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The Concept Is... he DOESN'T use a sword.
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<blockquote data-quote="Templetroll" data-source="post: 1087643" data-attributes="member: 2201"><p>My first character in D&D, circa '79, was a dwarf, named Gimli (I've done better with names since then <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> ) and on his first adventure with an established group they killed a wight! I hung back using a crossbow and trying to decide which way to run. they found a mace that was magical. No one in the group used a mace. I asked if my character could have it and they said okay. Never used another weapon for melee. It ended up being a +2 mace, which made it all the sweeter.</p><p></p><p>Another character was a half-orc fighter, Grizlak, with Glaive-guisarme, 1e, of course. We were on a mountain path when we got attacked by a Rehmoraz. Grizlak set versus charge, the thing hit, I must have gotten a 20 because the blade sunk into the critter, the hilt was rammed into the ground, Grizlak was stuck between the dead monster and the frozen ground. Man, that was great.</p><p></p><p>My anti-paladin, Casanova Ordracobane used an axe but that was pretty much the Molly Hatchet influence. He also had a saddle that kept him from being unhorsed by combat and a lance that wouldn't break but he couldn't hang on to it after he hit.</p><p></p><p>Typically, my fighters, especially paladins will have a sword or axe, a blunt weapon like a hammer or mace and a ranged weapon. I just think it makes sense for an organized group to train warriors that way.</p><p></p><p>My dwarf wizard, Xylarthan (he took the name from an ancient tome after he was banished by his clan for being a wizard. Do you recognize it? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) used a -1 to hit, +5 damage staff. It was described as being especially heavy and cumbersome. With Ambidexterity and TWF it was only -3/-3 with both attacks and against orcs and goblins was an awesome thing. He also likes the Thunderlance spell; a variety of weapons inone neat lil package!</p><p></p><p>I've always thought that D&D had some of the best daggers ever. Our current party paladin has a dagger of Law and another of Chaos; he uses which ever one will be most damaging against a particular opponent. The Dagger of Venom is an old favorite and works well with Holy water also. Kinda surprises the vamipres that way.</p></blockquote><p></p>
[QUOTE="Templetroll, post: 1087643, member: 2201"] My first character in D&D, circa '79, was a dwarf, named Gimli (I've done better with names since then :P ) and on his first adventure with an established group they killed a wight! I hung back using a crossbow and trying to decide which way to run. they found a mace that was magical. No one in the group used a mace. I asked if my character could have it and they said okay. Never used another weapon for melee. It ended up being a +2 mace, which made it all the sweeter. Another character was a half-orc fighter, Grizlak, with Glaive-guisarme, 1e, of course. We were on a mountain path when we got attacked by a Rehmoraz. Grizlak set versus charge, the thing hit, I must have gotten a 20 because the blade sunk into the critter, the hilt was rammed into the ground, Grizlak was stuck between the dead monster and the frozen ground. Man, that was great. My anti-paladin, Casanova Ordracobane used an axe but that was pretty much the Molly Hatchet influence. He also had a saddle that kept him from being unhorsed by combat and a lance that wouldn't break but he couldn't hang on to it after he hit. Typically, my fighters, especially paladins will have a sword or axe, a blunt weapon like a hammer or mace and a ranged weapon. I just think it makes sense for an organized group to train warriors that way. My dwarf wizard, Xylarthan (he took the name from an ancient tome after he was banished by his clan for being a wizard. Do you recognize it? :) ) used a -1 to hit, +5 damage staff. It was described as being especially heavy and cumbersome. With Ambidexterity and TWF it was only -3/-3 with both attacks and against orcs and goblins was an awesome thing. He also likes the Thunderlance spell; a variety of weapons inone neat lil package! I've always thought that D&D had some of the best daggers ever. Our current party paladin has a dagger of Law and another of Chaos; he uses which ever one will be most damaging against a particular opponent. The Dagger of Venom is an old favorite and works well with Holy water also. Kinda surprises the vamipres that way. [/QUOTE]
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