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<blockquote data-quote="Goblyns Hoard" data-source="post: 1704073" data-attributes="member: 19970"><p>KM - nice article, and a great help to me in making a 'high magic' world but where I don't want magic to be ubiquitous.</p><p></p><p>However</p><p>1- That 2nd level cleric can cast 2 spells a day! Is he really holding back from helping the needy just because they can't afford his fee. What god of healing is going to stand for a priest that won't heal an injured child just cause the parents are poor farmers? I know this doesn't change a big part of your point, but we shouldn't assume DMG based definitions of fees would apply to all... maybe priests charge like some pharma companies do - you in England can afford to pay so cough up, you in sub-Saharan Africa can't, I you can have it for a lot less.</p><p></p><p>2- on the raiding issue - the random encounters at 10% is just that - a random encounter. That could be with a friendly farmer taking his produce to town, or with deer grazing in a forest... no farmer is going to continue to live somewhere where gnolls attack as often as you say - he won't be able to produce food, which means the local knight/warlord/whoever is going to send in something to deal with those gnolls - otherwise there isn't any food for the warlord to buy, so his troops are going hungry as well.</p><p></p><p>Overall I do agree with your points, and particularly things like the prevalence of armour, even swords. Magic for the majority of people are 0/1st level spells ONLY. Most everyone will have faced or know someone who's faced some sort of beastie and someone who died doing the same. But any town with a cleric is going to have decent healing - not enough to fend of plague, but enough to treat a few sick people over the course of a week, or heal the farmer after his accident with his scythe (not regenerate... just stop him from dying!)</p></blockquote><p></p>
[QUOTE="Goblyns Hoard, post: 1704073, member: 19970"] KM - nice article, and a great help to me in making a 'high magic' world but where I don't want magic to be ubiquitous. However 1- That 2nd level cleric can cast 2 spells a day! Is he really holding back from helping the needy just because they can't afford his fee. What god of healing is going to stand for a priest that won't heal an injured child just cause the parents are poor farmers? I know this doesn't change a big part of your point, but we shouldn't assume DMG based definitions of fees would apply to all... maybe priests charge like some pharma companies do - you in England can afford to pay so cough up, you in sub-Saharan Africa can't, I you can have it for a lot less. 2- on the raiding issue - the random encounters at 10% is just that - a random encounter. That could be with a friendly farmer taking his produce to town, or with deer grazing in a forest... no farmer is going to continue to live somewhere where gnolls attack as often as you say - he won't be able to produce food, which means the local knight/warlord/whoever is going to send in something to deal with those gnolls - otherwise there isn't any food for the warlord to buy, so his troops are going hungry as well. Overall I do agree with your points, and particularly things like the prevalence of armour, even swords. Magic for the majority of people are 0/1st level spells ONLY. Most everyone will have faced or know someone who's faced some sort of beastie and someone who died doing the same. But any town with a cleric is going to have decent healing - not enough to fend of plague, but enough to treat a few sick people over the course of a week, or heal the farmer after his accident with his scythe (not regenerate... just stop him from dying!) [/QUOTE]
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