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<blockquote data-quote="Fieari" data-source="post: 1720139" data-attributes="member: 16221"><p>I wish people would stop chiming in with "D&D rules aren't SUPPOSED to make sense!"</p><p></p><p>It's been said. All you who believe this, you are welcome to it, please be on your way. For the rest of us, we're fascinated by this stuff. I've been following this thread since it was 4 pages. I'm currently embarking in some world building, so all this debate is proving wonderfully useful. I'd -love- to be able to create a world at least marginally internally consistant, and that's what I'm going for.</p><p></p><p>That comment on longer lived races is quite neat as well... fits in spectacularly I think. It -is- a whole nother kettle of worms, of course.</p><p></p><p></p><p>One of the things my group has been considering for our collaborative homebrew is making the majority of magic users in the realm artificers instead... we haven't worked out class specs exactly yet, but the thought is that they spend more time building and making stuff than going around casting spells... if in fact they can cast spells directly at all. I (and my group) personally think that this does wonders towards keeping levels low. All that xp spent on making stuff! On the other hand, it does make magical items slightly more common, but only slightly... it's still bloody expensive as far as your regular joe is concerned.</p></blockquote><p></p>
[QUOTE="Fieari, post: 1720139, member: 16221"] I wish people would stop chiming in with "D&D rules aren't SUPPOSED to make sense!" It's been said. All you who believe this, you are welcome to it, please be on your way. For the rest of us, we're fascinated by this stuff. I've been following this thread since it was 4 pages. I'm currently embarking in some world building, so all this debate is proving wonderfully useful. I'd -love- to be able to create a world at least marginally internally consistant, and that's what I'm going for. That comment on longer lived races is quite neat as well... fits in spectacularly I think. It -is- a whole nother kettle of worms, of course. One of the things my group has been considering for our collaborative homebrew is making the majority of magic users in the realm artificers instead... we haven't worked out class specs exactly yet, but the thought is that they spend more time building and making stuff than going around casting spells... if in fact they can cast spells directly at all. I (and my group) personally think that this does wonders towards keeping levels low. All that xp spent on making stuff! On the other hand, it does make magical items slightly more common, but only slightly... it's still bloody expensive as far as your regular joe is concerned. [/QUOTE]
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