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<blockquote data-quote="D+1" data-source="post: 1721130" data-attributes="member: 13654"><p>Yes it's been said before, but people seem to keep forgetting it - and I will NOT go away.</p><p></p><p>Don't get me wrong here. I'm not saying that there is no use to this thread. It's <em>wonderfully</em> useful and a fun exercise. I tend to play devil's advocate though, and they ARE rules for roleplaying, not for worldbuilding and that's why certain extrapolations just kinda bug me.</p><p></p><p>Take the random town generation tables in the DMG. People put a LOT of stock into those tables - but why? They're not MEANT for reverse engineering an entire campaign worlds demographics. That first sentence of the town generation section says, "When the PC's come into a town and you need to generate facts about the town quickly you can use the following material." While it does quite well at laying out a working demographic model it doesn't pretend to be the last word. Nor should it. The ENTIRE section on world building is a paltry 8.5 pages.</p><p></p><p>World building is an art; not a science whose formulae can be derived from three pages of impromptu data generation and text.</p><p></p><p>Of course, that's just my opinion. But be careful about telling too many people that their opinion isn't wanted. It is by constant, endless defense of ideas against detractors, or newer (and potentially better) views, that we avoid stagnation and regression.</p></blockquote><p></p>
[QUOTE="D+1, post: 1721130, member: 13654"] Yes it's been said before, but people seem to keep forgetting it - and I will NOT go away. Don't get me wrong here. I'm not saying that there is no use to this thread. It's [i]wonderfully[/i] useful and a fun exercise. I tend to play devil's advocate though, and they ARE rules for roleplaying, not for worldbuilding and that's why certain extrapolations just kinda bug me. Take the random town generation tables in the DMG. People put a LOT of stock into those tables - but why? They're not MEANT for reverse engineering an entire campaign worlds demographics. That first sentence of the town generation section says, "When the PC's come into a town and you need to generate facts about the town quickly you can use the following material." While it does quite well at laying out a working demographic model it doesn't pretend to be the last word. Nor should it. The ENTIRE section on world building is a paltry 8.5 pages. World building is an art; not a science whose formulae can be derived from three pages of impromptu data generation and text. Of course, that's just my opinion. But be careful about telling too many people that their opinion isn't wanted. It is by constant, endless defense of ideas against detractors, or newer (and potentially better) views, that we avoid stagnation and regression. [/QUOTE]
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