a warforged - a different one, more heavily armed than the artificer's bodyguard. The halfling's dinosaur is clinging to the wall, and the halfling's shooting rays of scorching heat at the warforged. The little goblin girl draws a sword and sends lightning down the blade. It burns right through the hobgoblin and then takes the warforged down! The hob's still on his feet, so I let him feel the cold of my axe. It makes a nice meaty thunk as it hits his nasty red hide. He falls like a side of beef. A nice-looking warhammer falls out of his hand. It looks to be adamantine. I pick it up and push the haft through my belt. The door opens up and a stranger sticks his head in. "We need to leave," he says urgently. Wait, the room beyond the door doesn't look anything like the rest of the ship - that's not the hallway I came through! But the halfling and the goblin go right through. I guess it would be prudent to follow them. Dol Arrah keep me safe. Where in Boldrei's name are we? It looks like we're in a stone tower, but it's not the docking tower. It reminds me of Consul Soldorak's mansion. I can't see where the windows are facing, but I don't see the Lyrandar airship anywhere. The human who opened the door opens it back up again, with a key I note, and now I'm looking at the airship again! Is this some trick of the Mockery? The man leans out into the room and disappears in a cloud of steam. I follow the other two out into a corridor. I can hear someone talking excitedly, but I can't make out what they're saying. The man reappears and opens the door into the tower room again. "Get in! Get in!" he urges. The warforged bodyguard is with him. Those things don't have expressions, but something about the way it's walking makes me think it's reluctant to be here. I don't see the artificer anywhere. Now we're walking out of the stone tower into the airship docking tower. This is getting stranger and stranger. Just as we emerge onto the docking tower, I see the elemental ring on the airship flicker out. The huge ship starts to list to one side, then begins falling ponderously toward the lower levels. People are shouting and screaming all over the place. The airship hits a smaller vessel moored at the tower and smashes it to splinters on its way down. Eventually it disappears from sight. I follow the man with the key one more time when I see them all filing through a doorway again. No one objects. Now we're coming out at the base of the docking tower. The Cannith artificer comes floating gracefully down to the ground in front of me, covered in soot. One of my own people comes running up, pointing at the Cannith. "You set the bomb! You destroyed my ship!" I recognize him as the ship's engineer; I met him earlier this evening. He's got someone wearing Lyrandar heraldry with him. I turn to the Lyrandar. "These people have been trying to save your ship," I tell him. "They were held hostage by the brigands along with everyone else." The engineer looks like he's going to have an apoplexy. "If only you'd done what I told you, everything would have been fine!" he bellows at the artificer. Consul Soldorak shows up and starts trying to smooth things over with the furious engineer. I back off to let him handle the situation. Eventually things get straightened out enough that the Cannith representative and his friends can leave, and I escort Soldorak back home. This has certainly been an interesting evening. On the way back to his mansion the consul tells me the Cannith artificer, Artemis Heuw Cannith, is an up-and-coming member of his House who's been making a name for himself as an adventurer. I'm not sure how comfortable I'd be with a goblin and a warforged for company, but I may have to look Artemis up again. He certainly seems to lead an exciting life - far more exciting than guarding a consul during parties and dinners. _______________________ [B]Quips & Quotes[/B]: [sblock] Devo: "That's one of the reasons Artemis is sporting a new cane." DH: "Put that away!" Devo: "No! He's sporting with it." DH: "Do you have reservations? Yes, many." Jubilee: "Pat, you're not suspicious enough to be a player!" patv: "I can do a minotaur." Zora: "Ew! Gross." Zora: "I'm going to do my Aquaman signal to Grix. "(Conshru's animal companion). DH: "The door is ajar." Zora: "So which is it, a door or a jar?" sniffles: "It's magic, so it's both." Zora: " Made by the Masons?" patv: "You can't just Sten around here. Heuw knows how much danger there is." Jubilee: "You can double move on a stair." DH: "You're assuming it's a stair. It's a lift. Grix is listening to 'The Girl From Ipanema'." Jubilee: "The minotaur's so large he has penalties for being squeezy." [/sblock] [/QUOTE]
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