Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Meta - Forums About Forums
Archive-threads
The Common Commoner
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 1713754" data-attributes="member: 2067"><p><strong>Spellcasting</strong></p><p></p><p>Casting a spell takes the same amount of time it takes for a trained warrior to slash his 6-foot hunk of steel five or more times.</p><p> </p><p>Grab a six foot hunk of steel, and swing it five times, as if you're hitting something, and tell me you're not a little fatigued. Bonus points if you can do it in 6 seconds, and still have time to run five feet. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p><strong>Just because it only takes 3-6 seconds to cast the spell doesn't mean it's effortless</strong>. Just like just because there is no penalty for swinging around a six foot hunk of steel for nearly days in a row under D&D rules. That doesn't mean it's effortless, though. That doesn't mean it's a wave of the hand. It's as mentally draining as, say, taking an exam.</p><p> </p><p>Right, because your brain won't let you exhaust yourself...it's like how you can't hold onto a pot that's burning you, you can't even try...your body won't let you. Casting a spell is the equivalent of sticking your hand on a stove's burner. You don't WANT to do it. And your body won't LET you do it for more than a second.</p><p> </p><p>I'd say this is too metagame to be the explanation for spellcasting. Think of what those spells represent, of why they have those limits, of what you're actually doing when you're casting the spell, and think of that as as much, if not more effort, than taking a test in 6 seconds, swinging a six foot peice of steel five times and then running five feet in the same time, or just sprinting 30 feet.</p><p> </p><p>That's not effortless. That's not even close. Players may see them as just power to spend. The average NPC adept sees that as an extra 30 feet they have to sprint if they want to do it.</p><p> </p><p>There's no evidence suggesting that it's effortless, that it's just a wave of the hand. In fact, if you think of why, in the world, this limit on spells per day exists, it suggests that it's considerably harder than spending the same amount of time doing anything else. Your body will let you thrust a hunk of steel more than once per day....it <strong>won't let</strong> you cast spells more often.</p><p> </p><p>You assume spells take no effort to cast. This is a pretty big assumption. If they take as much effort as I'm suggesting above, then there is a pretty obvious reason not to cast them. Whether they do or not seems particularly up to the campaign -- nowhere is it suggested that it's strenuous, but nowhere is it suggested that it's effortless, either. If you need a reason, there is one. If you don't need a reason, no one's trying to convince you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p>The comparison was for effort. Only if you assume that spellcasting is as easy as wiggling your fingers does it suggest that they have no reason to use them. But then, it also suggests that they should be able to do it more often -- how many times can you wiggle your fingers each day? Why would casting a spell require any less effort that swinging a 6 foot hunk of steel within the same interval of time?</p><p> </p><p>Your entire argument about this falls apart if you consider the option (not stated, but having evidence that could support it in the rules) that spells are not as easy as a wave of the hand. In that case, there is plenty of reason to not cast a spell -- it's hard work, and no one wants to do hard work when they don't have to.</p><p> </p><p> </p><p>Why would you order them to learn magic when you're having trouble feeding everyone? Just because monsters are attacking you doesn't mean you don't still have a population of hundreds or thousands to feed. If one village falls, there has to be enough food for the refugees, and for the rest of the people there.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 1713754, member: 2067"] [b]Spellcasting[/b] Casting a spell takes the same amount of time it takes for a trained warrior to slash his 6-foot hunk of steel five or more times. Grab a six foot hunk of steel, and swing it five times, as if you're hitting something, and tell me you're not a little fatigued. Bonus points if you can do it in 6 seconds, and still have time to run five feet. ;) [b]Just because it only takes 3-6 seconds to cast the spell doesn't mean it's effortless[/b]. Just like just because there is no penalty for swinging around a six foot hunk of steel for nearly days in a row under D&D rules. That doesn't mean it's effortless, though. That doesn't mean it's a wave of the hand. It's as mentally draining as, say, taking an exam. Right, because your brain won't let you exhaust yourself...it's like how you can't hold onto a pot that's burning you, you can't even try...your body won't let you. Casting a spell is the equivalent of sticking your hand on a stove's burner. You don't WANT to do it. And your body won't LET you do it for more than a second. I'd say this is too metagame to be the explanation for spellcasting. Think of what those spells represent, of why they have those limits, of what you're actually doing when you're casting the spell, and think of that as as much, if not more effort, than taking a test in 6 seconds, swinging a six foot peice of steel five times and then running five feet in the same time, or just sprinting 30 feet. That's not effortless. That's not even close. Players may see them as just power to spend. The average NPC adept sees that as an extra 30 feet they have to sprint if they want to do it. There's no evidence suggesting that it's effortless, that it's just a wave of the hand. In fact, if you think of why, in the world, this limit on spells per day exists, it suggests that it's considerably harder than spending the same amount of time doing anything else. Your body will let you thrust a hunk of steel more than once per day....it [b]won't let[/b] you cast spells more often. You assume spells take no effort to cast. This is a pretty big assumption. If they take as much effort as I'm suggesting above, then there is a pretty obvious reason not to cast them. Whether they do or not seems particularly up to the campaign -- nowhere is it suggested that it's strenuous, but nowhere is it suggested that it's effortless, either. If you need a reason, there is one. If you don't need a reason, no one's trying to convince you. ;) The comparison was for effort. Only if you assume that spellcasting is as easy as wiggling your fingers does it suggest that they have no reason to use them. But then, it also suggests that they should be able to do it more often -- how many times can you wiggle your fingers each day? Why would casting a spell require any less effort that swinging a 6 foot hunk of steel within the same interval of time? Your entire argument about this falls apart if you consider the option (not stated, but having evidence that could support it in the rules) that spells are not as easy as a wave of the hand. In that case, there is plenty of reason to not cast a spell -- it's hard work, and no one wants to do hard work when they don't have to. Why would you order them to learn magic when you're having trouble feeding everyone? Just because monsters are attacking you doesn't mean you don't still have a population of hundreds or thousands to feed. If one village falls, there has to be enough food for the refugees, and for the rest of the people there. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Meta - Forums About Forums
Archive-threads
The Common Commoner
Top