Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Meta - Forums About Forums
Archive-threads
The Common Commoner
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Al'Kelhar" data-source="post: 1706030" data-attributes="member: 7884"><p>A very interesting thread, but premised on the demographic rules as per <em>DMG</em>. Nothing wrong with that, other than the demographic rules as per <em>DMG</em> are designed to give the D&D game a pseudo-medieval Tolkein-esque fantasy world flavour. In reality, access to 1st level spells would change the world in deeply fundamental ways within a century or two of their "discovery".</p><p></p><p>Let's take <em>cure light wounds</em> as an example. The argument seems ot have been that the local cleric won't cast his spells except in dire emergency, for special people, or for a price well above the capacity of most commoners to pay. Let's take the "dire emergency" option. Farmer's wife is having a difficult labour. Farmer's son runs to local cleric asking for help. Cleric consults his god's teachings and, assuming that his god is good-aligned, somewhere he'll undoubtedly find something about protecting/nurturing/caring for mothers and children. Irrespective of whether the farmer has been attending church, the cleric will attend upon the stricken woman having a difficult labour. Cleric uses a <em>cure light wounds</em> plus a healthy dose of his heal skill and saves mother and child. The cleric is responding to a real emergency and saving two lives - but of course, he wouldn't use one of his <u>daily</u> allotment of 1st level spells doing so, would he? NOT!</p><p></p><p>In your typical medieval world, childbirth was the most dangerous thing a woman ever did. Women in childbirth died in their droves. Now, woo hoo, thanks to the miracle of 1st level spells, childbirth is as routine and life threatening as it is in the 21st century First World.</p><p></p><p>Now extrapolate a bit further. Every <u>life threatening</u> injury is treated by a cleric provided one gets there in time. So we have most babies being born alive to live mothers, and death by accident only occurs when the death follows closely (in time) upon the accident. Populations start to creep upwards - actually, they increase exponentially. What you have occurring is the exponential increase in population which occurred IRL from the end of the 18th Century. Human capital increases exponentially. With that additional human capital the human race progresses in all fields of endeavour exponentially - including magical capability - unless you place some artificial limitation on it, like "the gods wouldn't let that happen". Without such a contrived limitation, "magic as technology" naturally occurs. And pretty soon, those little hamlets with less than 100 people in which "most" of the population live disappear and "most" of the population live in highly urbanised environments surrounded by all of the benefits of magical transportation, communication, health care, defence, law enforcement etc.</p><p></p><p>So let's imagine your "commoner" 300 years after the first <em>cure light wounds</em> is cast... Little Johnny has just got <em>cursed</em> by the evil outsider he was playing with through his magical Summon-o-tube (TM), so you call up "Clerics'R'Us" on your Sending-o-phone and they <em>teleport</em> a 15th level Cleric specialising in removing curses from evil outsiders into your living room, who charges the reasonable fee of 150gp for the service. Your annual salary from the world-spanning Government is, of course, around 50,000gp, less taxes, and the price is so low because of competition from "Heal-2-your-Door" and the effect of rulings of the Ecclesiastical Services Consumer Protection Tribunal...</p><p></p><p>P.S. You also send the Summon-o-tube to the local service centre to have its Abjuration Circuit fixed, 'cos summoned evil outsiders shouldn't be able to <em>curse</em> your children.</p><p></p><p>Cheers, Al'Kelhar</p></blockquote><p></p>
[QUOTE="Al'Kelhar, post: 1706030, member: 7884"] A very interesting thread, but premised on the demographic rules as per [i]DMG[/i]. Nothing wrong with that, other than the demographic rules as per [i]DMG[/i] are designed to give the D&D game a pseudo-medieval Tolkein-esque fantasy world flavour. In reality, access to 1st level spells would change the world in deeply fundamental ways within a century or two of their "discovery". Let's take [i]cure light wounds[/i] as an example. The argument seems ot have been that the local cleric won't cast his spells except in dire emergency, for special people, or for a price well above the capacity of most commoners to pay. Let's take the "dire emergency" option. Farmer's wife is having a difficult labour. Farmer's son runs to local cleric asking for help. Cleric consults his god's teachings and, assuming that his god is good-aligned, somewhere he'll undoubtedly find something about protecting/nurturing/caring for mothers and children. Irrespective of whether the farmer has been attending church, the cleric will attend upon the stricken woman having a difficult labour. Cleric uses a [i]cure light wounds[/i] plus a healthy dose of his heal skill and saves mother and child. The cleric is responding to a real emergency and saving two lives - but of course, he wouldn't use one of his [u]daily[/u] allotment of 1st level spells doing so, would he? NOT! In your typical medieval world, childbirth was the most dangerous thing a woman ever did. Women in childbirth died in their droves. Now, woo hoo, thanks to the miracle of 1st level spells, childbirth is as routine and life threatening as it is in the 21st century First World. Now extrapolate a bit further. Every [u]life threatening[/u] injury is treated by a cleric provided one gets there in time. So we have most babies being born alive to live mothers, and death by accident only occurs when the death follows closely (in time) upon the accident. Populations start to creep upwards - actually, they increase exponentially. What you have occurring is the exponential increase in population which occurred IRL from the end of the 18th Century. Human capital increases exponentially. With that additional human capital the human race progresses in all fields of endeavour exponentially - including magical capability - unless you place some artificial limitation on it, like "the gods wouldn't let that happen". Without such a contrived limitation, "magic as technology" naturally occurs. And pretty soon, those little hamlets with less than 100 people in which "most" of the population live disappear and "most" of the population live in highly urbanised environments surrounded by all of the benefits of magical transportation, communication, health care, defence, law enforcement etc. So let's imagine your "commoner" 300 years after the first [i]cure light wounds[/i] is cast... Little Johnny has just got [i]cursed[/i] by the evil outsider he was playing with through his magical Summon-o-tube (TM), so you call up "Clerics'R'Us" on your Sending-o-phone and they [i]teleport[/i] a 15th level Cleric specialising in removing curses from evil outsiders into your living room, who charges the reasonable fee of 150gp for the service. Your annual salary from the world-spanning Government is, of course, around 50,000gp, less taxes, and the price is so low because of competition from "Heal-2-your-Door" and the effect of rulings of the Ecclesiastical Services Consumer Protection Tribunal... P.S. You also send the Summon-o-tube to the local service centre to have its Abjuration Circuit fixed, 'cos summoned evil outsiders shouldn't be able to [i]curse[/i] your children. Cheers, Al'Kelhar [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Meta - Forums About Forums
Archive-threads
The Common Commoner
Top