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<blockquote data-quote="Bendris Noulg" data-source="post: 848190" data-attributes="member: 6398"><p>I do have a "Trade Language", but there are only a dozen nations that are actually involved in trade and thus have access to it (plus it's mostly a merchant thing, so most people in those lands don't speak it anyway). In contrast, most of the lands are isolated due to glacial-bariers and Conan-esque barbarism, so no trade-language exists there.</p><p></p><p>To top it off, I bumped <em>comprehend language</em> and <em>tongues</em> up to Levels 3 and 4 in order to keep the importance of language and communication relavent to the game a bit longer (removing Clerics and working with Casting Fatigue makes either practically a non-factor until well past 9th Level).</p><p></p><p>To compensate, I moved Speak (and Write) Languages "outside" of the general Skill/Rank mechanics to allow progressive learning amongst characters that travel extensively; After all, characters like Conan and the soldiers of The Black Company were generally noted as being able to speak several languages, some as many as a dozen, of various proficiency ranging from "smattering" and "broken" to "accented" and "fluent", and I wanted to capture that sense of the PCs being more worldly.</p><p></p><p>Generally, character start with their native tongue ("Ranks" equal to Intelligence"), and then one Language Slot per Intelligence modifier (1 Slot=1/2 Intelligence Score, 2 Slots=Full Intelligence). The PCs pick from various "local languages", and then pick up more as their travels/adventures allow.</p><p></p><p>1 Rank=Smattering (Slow communication, often repeated several times to gain clarity)</p><p>5 Ranks=Broken, Heavy Accented (Slow, but often understood easily under "Take 10" conditions)</p><p>10 Ranks=Clear, Accented (obviously a foreigner, but no drawbacks)</p><p>15 Ranks=Fluent, Light Accent (individuals must be familiar with accent to place it)</p><p>18 Ranks=Fluent, No Accent</p><p>20+ Ranks=Refined ("High Speach" if such exists within the individual culture)</p><p></p><p>Ranks gained through time/practice, not Skill Points gained by leveling. Max Rank=Intelligence Score.</p></blockquote><p></p>
[QUOTE="Bendris Noulg, post: 848190, member: 6398"] I do have a "Trade Language", but there are only a dozen nations that are actually involved in trade and thus have access to it (plus it's mostly a merchant thing, so most people in those lands don't speak it anyway). In contrast, most of the lands are isolated due to glacial-bariers and Conan-esque barbarism, so no trade-language exists there. To top it off, I bumped [i]comprehend language[/i] and [i]tongues[/i] up to Levels 3 and 4 in order to keep the importance of language and communication relavent to the game a bit longer (removing Clerics and working with Casting Fatigue makes either practically a non-factor until well past 9th Level). To compensate, I moved Speak (and Write) Languages "outside" of the general Skill/Rank mechanics to allow progressive learning amongst characters that travel extensively; After all, characters like Conan and the soldiers of The Black Company were generally noted as being able to speak several languages, some as many as a dozen, of various proficiency ranging from "smattering" and "broken" to "accented" and "fluent", and I wanted to capture that sense of the PCs being more worldly. Generally, character start with their native tongue ("Ranks" equal to Intelligence"), and then one Language Slot per Intelligence modifier (1 Slot=1/2 Intelligence Score, 2 Slots=Full Intelligence). The PCs pick from various "local languages", and then pick up more as their travels/adventures allow. 1 Rank=Smattering (Slow communication, often repeated several times to gain clarity) 5 Ranks=Broken, Heavy Accented (Slow, but often understood easily under "Take 10" conditions) 10 Ranks=Clear, Accented (obviously a foreigner, but no drawbacks) 15 Ranks=Fluent, Light Accent (individuals must be familiar with accent to place it) 18 Ranks=Fluent, No Accent 20+ Ranks=Refined ("High Speach" if such exists within the individual culture) Ranks gained through time/practice, not Skill Points gained by leveling. Max Rank=Intelligence Score. [/QUOTE]
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