Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The "Complexity Dial" - how would it look?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stormonu" data-source="post: 5625300" data-attributes="member: 52734"><p>Personally, I hope that the system will go back to a Basic/Advanced structure. Perhaps selling the Basic system as a boxed set and the advanced features being hardback/splatbook tack-ons.</p><p></p><p>For example, the base game would have the traditional races and classes. Race would modify ability scores and give you a simple racial ability or two. Classes would determine how quickly you advance at combat ability, skills and spells. Combat resolution would be throw d20 + attack modifiers vs. AC, deal damage (or some sort of stunt). Skills would be ability checks. "You want to swim across the river? Sound like that's a Strength check - roll d20 + ability modifier." Even spells could be generalized into d20 + spell modifiers vs. Defense, and a general list of what can be done (damage, charm, stun, heal, illusion, item/monster creation, etc.).</p><p></p><p>Then, have an add-on book of advanced options for each part of the game.</p><p></p><p></p><ul> <li data-xf-list-type="ul">Advanced Races - more races and complex tricks for each race.</li> <li data-xf-list-type="ul">Advanced Classes - utilizing powers and other tricks unique to each class.</li> <li data-xf-list-type="ul">Advanced Skills - expanding the skill system out into individual skills and tricks and powers associated with those skills.</li> <li data-xf-list-type="ul">Advanced Combat - adding tactical movement and advanced stunts.</li> <li data-xf-list-type="ul">Advanced Spells - options to create individual spell effects instead of the prepackaged ones we're used to.</li> </ul><p></p><p>And so on.</p><p></p><p>It actually sounds very Rolemasterish [Arms Law, Spell Law, Campaign Law]* (or perhaps GURPSish) to me.</p><p></p><p>* Which oddly enough, back in the 80's these books <em>were</em> designed to be expansions for D&D before they became their own system.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5625300, member: 52734"] Personally, I hope that the system will go back to a Basic/Advanced structure. Perhaps selling the Basic system as a boxed set and the advanced features being hardback/splatbook tack-ons. For example, the base game would have the traditional races and classes. Race would modify ability scores and give you a simple racial ability or two. Classes would determine how quickly you advance at combat ability, skills and spells. Combat resolution would be throw d20 + attack modifiers vs. AC, deal damage (or some sort of stunt). Skills would be ability checks. "You want to swim across the river? Sound like that's a Strength check - roll d20 + ability modifier." Even spells could be generalized into d20 + spell modifiers vs. Defense, and a general list of what can be done (damage, charm, stun, heal, illusion, item/monster creation, etc.). Then, have an add-on book of advanced options for each part of the game. [LIST] [*]Advanced Races - more races and complex tricks for each race. [*]Advanced Classes - utilizing powers and other tricks unique to each class. [*]Advanced Skills - expanding the skill system out into individual skills and tricks and powers associated with those skills. [*]Advanced Combat - adding tactical movement and advanced stunts. [*]Advanced Spells - options to create individual spell effects instead of the prepackaged ones we're used to. [/LIST] And so on. It actually sounds very Rolemasterish [Arms Law, Spell Law, Campaign Law]* (or perhaps GURPSish) to me. * Which oddly enough, back in the 80's these books [I]were[/I] designed to be expansions for D&D before they became their own system. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The "Complexity Dial" - how would it look?
Top