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General Tabletop Discussion
*TTRPGs General
The "Complexity Dial" - how would it look?
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<blockquote data-quote="Frostmarrow" data-source="post: 5625603" data-attributes="member: 1122"><p>I'm not convinced the basic game should use the abilitiy scores as a basis for everything. Ability scores are in my view advanced. They don't add a lot to D&D but are nice to have around for comparative use. It's often interesting to see which character is the strongest or whether your character is smarter than average joe or not. However, such comparisons aren't necessary when you are playing a one off or if you, like me have compared enough stats to last a life time.</p><p></p><p>I think skills are far more basic. It's important to know if you can swim or pick locks. Even in the basic game. So a basic character should look like this:</p><p></p><p>Fighter 1, athletics, wilderness survival.</p><p></p><p>An advance character could look like this:</p><p></p><p>Fighter 1, Str 18 (+4), Dex 16 (+3) ... and so on.</p><p></p><p>In fact I think D&D should introduce Role along side Class and Race as basic building blocks of a character. There are a few basic roles that need to be available. Such as Sage (knowledge skills), Athlete (sport skills), Barbarian (wilderness skills), Craftsman (mechanical skills) and even others.</p><p></p><p>With this setup you could create a sagely fighter or a barbarian fighter and have them be vastly different outside of combat but still be trusty old defenders in combat.</p><p></p><p>In the advanced game you could open up Role or Class like boxes and rearrange stuff inside. Maybe adding Swim to the standard array of knowledge skills associated with the Sage. Or adding a striker power in lieu of a defender power.</p><p></p><p>If you like even more complexity, feel free to roll stats too. </p><p></p><p>That's my approach.</p></blockquote><p></p>
[QUOTE="Frostmarrow, post: 5625603, member: 1122"] I'm not convinced the basic game should use the abilitiy scores as a basis for everything. Ability scores are in my view advanced. They don't add a lot to D&D but are nice to have around for comparative use. It's often interesting to see which character is the strongest or whether your character is smarter than average joe or not. However, such comparisons aren't necessary when you are playing a one off or if you, like me have compared enough stats to last a life time. I think skills are far more basic. It's important to know if you can swim or pick locks. Even in the basic game. So a basic character should look like this: Fighter 1, athletics, wilderness survival. An advance character could look like this: Fighter 1, Str 18 (+4), Dex 16 (+3) ... and so on. In fact I think D&D should introduce Role along side Class and Race as basic building blocks of a character. There are a few basic roles that need to be available. Such as Sage (knowledge skills), Athlete (sport skills), Barbarian (wilderness skills), Craftsman (mechanical skills) and even others. With this setup you could create a sagely fighter or a barbarian fighter and have them be vastly different outside of combat but still be trusty old defenders in combat. In the advanced game you could open up Role or Class like boxes and rearrange stuff inside. Maybe adding Swim to the standard array of knowledge skills associated with the Sage. Or adding a striker power in lieu of a defender power. If you like even more complexity, feel free to roll stats too. That's my approach. [/QUOTE]
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