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The Company, a light Solo military rpg
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<blockquote data-quote="Kuzco" data-source="post: 9650886" data-attributes="member: 7044628"><p><img src="https://forum.rpg.net/index.php?attachments/portaday-png.61796/" alt="PortadaY.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>[ATTACH=full]404328[/ATTACH]</p><p></p><p>Introducing <a href="https://ireng.itch.io/the-company" target="_blank">The Company</a>.</p><p></p><p><em>A solo roleplaying game about surviving a war and fulfilling your duty.</em></p><p></p><p>It is not a war game. It is not a survival game. It is both. It is neither.</p><p></p><p><strong>The Company</strong> puts you, the Captain, in command of an infantry company of about 150 men, in the middle of a near-modern war. You will have to keep your men well fed, motivated and popular within the army. Both the Battle and the Camp will test you with random events that will force you to adapt. You will also have to keep you, the Captain, alive and effective.</p><p></p><p>The objective is not military victory. The objective is going home in the best possible terms. How that happens is up to you. Mostly.</p><p></p><p>The game, nearly forty pages long, is rules-light and narrative. It involves d6 dice and a Company sheet, and you are also invited to keep a journal at hand to write down and narrate events, with as much or as little detail as you want. The game comes with both English and Spanish versions.</p><p></p><p>The three campaigns involve 30 scenarios, including:</p><ul> <li data-xf-list-type="ul">the War of the Triple Alliance (Paraguay, 1865),</li> <li data-xf-list-type="ul">the Franco-Mexican war (1870),</li> <li data-xf-list-type="ul">and the US Civil War (1861).</li> </ul><p>You can, of course, come up with your own campaigns or even worlds.</p><p></p><p>The game contains no gore nor depictions of sexual nature, but violence is mentioned and narrated.</p><p></p><p><a href="https://ireng.itch.io/the-company" target="_blank">Link</a></p></blockquote><p></p>
[QUOTE="Kuzco, post: 9650886, member: 7044628"] [IMG alt="PortadaY.png"]https://forum.rpg.net/index.php?attachments/portaday-png.61796/[/IMG] [ATTACH type="full" width="581px" size="1600x2000"]404328[/ATTACH] Introducing [URL='https://ireng.itch.io/the-company']The Company[/URL]. [I]A solo roleplaying game about surviving a war and fulfilling your duty.[/I] It is not a war game. It is not a survival game. It is both. It is neither. [B]The Company[/B] puts you, the Captain, in command of an infantry company of about 150 men, in the middle of a near-modern war. You will have to keep your men well fed, motivated and popular within the army. Both the Battle and the Camp will test you with random events that will force you to adapt. You will also have to keep you, the Captain, alive and effective. The objective is not military victory. The objective is going home in the best possible terms. How that happens is up to you. Mostly. The game, nearly forty pages long, is rules-light and narrative. It involves d6 dice and a Company sheet, and you are also invited to keep a journal at hand to write down and narrate events, with as much or as little detail as you want. The game comes with both English and Spanish versions. The three campaigns involve 30 scenarios, including: [LIST] [*]the War of the Triple Alliance (Paraguay, 1865), [*]the Franco-Mexican war (1870), [*]and the US Civil War (1861). [/LIST] You can, of course, come up with your own campaigns or even worlds. The game contains no gore nor depictions of sexual nature, but violence is mentioned and narrated. [URL='https://ireng.itch.io/the-company']Link[/URL] [/QUOTE]
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