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<blockquote data-quote="kigmatzomat" data-source="post: 1715092" data-attributes="member: 9254"><p>I disagree, based on the RaW. I think magic is common, but not understood, much like televisions and microwaves. </p><p></p><p> </p><p></p><p>I agree with this and from my previous posts I go so far as to say that 70% of the populace live in communities under 1,000. </p><p></p><p> </p><p></p><p>Aaaaand now I start disagreeing. </p><p></p><p>Using a Thorpe (-3 modifier) there is a 50% chance of a bard, 50% chance of a cleric, 50% chance of druid, 50% chance adept, 25% chance wizard, and 25% sorceror. This means:</p><p></p><p>87.5% chance of a divine caster</p><p>93.75% chance of a caster who can use CLW</p><p>71.875% chance of an arcane caster</p><p>96.485% chance of there being *any* caster in the community</p><p>plus the 5% wildcard chance of having a >8th level druid</p><p></p><p>The quickly start approaching 100% at the village level. With less than 5% of communities not counting a caster as a neighbor, I can't see the commoner not being familiar with seeing it. It maybe like fireworks and laser light shows drawing oohs and aahs, but it isn't screams of terror and people panicking. </p><p></p><p> </p><p></p><p>Each thorpe has a 33% chance of 2nd level spells. Assuming each thorpe is within easy access of 2 other communities, more than 70% of the population can get 2nd level spells. (See post 103 <a href="http://www.enworld.org/forums/showpost.php?p=1710259&postcount=103" target="_blank">http://www.enworld.org/forums/showpost.php?p=1710259&postcount=103</a>)</p><p></p><p></p><p> </p><p></p><p>I agree. The amount of spells available (several hundred people vying for maybe three dozen spells/day) and cost (even after discounts) means there isnt' much magic to go around. </p><p></p><p></p><p></p><p>Agree and disagree. Yes, 10%/hour roughly equates to 2 encounters/day. *BUT* I think it should be off the "Civilized" region table, not the wilderness tables. Commoners don't live in the wilderness; they hide behind the wall of soldiers and pay taxes. </p><p></p><p></p><p></p><p>The average level in a thorpe is 7th and it goes up to 13th! See my previous posts about how an orc band will wipe out on a village. </p><p></p><p></p><p></p><p>Nahh, they probably see one every year at the regional fair. A glowing sword makes for a handy item of rank so the Baron probably has one as a sign of office. Touched one? Maybe as a child, but probably not. </p><p></p><p></p><p>or smaller. Likely smaller. </p><p></p><p></p><p></p><p>Probably sees it at the fair on the magic-sword weilding Baron. </p><p></p><p>So IMO, the common man knows at least one caster by name (and vice versa) and knows the names of a couple more that live in nearby communities. There's a couple of older farmers and some militia members who are able to keep most of the wandering toughs (bandits and adventurers) from getting uppity when the patrols aren't around. </p><p></p><p>Most encounters are smaller wild animals, people (including bandits) or people with templates (ghosts, vampires, etc). (See post 103 <a href="http://www.enworld.org/forums/showpost.php?p=1710259&postcount=103" target="_blank">http://www.enworld.org/forums/showpost.php?p=1710259&postcount=103</a>)</p><p> Maybe every other day there's something that *could* go badly but usually there's enough resources in the community to slow the threat down until help can be summoned. </p><p></p><p>Of course, that means help must be close enough to be summoned so communities tend to be close, likely only a few hours away to the nearest small community and definitely no more than 2 days oxen-travel away from a town which is 1 day's hard ride by horse. The close proximity also makes regular patrols possible. </p><p></p><p>Out past the perimeter the world immediately turns to "there be monsters" and most anyone who lives beyond the patrol zone is considered crazy or tough as nails.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 1715092, member: 9254"] I disagree, based on the RaW. I think magic is common, but not understood, much like televisions and microwaves. I agree with this and from my previous posts I go so far as to say that 70% of the populace live in communities under 1,000. Aaaaand now I start disagreeing. Using a Thorpe (-3 modifier) there is a 50% chance of a bard, 50% chance of a cleric, 50% chance of druid, 50% chance adept, 25% chance wizard, and 25% sorceror. This means: 87.5% chance of a divine caster 93.75% chance of a caster who can use CLW 71.875% chance of an arcane caster 96.485% chance of there being *any* caster in the community plus the 5% wildcard chance of having a >8th level druid The quickly start approaching 100% at the village level. With less than 5% of communities not counting a caster as a neighbor, I can't see the commoner not being familiar with seeing it. It maybe like fireworks and laser light shows drawing oohs and aahs, but it isn't screams of terror and people panicking. Each thorpe has a 33% chance of 2nd level spells. Assuming each thorpe is within easy access of 2 other communities, more than 70% of the population can get 2nd level spells. (See post 103 [url]http://www.enworld.org/forums/showpost.php?p=1710259&postcount=103[/url]) I agree. The amount of spells available (several hundred people vying for maybe three dozen spells/day) and cost (even after discounts) means there isnt' much magic to go around. Agree and disagree. Yes, 10%/hour roughly equates to 2 encounters/day. *BUT* I think it should be off the "Civilized" region table, not the wilderness tables. Commoners don't live in the wilderness; they hide behind the wall of soldiers and pay taxes. The average level in a thorpe is 7th and it goes up to 13th! See my previous posts about how an orc band will wipe out on a village. Nahh, they probably see one every year at the regional fair. A glowing sword makes for a handy item of rank so the Baron probably has one as a sign of office. Touched one? Maybe as a child, but probably not. or smaller. Likely smaller. Probably sees it at the fair on the magic-sword weilding Baron. So IMO, the common man knows at least one caster by name (and vice versa) and knows the names of a couple more that live in nearby communities. There's a couple of older farmers and some militia members who are able to keep most of the wandering toughs (bandits and adventurers) from getting uppity when the patrols aren't around. Most encounters are smaller wild animals, people (including bandits) or people with templates (ghosts, vampires, etc). (See post 103 [url]http://www.enworld.org/forums/showpost.php?p=1710259&postcount=103[/url]) Maybe every other day there's something that *could* go badly but usually there's enough resources in the community to slow the threat down until help can be summoned. Of course, that means help must be close enough to be summoned so communities tend to be close, likely only a few hours away to the nearest small community and definitely no more than 2 days oxen-travel away from a town which is 1 day's hard ride by horse. The close proximity also makes regular patrols possible. Out past the perimeter the world immediately turns to "there be monsters" and most anyone who lives beyond the patrol zone is considered crazy or tough as nails. [/QUOTE]
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