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The Common Commoner
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<blockquote data-quote="mmadsen" data-source="post: 1704478" data-attributes="member: 1645"><p>Of course, another question is whether the rules for communities, etc. follow from other assumptions of the game. What could a single, industrious 2nd-level Cleric do to build and transform a community?</p><p></p><p>I think that's a reasonable assumption and a reasonable way to play the game. Of course, these assumptions lead to a game world where owning <em>any</em> magic at all, for instance, means you're insanely wealthy -- and a target.</p><p></p><p>I would assume that regular tithing takes the place of insurance and (some) local taxes. The Cleric receives regular pay, and he cures the sick, etc.</p><p></p><p>I think it's quite a leap to go from "adventurers wandering the countryside have a 10% chance of an encounter" to "monsters attack farms twice daily." Even if a monster attack only had a 1% chance of killing one person, monsters would kill seven people per year. Real raids, which you'd expect to kill multiple people, would wipe out a 1,000-person community in a few months.</p><p></p><p>It's fair to say that no one in the community owns a magic sword or knows how to make one. Unless no one passes through town and no one ever leaves town though, I'm sure they've seen a magic sword. After all, their feudal lord probably has one -- he's not a 1st-level Commoner.</p></blockquote><p></p>
[QUOTE="mmadsen, post: 1704478, member: 1645"] Of course, another question is whether the rules for communities, etc. follow from other assumptions of the game. What could a single, industrious 2nd-level Cleric do to build and transform a community? I think that's a reasonable assumption and a reasonable way to play the game. Of course, these assumptions lead to a game world where owning [i]any[/i] magic at all, for instance, means you're insanely wealthy -- and a target. I would assume that regular tithing takes the place of insurance and (some) local taxes. The Cleric receives regular pay, and he cures the sick, etc. I think it's quite a leap to go from "adventurers wandering the countryside have a 10% chance of an encounter" to "monsters attack farms twice daily." Even if a monster attack only had a 1% chance of killing one person, monsters would kill seven people per year. Real raids, which you'd expect to kill multiple people, would wipe out a 1,000-person community in a few months. It's fair to say that no one in the community owns a magic sword or knows how to make one. Unless no one passes through town and no one ever leaves town though, I'm sure they've seen a magic sword. After all, their feudal lord probably has one -- he's not a 1st-level Commoner. [/QUOTE]
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