Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Meta - Forums About Forums
Archive-threads
The Common Commoner
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Al'Kelhar" data-source="post: 1708658" data-attributes="member: 7884"><p>I agree with your argument, which simply boils down to "because D&D is not specific about real world effects of its spells, how can one conclude that a particular spell will have a particular effect". This misses the point of my argument, which is that any world in which magic is as all-pervasive as it purports to be in D&D is exceedingly unlikely to look anything like some pseudo-medieval traditional fantasy world.</p><p></p><p></p><p></p><p>Of course, the most dangerous thing our ancestors faced was the humble disease-causing antigen. It is naturally impossible to compare the demographic effects of smallpox or influenza to raiding goblins and assorted evil creatures extant in the "D&D world". What is most important to realise is that the very existence of creatures at least as intelligent as humans and with access to magic would have dramatic and far-reaching effects on the structure of human society - if such a society could even exist.</p><p></p><p></p><p></p><p>"Dude", thanks for the history lesson. It's always fun to extemporise from historical accidents - "turning points in history", so called - but then responding to the effect of "well that's bollocks because it's overly simplistic and makes unfounded assumptions" isn't very polite. To say that "we're lucky to be here; the chances of life emerging on this planet and evolving to a degree where it is capable of realising how infintesimally small the chances of its very existence really are, are infintesimally small," is not particularly insightful. To reiterate the central tenet of my argument, if magic is as prevalent in human society as the D&D literature suggests, the validity of that society remaining in some romanticised quasi-medieval state of development for any appreciable length of time needs to be seriously questioned. The "magic as technology" example is simply one example of what might occur, and what might occur in a very short time frame. The complication of the existence other intelligent life simply adds to one's reservations about the sustainability of the D&D "model".</p><p></p><p>Let me be clear on this. I play D&D because it's escapism. It's fantasy. I've attempted to rationalise some of the more significant consequences of abundant magic by running low-magic campaigns. Kamikaze Midget's view of the Average D&D Commoner and the classes and levels of the people around them is surprisingly similar to my own. But I don't try to analyse the society on a deep level because you very soon start asking "why does it look like this and not something completely different?".</p><p></p><p>Cheers, Al'Kelhar</p></blockquote><p></p>
[QUOTE="Al'Kelhar, post: 1708658, member: 7884"] I agree with your argument, which simply boils down to "because D&D is not specific about real world effects of its spells, how can one conclude that a particular spell will have a particular effect". This misses the point of my argument, which is that any world in which magic is as all-pervasive as it purports to be in D&D is exceedingly unlikely to look anything like some pseudo-medieval traditional fantasy world. Of course, the most dangerous thing our ancestors faced was the humble disease-causing antigen. It is naturally impossible to compare the demographic effects of smallpox or influenza to raiding goblins and assorted evil creatures extant in the "D&D world". What is most important to realise is that the very existence of creatures at least as intelligent as humans and with access to magic would have dramatic and far-reaching effects on the structure of human society - if such a society could even exist. "Dude", thanks for the history lesson. It's always fun to extemporise from historical accidents - "turning points in history", so called - but then responding to the effect of "well that's bollocks because it's overly simplistic and makes unfounded assumptions" isn't very polite. To say that "we're lucky to be here; the chances of life emerging on this planet and evolving to a degree where it is capable of realising how infintesimally small the chances of its very existence really are, are infintesimally small," is not particularly insightful. To reiterate the central tenet of my argument, if magic is as prevalent in human society as the D&D literature suggests, the validity of that society remaining in some romanticised quasi-medieval state of development for any appreciable length of time needs to be seriously questioned. The "magic as technology" example is simply one example of what might occur, and what might occur in a very short time frame. The complication of the existence other intelligent life simply adds to one's reservations about the sustainability of the D&D "model". Let me be clear on this. I play D&D because it's escapism. It's fantasy. I've attempted to rationalise some of the more significant consequences of abundant magic by running low-magic campaigns. Kamikaze Midget's view of the Average D&D Commoner and the classes and levels of the people around them is surprisingly similar to my own. But I don't try to analyse the society on a deep level because you very soon start asking "why does it look like this and not something completely different?". Cheers, Al'Kelhar [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Meta - Forums About Forums
Archive-threads
The Common Commoner
Top