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<blockquote data-quote="kigmatzomat" data-source="post: 1735226" data-attributes="member: 9254"><p>Unfortunately, cure disease won't stop plagues or illness. 5th level casters aren't common enough to be available everywhere. I'll grant you that most people live within a day of someone who can, however that's one day's travel while well and in typically nice weather. Diseases bloom most in the wet and cool periods when travel is slower and the act of traveling increases the risk to the patient. Spending the day outside may be more fatal than just toughing out the illness. And if it is flu season, there's a good chance the cleric's not at temple and is off helping someone else. </p><p></p><p>Furthermore, cure disease doesn't prevent re-infection so a given person could catch the plague time and time again. Additionally, diseases generally rack the body causing stat loss, so you'll need to add some Restoration magic into the mix. Yes, possible, but it cuts the number of people that can be healed down. </p><p></p><p>I believe Cure Light Wounds is still the biggest one. Eliminating the site of infection goes a long way to preventing many infections. Lesser Restoration would be a close second since it provides a divine boost, fixing the damage done by a disease and reinforcing the patient until their own immune system throws it off. </p><p></p><p></p><p></p><p>Actually, they *know* many diseases are punishment, or at least attacks, from the gods. There is always a plague god (Nerull has that in the default pantheon, I believe). </p><p></p><p>As long as you agree with the RAW on the class-distributions, you won't see many disease curing clerics around. They will cut down on the number of people who die due to secondary infections or individual infection however a plague will rapidly overwhelm the casters' abilities.</p></blockquote><p></p><p> Also, the economic reasonings for D&D I think are seriously flawed, along with what constitutes for 'commoner' and 'average level of commoners'. But more on that later after I've read the rest of these posts and written a ridiculously huge reply...[/QUOTE]</p><p></p><p>I admit that I do not use the RAW where commoner levels are concerned. I believe about 50% of the commoners tend are in the 4th-6th band and are in the 25-45 age bracket. But those are house rules and I generally don't see the point in arguing the distribution since there are so many reasonable ones that any one will do for coming up with a process to extrapolate the rest of the culture.</p><p>[/QUOTE]</p>
[QUOTE="kigmatzomat, post: 1735226, member: 9254"] Unfortunately, cure disease won't stop plagues or illness. 5th level casters aren't common enough to be available everywhere. I'll grant you that most people live within a day of someone who can, however that's one day's travel while well and in typically nice weather. Diseases bloom most in the wet and cool periods when travel is slower and the act of traveling increases the risk to the patient. Spending the day outside may be more fatal than just toughing out the illness. And if it is flu season, there's a good chance the cleric's not at temple and is off helping someone else. Furthermore, cure disease doesn't prevent re-infection so a given person could catch the plague time and time again. Additionally, diseases generally rack the body causing stat loss, so you'll need to add some Restoration magic into the mix. Yes, possible, but it cuts the number of people that can be healed down. I believe Cure Light Wounds is still the biggest one. Eliminating the site of infection goes a long way to preventing many infections. Lesser Restoration would be a close second since it provides a divine boost, fixing the damage done by a disease and reinforcing the patient until their own immune system throws it off. Actually, they *know* many diseases are punishment, or at least attacks, from the gods. There is always a plague god (Nerull has that in the default pantheon, I believe). As long as you agree with the RAW on the class-distributions, you won't see many disease curing clerics around. They will cut down on the number of people who die due to secondary infections or individual infection however a plague will rapidly overwhelm the casters' abilities. [/QUOTE] Also, the economic reasonings for D&D I think are seriously flawed, along with what constitutes for 'commoner' and 'average level of commoners'. But more on that later after I've read the rest of these posts and written a ridiculously huge reply...[/QUOTE] I admit that I do not use the RAW where commoner levels are concerned. I believe about 50% of the commoners tend are in the 4th-6th band and are in the 25-45 age bracket. But those are house rules and I generally don't see the point in arguing the distribution since there are so many reasonable ones that any one will do for coming up with a process to extrapolate the rest of the culture. [/QUOTE]
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