JoeGKushner
Adventurer
The Complete Spell Cards are pdf files that bring together all of the spells in the SRD. I understand that there are other spells on the way, but for now, this is the original material. The spells are broken up into different files based on class use. For example, we have bard, assassin, adept, wizard/sorcerer, as well as other core and DMG prestige class spellcasters.
By breaking the spells up by character class, it makes things a little easier for a player of a specific class to just print out that section. The spellcards are very similar to the monster cards in that they are three across, three down, providing nine spells per page. For the arcane spellusers, this is an 86-page document. One thing that would’ve complicated things but made them more easy for spellcasters, would be breaking the material up by school as well.
On screen, probably because I have a 19” Samsung monitor, reading problems were minimized. I needed a print sample to see how useful I’d find these things during game play. I have a Deskjet 970 Cxi that can duplex. Perfect for this type of document that’s meant to be printed on both sides. I decided on the Assassin Chapter as they have one of the smallest spell selections at ten pages. I print pages 2-9 because page 1 is contents and page 10 is the license.
The spells start with the name and follow standard game listing like level, component,s casting time, range, target, duration, saving throw and description. A separate box includes material component/focus/XP-Cost for those spells that require such items. Also included are check boxes for number of times per day you’ve prepared the spell and a separate box to note the spell resistance number.
My take? It’s a mixed result. Most I have no problem reading. The + symbols which I had a hard time with on the monster cards are visible on most of the text without problem. On the first page, I can read all of them except Alter Self. Here must be one of those spells with a font of 4 points. Another one like this is Magic Circle Against Good.
Another sample is in order so I print out the Blackguard spell list. This one comes in at eight pages, six of which have spells on them. It’s another winner. Due to the size of the cards, the font changes depending on how detailed the spell description is so those spells with lengthy descriptions are more difficult to read as they have a smaller font.
Without looking through every single spell, I can’t tell if every one is correct. However, the company does provide errata sheets for those mistakes that do crop up allowing you to print out a separate sheet instead of reprinting the whole file. For example, I notice Corrupt Weapon on the Blackguard spell list, providing a +1 bonus to overcome damage reduction of good creatures. First, it’s a spell not in the Player’s Handbook so I can’t look it up there. Second, since it would either be magic or evil to bypass damage reduction, that’s probably a carry over from the 3.0 days.
Overall the spells are easier to read than the monster cards. This increases their utility to gamers who may not have perfect vision. In addition, because players and GMs use spells, as opposed to monsters, which have a more limited utility, the products base use is greater. GMs and players looking to have some new spell cards should check out TOGC’s version by seeing how the preview download works for them and making their decision based on that.
By breaking the spells up by character class, it makes things a little easier for a player of a specific class to just print out that section. The spellcards are very similar to the monster cards in that they are three across, three down, providing nine spells per page. For the arcane spellusers, this is an 86-page document. One thing that would’ve complicated things but made them more easy for spellcasters, would be breaking the material up by school as well.
On screen, probably because I have a 19” Samsung monitor, reading problems were minimized. I needed a print sample to see how useful I’d find these things during game play. I have a Deskjet 970 Cxi that can duplex. Perfect for this type of document that’s meant to be printed on both sides. I decided on the Assassin Chapter as they have one of the smallest spell selections at ten pages. I print pages 2-9 because page 1 is contents and page 10 is the license.
The spells start with the name and follow standard game listing like level, component,s casting time, range, target, duration, saving throw and description. A separate box includes material component/focus/XP-Cost for those spells that require such items. Also included are check boxes for number of times per day you’ve prepared the spell and a separate box to note the spell resistance number.
My take? It’s a mixed result. Most I have no problem reading. The + symbols which I had a hard time with on the monster cards are visible on most of the text without problem. On the first page, I can read all of them except Alter Self. Here must be one of those spells with a font of 4 points. Another one like this is Magic Circle Against Good.
Another sample is in order so I print out the Blackguard spell list. This one comes in at eight pages, six of which have spells on them. It’s another winner. Due to the size of the cards, the font changes depending on how detailed the spell description is so those spells with lengthy descriptions are more difficult to read as they have a smaller font.
Without looking through every single spell, I can’t tell if every one is correct. However, the company does provide errata sheets for those mistakes that do crop up allowing you to print out a separate sheet instead of reprinting the whole file. For example, I notice Corrupt Weapon on the Blackguard spell list, providing a +1 bonus to overcome damage reduction of good creatures. First, it’s a spell not in the Player’s Handbook so I can’t look it up there. Second, since it would either be magic or evil to bypass damage reduction, that’s probably a carry over from the 3.0 days.
Overall the spells are easier to read than the monster cards. This increases their utility to gamers who may not have perfect vision. In addition, because players and GMs use spells, as opposed to monsters, which have a more limited utility, the products base use is greater. GMs and players looking to have some new spell cards should check out TOGC’s version by seeing how the preview download works for them and making their decision based on that.