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<blockquote data-quote="Evilhalfling" data-source="post: 1704566" data-attributes="member: 16991"><p>One thing that has'nt been addressed in this thread is the concept of XP for problem solving and meeting goals. If this was awarded to NPC's in regular amounts, then you are looking at level inflation, espcially compared to the amount of money they would have on hand. With this sort of system you could easily assume that most teenagers are first level, young adults are 2nd level and that established community members and craftsman are 3rd level at least. Most of thier wealth would be tied up in property - simple house 1000 gp, grand house 5000 gp, peasents would never own their own property but I am not sure about your mideval craftsman or merchant. </p><p>Having most adults be 3rd level means that the danger from raiders is significantly less. A 3rd lvl famer can kill one goblin, but not 3. Most likely he would be wounded, but survive, or fight long enough so his family could escape.</p><p></p><p>This assumption works well for campaigns that start at 3rd level, as many do, according to the last poll I saw here. </p><p>If you are going stricly by the DMG demographics then this probably does happen in small towns but not in villages. Which dosen't make a lot of sense. </p><p></p><p></p><p>As for spell pricing the fact that adventures are heavily overcharged for healing services and the like is one of my base assumptions. Healing would never be free, just as doctor visits aren't free. An injured peasent must deciced if the injury is worth paying for the medical help, and with a lawful priest you probably have to have an appointment, and are charged a higher fee for emergency services. However the fees have to be within reason - say 1 just over a weeks pay for a 1st level spell - 1 gp.</p><p>Most of the clerics in th hamlets of my world are either agriculture clerics or the temple of light (3 gods of good share a temple)</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 1704566, member: 16991"] One thing that has'nt been addressed in this thread is the concept of XP for problem solving and meeting goals. If this was awarded to NPC's in regular amounts, then you are looking at level inflation, espcially compared to the amount of money they would have on hand. With this sort of system you could easily assume that most teenagers are first level, young adults are 2nd level and that established community members and craftsman are 3rd level at least. Most of thier wealth would be tied up in property - simple house 1000 gp, grand house 5000 gp, peasents would never own their own property but I am not sure about your mideval craftsman or merchant. Having most adults be 3rd level means that the danger from raiders is significantly less. A 3rd lvl famer can kill one goblin, but not 3. Most likely he would be wounded, but survive, or fight long enough so his family could escape. This assumption works well for campaigns that start at 3rd level, as many do, according to the last poll I saw here. If you are going stricly by the DMG demographics then this probably does happen in small towns but not in villages. Which dosen't make a lot of sense. As for spell pricing the fact that adventures are heavily overcharged for healing services and the like is one of my base assumptions. Healing would never be free, just as doctor visits aren't free. An injured peasent must deciced if the injury is worth paying for the medical help, and with a lawful priest you probably have to have an appointment, and are charged a higher fee for emergency services. However the fees have to be within reason - say 1 just over a weeks pay for a 1st level spell - 1 gp. Most of the clerics in th hamlets of my world are either agriculture clerics or the temple of light (3 gods of good share a temple) [/QUOTE]
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