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<blockquote data-quote="Elder-Basilisk" data-source="post: 1706125" data-attributes="member: 3146"><p>"Average" NPCs may have 10's or 11's in everything but that's no ground for supposing that most NPCs have 10's or 11's in everything. (It may be grounds for assuming that typical NPCs are 15 point buy but that's a different matter). Assuming a bell curve distribution traditional in D&D, while 10 or 11 may indeed be the average score for any given stat, it's more likely that any given person will <em>not</em> have a 10 or 11 than that they will. One might further assume that people will tend to gravitate towards things that they do well. A blacksmith is likely to be stronger than a scribe. A scribe is likely to be smarter and more mentally developed than a nightsoil collector, etc, etc. So, reasoning from this, one might conclude that the cleric is likely to be wiser than most people, the wizard's apprentice is likely to be smarter, and the bard is likely to be more charismatic. I would expect the vast majority of clerics to have a 12 or 13 wisdom rather than an 11. (I assume that you don't expect 50% of clerics to have a 10 wisdom just because the average NPC score is 10.5)</p><p></p><p>Even if you don't buy that, aging modifiers and stat bumps for levelling will bring the clerics' wisdom up. A fair number of clerics will have advanced to middle age which gives them a wisdom bonus.</p><p></p><p>On a different subject, if you apply the same kind of population assumptions to the nearby goblin tribe, what does the constant skirmishing between the human village and goblin tribe look like? If they are subject to frequent raids that are frequently beaten back, it can't be raids by the goblin chief and his elite warriors, nor can it be any kind of scorched earth battling. What are the goblins after? How often do they get it and what are the typical casualty ratios between the men and goblins do you suppose? How many of those casualties die and how many are healed by the village priest/goblin shaman?</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1706125, member: 3146"] "Average" NPCs may have 10's or 11's in everything but that's no ground for supposing that most NPCs have 10's or 11's in everything. (It may be grounds for assuming that typical NPCs are 15 point buy but that's a different matter). Assuming a bell curve distribution traditional in D&D, while 10 or 11 may indeed be the average score for any given stat, it's more likely that any given person will [i]not[/i] have a 10 or 11 than that they will. One might further assume that people will tend to gravitate towards things that they do well. A blacksmith is likely to be stronger than a scribe. A scribe is likely to be smarter and more mentally developed than a nightsoil collector, etc, etc. So, reasoning from this, one might conclude that the cleric is likely to be wiser than most people, the wizard's apprentice is likely to be smarter, and the bard is likely to be more charismatic. I would expect the vast majority of clerics to have a 12 or 13 wisdom rather than an 11. (I assume that you don't expect 50% of clerics to have a 10 wisdom just because the average NPC score is 10.5) Even if you don't buy that, aging modifiers and stat bumps for levelling will bring the clerics' wisdom up. A fair number of clerics will have advanced to middle age which gives them a wisdom bonus. On a different subject, if you apply the same kind of population assumptions to the nearby goblin tribe, what does the constant skirmishing between the human village and goblin tribe look like? If they are subject to frequent raids that are frequently beaten back, it can't be raids by the goblin chief and his elite warriors, nor can it be any kind of scorched earth battling. What are the goblins after? How often do they get it and what are the typical casualty ratios between the men and goblins do you suppose? How many of those casualties die and how many are healed by the village priest/goblin shaman? [/QUOTE]
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